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f.value : state.get(receiver);\r\n };\r\n\r\n __classPrivateFieldSet = function (receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n };\r\n\r\n exporter(\"__extends\", __extends);\r\n exporter(\"__assign\", __assign);\r\n exporter(\"__rest\", __rest);\r\n exporter(\"__decorate\", __decorate);\r\n exporter(\"__param\", __param);\r\n exporter(\"__metadata\", __metadata);\r\n exporter(\"__awaiter\", __awaiter);\r\n exporter(\"__generator\", __generator);\r\n exporter(\"__exportStar\", __exportStar);\r\n exporter(\"__createBinding\", __createBinding);\r\n exporter(\"__values\", __values);\r\n exporter(\"__read\", __read);\r\n exporter(\"__spread\", __spread);\r\n exporter(\"__spreadArrays\", __spreadArrays);\r\n exporter(\"__spreadArray\", __spreadArray);\r\n exporter(\"__await\", __await);\r\n exporter(\"__asyncGenerator\", __asyncGenerator);\r\n exporter(\"__asyncDelegator\", __asyncDelegator);\r\n exporter(\"__asyncValues\", __asyncValues);\r\n exporter(\"__makeTemplateObject\", __makeTemplateObject);\r\n exporter(\"__importStar\", __importStar);\r\n exporter(\"__importDefault\", __importDefault);\r\n exporter(\"__classPrivateFieldGet\", __classPrivateFieldGet);\r\n exporter(\"__classPrivateFieldSet\", __classPrivateFieldSet);\r\n});\r\n", "/*!\n * content-type\n * Copyright(c) 2015 Douglas Christopher Wilson\n * MIT Licensed\n */\n\n'use strict'\n\n/**\n * RegExp to match *( \";\" parameter ) in RFC 7231 sec 3.1.1.1\n *\n * parameter = token \"=\" ( token / quoted-string )\n * token = 1*tchar\n * tchar = \"!\" / \"#\" / \"$\" / \"%\" / \"&\" / \"'\" / \"*\"\n * / \"+\" / \"-\" / \".\" / \"^\" / \"_\" / \"`\" / \"|\" / \"~\"\n * / DIGIT / ALPHA\n * ; any VCHAR, except delimiters\n * quoted-string = DQUOTE *( qdtext / quoted-pair ) DQUOTE\n * qdtext = HTAB / SP / %x21 / %x23-5B / %x5D-7E / obs-text\n * obs-text = %x80-FF\n * quoted-pair = \"\\\" ( HTAB / SP / VCHAR / obs-text )\n */\nvar PARAM_REGEXP = /; *([!#$%&'*+.^_`|~0-9A-Za-z-]+) *= *(\"(?:[\\u000b\\u0020\\u0021\\u0023-\\u005b\\u005d-\\u007e\\u0080-\\u00ff]|\\\\[\\u000b\\u0020-\\u00ff])*\"|[!#$%&'*+.^_`|~0-9A-Za-z-]+) */g\nvar TEXT_REGEXP = /^[\\u000b\\u0020-\\u007e\\u0080-\\u00ff]+$/\nvar TOKEN_REGEXP = /^[!#$%&'*+.^_`|~0-9A-Za-z-]+$/\n\n/**\n * RegExp to match quoted-pair in RFC 7230 sec 3.2.6\n *\n * quoted-pair = \"\\\" ( HTAB / SP / VCHAR / obs-text )\n * obs-text = %x80-FF\n */\nvar QESC_REGEXP = /\\\\([\\u000b\\u0020-\\u00ff])/g\n\n/**\n * RegExp to match chars that must be quoted-pair in RFC 7230 sec 3.2.6\n */\nvar QUOTE_REGEXP = /([\\\\\"])/g\n\n/**\n * RegExp to match type in RFC 7231 sec 3.1.1.1\n *\n * media-type = type \"/\" subtype\n * type = token\n * subtype = token\n */\nvar TYPE_REGEXP = /^[!#$%&'*+.^_`|~0-9A-Za-z-]+\\/[!#$%&'*+.^_`|~0-9A-Za-z-]+$/\n\n/**\n * Module exports.\n * @public\n */\n\nexports.format = format\nexports.parse = parse\n\n/**\n * Format object to media type.\n *\n * @param {object} obj\n * @return {string}\n * @public\n */\n\nfunction format (obj) {\n if (!obj || typeof obj !== 'object') {\n throw new TypeError('argument obj is required')\n }\n\n var parameters = obj.parameters\n var type = obj.type\n\n if (!type || !TYPE_REGEXP.test(type)) {\n throw new TypeError('invalid type')\n }\n\n var string = type\n\n // append parameters\n if (parameters && typeof parameters === 'object') {\n var param\n var params = Object.keys(parameters).sort()\n\n for (var i = 0; i < params.length; i++) {\n param = params[i]\n\n if (!TOKEN_REGEXP.test(param)) {\n throw new TypeError('invalid parameter name')\n }\n\n string += '; ' + param + '=' + qstring(parameters[param])\n }\n }\n\n return string\n}\n\n/**\n * Parse media type to object.\n *\n * @param {string|object} string\n * @return {Object}\n * @public\n */\n\nfunction parse (string) {\n if (!string) {\n throw new TypeError('argument string is required')\n }\n\n // support req/res-like objects as argument\n var header = typeof string === 'object'\n ? getcontenttype(string)\n : string\n\n if (typeof header !== 'string') {\n throw new TypeError('argument string is required to be a string')\n }\n\n var index = header.indexOf(';')\n var type = index !== -1\n ? header.substr(0, index).trim()\n : header.trim()\n\n if (!TYPE_REGEXP.test(type)) {\n throw new TypeError('invalid media type')\n }\n\n var obj = new ContentType(type.toLowerCase())\n\n // parse parameters\n if (index !== -1) {\n var key\n var match\n var value\n\n PARAM_REGEXP.lastIndex = index\n\n while ((match = PARAM_REGEXP.exec(header))) {\n if (match.index !== index) {\n throw new TypeError('invalid parameter format')\n }\n\n index += match[0].length\n key = match[1].toLowerCase()\n value = match[2]\n\n if (value[0] === '\"') {\n // remove quotes and escapes\n value = value\n .substr(1, value.length - 2)\n .replace(QESC_REGEXP, '$1')\n }\n\n obj.parameters[key] = value\n }\n\n if (index !== header.length) {\n throw new TypeError('invalid parameter format')\n }\n }\n\n return obj\n}\n\n/**\n * Get content-type from req/res objects.\n *\n * @param {object}\n * @return {Object}\n * @private\n */\n\nfunction getcontenttype (obj) {\n var header\n\n if (typeof obj.getHeader === 'function') {\n // res-like\n header = obj.getHeader('content-type')\n } else if (typeof obj.headers === 'object') {\n // req-like\n header = obj.headers && obj.headers['content-type']\n }\n\n if (typeof header !== 'string') {\n throw new TypeError('content-type header is missing from object')\n }\n\n return header\n}\n\n/**\n * Quote a string if necessary.\n *\n * @param {string} val\n * @return {string}\n * @private\n */\n\nfunction qstring (val) {\n var str = String(val)\n\n // no need to quote tokens\n if (TOKEN_REGEXP.test(str)) {\n return str\n }\n\n if (str.length > 0 && !TEXT_REGEXP.test(str)) {\n throw new TypeError('invalid parameter value')\n }\n\n return '\"' + str.replace(QUOTE_REGEXP, '\\\\$1') + '\"'\n}\n\n/**\n * Class to represent a content type.\n * @private\n */\nfunction ContentType (type) {\n this.parameters = Object.create(null)\n this.type = type\n}\n", "(typeof navigator !== \"undefined\") && (function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.lottie = factory());\n})(this, (function () { 'use strict';\n\n var svgNS = 'http://www.w3.org/2000/svg';\n var locationHref = '';\n var _useWebWorker = false;\n var initialDefaultFrame = -999999;\n\n var setWebWorker = function setWebWorker(flag) {\n _useWebWorker = !!flag;\n };\n\n var getWebWorker = function getWebWorker() {\n return _useWebWorker;\n };\n\n var setLocationHref = function setLocationHref(value) {\n locationHref = value;\n };\n\n var getLocationHref = function getLocationHref() {\n return locationHref;\n };\n\n function createTag(type) {\n // return {appendChild:function(){},setAttribute:function(){},style:{}}\n return document.createElement(type);\n }\n\n function extendPrototype(sources, destination) {\n var i;\n var len = sources.length;\n var sourcePrototype;\n\n for (i = 0; i < len; i += 1) {\n sourcePrototype = sources[i].prototype;\n\n for (var attr in sourcePrototype) {\n if (Object.prototype.hasOwnProperty.call(sourcePrototype, attr)) destination.prototype[attr] = sourcePrototype[attr];\n }\n }\n }\n\n function getDescriptor(object, prop) {\n return Object.getOwnPropertyDescriptor(object, prop);\n }\n\n function createProxyFunction(prototype) {\n function ProxyFunction() {}\n\n ProxyFunction.prototype = prototype;\n return ProxyFunction;\n }\n\n // import Howl from '../../3rd_party/howler';\n var audioControllerFactory = function () {\n function AudioController(audioFactory) {\n this.audios = [];\n this.audioFactory = audioFactory;\n this._volume = 1;\n this._isMuted = false;\n }\n\n AudioController.prototype = {\n addAudio: function addAudio(audio) {\n this.audios.push(audio);\n },\n pause: function pause() {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].pause();\n }\n },\n resume: function resume() {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].resume();\n }\n },\n setRate: function setRate(rateValue) {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].setRate(rateValue);\n }\n },\n createAudio: function createAudio(assetPath) {\n if (this.audioFactory) {\n return this.audioFactory(assetPath);\n }\n\n if (window.Howl) {\n return new window.Howl({\n src: [assetPath]\n });\n }\n\n return {\n isPlaying: false,\n play: function play() {\n this.isPlaying = true;\n },\n seek: function seek() {\n this.isPlaying = false;\n },\n playing: function playing() {},\n rate: function rate() {},\n setVolume: function setVolume() {}\n };\n },\n setAudioFactory: function setAudioFactory(audioFactory) {\n this.audioFactory = audioFactory;\n },\n setVolume: function setVolume(value) {\n this._volume = value;\n\n this._updateVolume();\n },\n mute: function mute() {\n this._isMuted = true;\n\n this._updateVolume();\n },\n unmute: function unmute() {\n this._isMuted = false;\n\n this._updateVolume();\n },\n getVolume: function getVolume() {\n return this._volume;\n },\n _updateVolume: function _updateVolume() {\n var i;\n var len = this.audios.length;\n\n for (i = 0; i < len; i += 1) {\n this.audios[i].volume(this._volume * (this._isMuted ? 0 : 1));\n }\n }\n };\n return function () {\n return new AudioController();\n };\n }();\n\n var createTypedArray = function () {\n function createRegularArray(type, len) {\n var i = 0;\n var arr = [];\n var value;\n\n switch (type) {\n case 'int16':\n case 'uint8c':\n value = 1;\n break;\n\n default:\n value = 1.1;\n break;\n }\n\n for (i = 0; i < len; i += 1) {\n arr.push(value);\n }\n\n return arr;\n }\n\n function createTypedArrayFactory(type, len) {\n if (type === 'float32') {\n return new Float32Array(len);\n }\n\n if (type === 'int16') {\n return new Int16Array(len);\n }\n\n if (type === 'uint8c') {\n return new Uint8ClampedArray(len);\n }\n\n return createRegularArray(type, len);\n }\n\n if (typeof Uint8ClampedArray === 'function' && typeof Float32Array === 'function') {\n return createTypedArrayFactory;\n }\n\n return createRegularArray;\n }();\n\n function createSizedArray(len) {\n return Array.apply(null, {\n length: len\n });\n }\n\n function _typeof$4(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$4 = function _typeof(obj) { return typeof obj; }; } else { _typeof$4 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$4(obj); }\n var subframeEnabled = true;\n var expressionsPlugin = null;\n var idPrefix = '';\n var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n var _shouldRoundValues = false;\n var bmPow = Math.pow;\n var bmSqrt = Math.sqrt;\n var bmFloor = Math.floor;\n var bmMax = Math.max;\n var bmMin = Math.min;\n var BMMath = {};\n\n (function () {\n var propertyNames = ['abs', 'acos', 'acosh', 'asin', 'asinh', 'atan', 'atanh', 'atan2', 'ceil', 'cbrt', 'expm1', 'clz32', 'cos', 'cosh', 'exp', 'floor', 'fround', 'hypot', 'imul', 'log', 'log1p', 'log2', 'log10', 'max', 'min', 'pow', 'random', 'round', 'sign', 'sin', 'sinh', 'sqrt', 'tan', 'tanh', 'trunc', 'E', 'LN10', 'LN2', 'LOG10E', 'LOG2E', 'PI', 'SQRT1_2', 'SQRT2'];\n var i;\n var len = propertyNames.length;\n\n for (i = 0; i < len; i += 1) {\n BMMath[propertyNames[i]] = Math[propertyNames[i]];\n }\n })();\n\n function ProjectInterface$1() {\n return {};\n }\n\n BMMath.random = Math.random;\n\n BMMath.abs = function (val) {\n var tOfVal = _typeof$4(val);\n\n if (tOfVal === 'object' && val.length) {\n var absArr = createSizedArray(val.length);\n var i;\n var len = val.length;\n\n for (i = 0; i < len; i += 1) {\n absArr[i] = Math.abs(val[i]);\n }\n\n return absArr;\n }\n\n return Math.abs(val);\n };\n\n var defaultCurveSegments = 150;\n var degToRads = Math.PI / 180;\n var roundCorner = 0.5519;\n\n function roundValues(flag) {\n _shouldRoundValues = !!flag;\n }\n\n function bmRnd(value) {\n if (_shouldRoundValues) {\n return Math.round(value);\n }\n\n return value;\n }\n\n function styleDiv(element) {\n element.style.position = 'absolute';\n element.style.top = 0;\n element.style.left = 0;\n element.style.display = 'block';\n element.style.transformOrigin = '0 0';\n element.style.webkitTransformOrigin = '0 0';\n element.style.backfaceVisibility = 'visible';\n element.style.webkitBackfaceVisibility = 'visible';\n element.style.transformStyle = 'preserve-3d';\n element.style.webkitTransformStyle = 'preserve-3d';\n element.style.mozTransformStyle = 'preserve-3d';\n }\n\n function BMEnterFrameEvent(type, currentTime, totalTime, frameMultiplier) {\n this.type = type;\n this.currentTime = currentTime;\n this.totalTime = totalTime;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMCompleteEvent(type, frameMultiplier) {\n this.type = type;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMCompleteLoopEvent(type, totalLoops, currentLoop, frameMultiplier) {\n this.type = type;\n this.currentLoop = currentLoop;\n this.totalLoops = totalLoops;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMSegmentStartEvent(type, firstFrame, totalFrames) {\n this.type = type;\n this.firstFrame = firstFrame;\n this.totalFrames = totalFrames;\n }\n\n function BMDestroyEvent(type, target) {\n this.type = type;\n this.target = target;\n }\n\n function BMRenderFrameErrorEvent(nativeError, currentTime) {\n this.type = 'renderFrameError';\n this.nativeError = nativeError;\n this.currentTime = currentTime;\n }\n\n function BMConfigErrorEvent(nativeError) {\n this.type = 'configError';\n this.nativeError = nativeError;\n }\n\n function BMAnimationConfigErrorEvent(type, nativeError) {\n this.type = type;\n this.nativeError = nativeError;\n }\n\n var createElementID = function () {\n var _count = 0;\n return function createID() {\n _count += 1;\n return idPrefix + '__lottie_element_' + _count;\n };\n }();\n\n function HSVtoRGB(h, s, v) {\n var r;\n var g;\n var b;\n var i;\n var f;\n var p;\n var q;\n var t;\n i = Math.floor(h * 6);\n f = h * 6 - i;\n p = v * (1 - s);\n q = v * (1 - f * s);\n t = v * (1 - (1 - f) * s);\n\n switch (i % 6) {\n case 0:\n r = v;\n g = t;\n b = p;\n break;\n\n case 1:\n r = q;\n g = v;\n b = p;\n break;\n\n case 2:\n r = p;\n g = v;\n b = t;\n break;\n\n case 3:\n r = p;\n g = q;\n b = v;\n break;\n\n case 4:\n r = t;\n g = p;\n b = v;\n break;\n\n case 5:\n r = v;\n g = p;\n b = q;\n break;\n\n default:\n break;\n }\n\n return [r, g, b];\n }\n\n function RGBtoHSV(r, g, b) {\n var max = Math.max(r, g, b);\n var min = Math.min(r, g, b);\n var d = max - min;\n var h;\n var s = max === 0 ? 0 : d / max;\n var v = max / 255;\n\n switch (max) {\n case min:\n h = 0;\n break;\n\n case r:\n h = g - b + d * (g < b ? 6 : 0);\n h /= 6 * d;\n break;\n\n case g:\n h = b - r + d * 2;\n h /= 6 * d;\n break;\n\n case b:\n h = r - g + d * 4;\n h /= 6 * d;\n break;\n\n default:\n break;\n }\n\n return [h, s, v];\n }\n\n function addSaturationToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[1] += offset;\n\n if (hsv[1] > 1) {\n hsv[1] = 1;\n } else if (hsv[1] <= 0) {\n hsv[1] = 0;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function addBrightnessToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[2] += offset;\n\n if (hsv[2] > 1) {\n hsv[2] = 1;\n } else if (hsv[2] < 0) {\n hsv[2] = 0;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function addHueToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[0] += offset / 360;\n\n if (hsv[0] > 1) {\n hsv[0] -= 1;\n } else if (hsv[0] < 0) {\n hsv[0] += 1;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n var rgbToHex = function () {\n var colorMap = [];\n var i;\n var hex;\n\n for (i = 0; i < 256; i += 1) {\n hex = i.toString(16);\n colorMap[i] = hex.length === 1 ? '0' + hex : hex;\n }\n\n return function (r, g, b) {\n if (r < 0) {\n r = 0;\n }\n\n if (g < 0) {\n g = 0;\n }\n\n if (b < 0) {\n b = 0;\n }\n\n return '#' + colorMap[r] + colorMap[g] + colorMap[b];\n };\n }();\n\n var setSubframeEnabled = function setSubframeEnabled(flag) {\n subframeEnabled = !!flag;\n };\n\n var getSubframeEnabled = function getSubframeEnabled() {\n return subframeEnabled;\n };\n\n var setExpressionsPlugin = function setExpressionsPlugin(value) {\n expressionsPlugin = value;\n };\n\n var getExpressionsPlugin = function getExpressionsPlugin() {\n return expressionsPlugin;\n };\n\n var setDefaultCurveSegments = function setDefaultCurveSegments(value) {\n defaultCurveSegments = value;\n };\n\n var getDefaultCurveSegments = function getDefaultCurveSegments() {\n return defaultCurveSegments;\n };\n\n var setIdPrefix = function setIdPrefix(value) {\n idPrefix = value;\n };\n\n var getIdPrefix = function getIdPrefix() {\n return idPrefix;\n };\n\n function createNS(type) {\n // return {appendChild:function(){},setAttribute:function(){},style:{}}\n return document.createElementNS(svgNS, type);\n }\n\n function _typeof$3(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$3 = function _typeof(obj) { return typeof obj; }; } else { _typeof$3 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$3(obj); }\n\n var dataManager = function () {\n var _counterId = 1;\n var processes = [];\n var workerFn;\n var workerInstance;\n var workerProxy = {\n onmessage: function onmessage() {},\n postMessage: function postMessage(path) {\n workerFn({\n data: path\n });\n }\n };\n var _workerSelf = {\n postMessage: function postMessage(data) {\n workerProxy.onmessage({\n data: data\n });\n }\n };\n\n function createWorker(fn) {\n if (window.Worker && window.Blob && getWebWorker()) {\n var blob = new Blob(['var _workerSelf = self; self.onmessage = ', fn.toString()], {\n type: 'text/javascript'\n }); // var blob = new Blob(['self.onmessage = ', fn.toString()], { type: 'text/javascript' });\n\n var url = URL.createObjectURL(blob);\n return new Worker(url);\n }\n\n workerFn = fn;\n return workerProxy;\n }\n\n function setupWorker() {\n if (!workerInstance) {\n workerInstance = createWorker(function workerStart(e) {\n function dataFunctionManager() {\n function completeLayers(layers, comps) {\n var layerData;\n var i;\n var len = layers.length;\n var j;\n var jLen;\n var k;\n var kLen;\n\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n\n if ('ks' in layerData && !layerData.completed) {\n layerData.completed = true;\n\n if (layerData.tt) {\n layers[i - 1].td = layerData.tt;\n }\n\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k);\n } else {\n kLen = maskProps[j].pt.k.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].s[0]);\n }\n\n if (maskProps[j].pt.k[k].e) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].e[0]);\n }\n }\n }\n }\n }\n\n if (layerData.ty === 0) {\n layerData.layers = findCompLayers(layerData.refId, comps);\n completeLayers(layerData.layers, comps);\n } else if (layerData.ty === 4) {\n completeShapes(layerData.shapes);\n } else if (layerData.ty === 5) {\n completeText(layerData);\n }\n }\n }\n }\n\n function completeChars(chars, assets) {\n if (chars) {\n var i = 0;\n var len = chars.length;\n\n for (i = 0; i < len; i += 1) {\n if (chars[i].t === 1) {\n // var compData = findComp(chars[i].data.refId, assets);\n chars[i].data.layers = findCompLayers(chars[i].data.refId, assets); // chars[i].data.ip = 0;\n // chars[i].data.op = 99999;\n // chars[i].data.st = 0;\n // chars[i].data.sr = 1;\n // chars[i].w = compData.w;\n // chars[i].data.ks = {\n // a: { k: [0, 0, 0], a: 0 },\n // p: { k: [0, -compData.h, 0], a: 0 },\n // r: { k: 0, a: 0 },\n // s: { k: [100, 100], a: 0 },\n // o: { k: 100, a: 0 },\n // };\n\n completeLayers(chars[i].data.layers, assets);\n }\n }\n }\n }\n\n function findComp(id, comps) {\n var i = 0;\n var len = comps.length;\n\n while (i < len) {\n if (comps[i].id === id) {\n return comps[i];\n }\n\n i += 1;\n }\n\n return null;\n }\n\n function findCompLayers(id, comps) {\n var comp = findComp(id, comps);\n\n if (comp) {\n if (!comp.layers.__used) {\n comp.layers.__used = true;\n return comp.layers;\n }\n\n return JSON.parse(JSON.stringify(comp.layers));\n }\n\n return null;\n }\n\n function completeShapes(arr) {\n var i;\n var len = arr.length;\n var j;\n var jLen;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty === 'sh') {\n if (arr[i].ks.k.i) {\n convertPathsToAbsoluteValues(arr[i].ks.k);\n } else {\n jLen = arr[i].ks.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]);\n }\n\n if (arr[i].ks.k[j].e) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]);\n }\n }\n }\n } else if (arr[i].ty === 'gr') {\n completeShapes(arr[i].it);\n }\n }\n }\n\n function convertPathsToAbsoluteValues(path) {\n var i;\n var len = path.i.length;\n\n for (i = 0; i < len; i += 1) {\n path.i[i][0] += path.v[i][0];\n path.i[i][1] += path.v[i][1];\n path.o[i][0] += path.v[i][0];\n path.o[i][1] += path.v[i][1];\n }\n }\n\n function checkVersion(minimum, animVersionString) {\n var animVersion = animVersionString ? animVersionString.split('.') : [100, 100, 100];\n\n if (minimum[0] > animVersion[0]) {\n return true;\n }\n\n if (animVersion[0] > minimum[0]) {\n return false;\n }\n\n if (minimum[1] > animVersion[1]) {\n return true;\n }\n\n if (animVersion[1] > minimum[1]) {\n return false;\n }\n\n if (minimum[2] > animVersion[2]) {\n return true;\n }\n\n if (animVersion[2] > minimum[2]) {\n return false;\n }\n\n return null;\n }\n\n var checkText = function () {\n var minimumVersion = [4, 4, 14];\n\n function updateTextLayer(textLayer) {\n var documentData = textLayer.t.d;\n textLayer.t.d = {\n k: [{\n s: documentData,\n t: 0\n }]\n };\n }\n\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 5) {\n updateTextLayer(layers[i]);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkChars = function () {\n var minimumVersion = [4, 7, 99];\n return function (animationData) {\n if (animationData.chars && !checkVersion(minimumVersion, animationData.v)) {\n var i;\n var len = animationData.chars.length;\n\n for (i = 0; i < len; i += 1) {\n var charData = animationData.chars[i];\n\n if (charData.data && charData.data.shapes) {\n completeShapes(charData.data.shapes);\n charData.data.ip = 0;\n charData.data.op = 99999;\n charData.data.st = 0;\n charData.data.sr = 1;\n charData.data.ks = {\n p: {\n k: [0, 0],\n a: 0\n },\n s: {\n k: [100, 100],\n a: 0\n },\n a: {\n k: [0, 0],\n a: 0\n },\n r: {\n k: 0,\n a: 0\n },\n o: {\n k: 100,\n a: 0\n }\n };\n\n if (!animationData.chars[i].t) {\n charData.data.shapes.push({\n ty: 'no'\n });\n charData.data.shapes[0].it.push({\n p: {\n k: [0, 0],\n a: 0\n },\n s: {\n k: [100, 100],\n a: 0\n },\n a: {\n k: [0, 0],\n a: 0\n },\n r: {\n k: 0,\n a: 0\n },\n o: {\n k: 100,\n a: 0\n },\n sk: {\n k: 0,\n a: 0\n },\n sa: {\n k: 0,\n a: 0\n },\n ty: 'tr'\n });\n }\n }\n }\n }\n };\n }();\n\n var checkPathProperties = function () {\n var minimumVersion = [5, 7, 15];\n\n function updateTextLayer(textLayer) {\n var pathData = textLayer.t.p;\n\n if (typeof pathData.a === 'number') {\n pathData.a = {\n a: 0,\n k: pathData.a\n };\n }\n\n if (typeof pathData.p === 'number') {\n pathData.p = {\n a: 0,\n k: pathData.p\n };\n }\n\n if (typeof pathData.r === 'number') {\n pathData.r = {\n a: 0,\n k: pathData.r\n };\n }\n }\n\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 5) {\n updateTextLayer(layers[i]);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkColors = function () {\n var minimumVersion = [4, 1, 9];\n\n function iterateShapes(shapes) {\n var i;\n var len = shapes.length;\n var j;\n var jLen;\n\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty === 'gr') {\n iterateShapes(shapes[i].it);\n } else if (shapes[i].ty === 'fl' || shapes[i].ty === 'st') {\n if (shapes[i].c.k && shapes[i].c.k[0].i) {\n jLen = shapes[i].c.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (shapes[i].c.k[j].s) {\n shapes[i].c.k[j].s[0] /= 255;\n shapes[i].c.k[j].s[1] /= 255;\n shapes[i].c.k[j].s[2] /= 255;\n shapes[i].c.k[j].s[3] /= 255;\n }\n\n if (shapes[i].c.k[j].e) {\n shapes[i].c.k[j].e[0] /= 255;\n shapes[i].c.k[j].e[1] /= 255;\n shapes[i].c.k[j].e[2] /= 255;\n shapes[i].c.k[j].e[3] /= 255;\n }\n }\n } else {\n shapes[i].c.k[0] /= 255;\n shapes[i].c.k[1] /= 255;\n shapes[i].c.k[2] /= 255;\n shapes[i].c.k[3] /= 255;\n }\n }\n }\n }\n\n function iterateLayers(layers) {\n var i;\n var len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 4) {\n iterateShapes(layers[i].shapes);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkShapes = function () {\n var minimumVersion = [4, 4, 18];\n\n function completeClosingShapes(arr) {\n var i;\n var len = arr.length;\n var j;\n var jLen;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty === 'sh') {\n if (arr[i].ks.k.i) {\n arr[i].ks.k.c = arr[i].closed;\n } else {\n jLen = arr[i].ks.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n arr[i].ks.k[j].s[0].c = arr[i].closed;\n }\n\n if (arr[i].ks.k[j].e) {\n arr[i].ks.k[j].e[0].c = arr[i].closed;\n }\n }\n }\n } else if (arr[i].ty === 'gr') {\n completeClosingShapes(arr[i].it);\n }\n }\n }\n\n function iterateLayers(layers) {\n var layerData;\n var i;\n var len = layers.length;\n var j;\n var jLen;\n var k;\n var kLen;\n\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n maskProps[j].pt.k.c = maskProps[j].cl;\n } else {\n kLen = maskProps[j].pt.k.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n maskProps[j].pt.k[k].s[0].c = maskProps[j].cl;\n }\n\n if (maskProps[j].pt.k[k].e) {\n maskProps[j].pt.k[k].e[0].c = maskProps[j].cl;\n }\n }\n }\n }\n }\n\n if (layerData.ty === 4) {\n completeClosingShapes(layerData.shapes);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i;\n var len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n function completeData(animationData) {\n if (animationData.__complete) {\n return;\n }\n\n checkColors(animationData);\n checkText(animationData);\n checkChars(animationData);\n checkPathProperties(animationData);\n checkShapes(animationData);\n completeLayers(animationData.layers, animationData.assets);\n completeChars(animationData.chars, animationData.assets);\n animationData.__complete = true;\n }\n\n function completeText(data) {\n if (data.t.a.length === 0 && !('m' in data.t.p)) {// data.singleShape = true;\n }\n }\n\n var moduleOb = {};\n moduleOb.completeData = completeData;\n moduleOb.checkColors = checkColors;\n moduleOb.checkChars = checkChars;\n moduleOb.checkPathProperties = checkPathProperties;\n moduleOb.checkShapes = checkShapes;\n moduleOb.completeLayers = completeLayers;\n return moduleOb;\n }\n\n if (!_workerSelf.dataManager) {\n _workerSelf.dataManager = dataFunctionManager();\n }\n\n if (!_workerSelf.assetLoader) {\n _workerSelf.assetLoader = function () {\n function formatResponse(xhr) {\n // using typeof doubles the time of execution of this method,\n // so if available, it's better to use the header to validate the type\n var contentTypeHeader = xhr.getResponseHeader('content-type');\n\n if (contentTypeHeader && xhr.responseType === 'json' && contentTypeHeader.indexOf('json') !== -1) {\n return xhr.response;\n }\n\n if (xhr.response && _typeof$3(xhr.response) === 'object') {\n return xhr.response;\n }\n\n if (xhr.response && typeof xhr.response === 'string') {\n return JSON.parse(xhr.response);\n }\n\n if (xhr.responseText) {\n return JSON.parse(xhr.responseText);\n }\n\n return null;\n }\n\n function loadAsset(path, fullPath, callback, errorCallback) {\n var response;\n var xhr = new XMLHttpRequest(); // set responseType after calling open or IE will break.\n\n try {\n // This crashes on Android WebView prior to KitKat\n xhr.responseType = 'json';\n } catch (err) {} // eslint-disable-line no-empty\n\n\n xhr.onreadystatechange = function () {\n if (xhr.readyState === 4) {\n if (xhr.status === 200) {\n response = formatResponse(xhr);\n callback(response);\n } else {\n try {\n response = formatResponse(xhr);\n callback(response);\n } catch (err) {\n if (errorCallback) {\n errorCallback(err);\n }\n }\n }\n }\n };\n\n try {\n xhr.open('GET', path, true);\n } catch (error) {\n xhr.open('GET', fullPath + '/' + path, true);\n }\n\n xhr.send();\n }\n\n return {\n load: loadAsset\n };\n }();\n }\n\n if (e.data.type === 'loadAnimation') {\n _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n _workerSelf.dataManager.completeData(data);\n\n _workerSelf.postMessage({\n id: e.data.id,\n payload: data,\n status: 'success'\n });\n }, function () {\n _workerSelf.postMessage({\n id: e.data.id,\n status: 'error'\n });\n });\n } else if (e.data.type === 'complete') {\n var animation = e.data.animation;\n\n _workerSelf.dataManager.completeData(animation);\n\n _workerSelf.postMessage({\n id: e.data.id,\n payload: animation,\n status: 'success'\n });\n } else if (e.data.type === 'loadData') {\n _workerSelf.assetLoader.load(e.data.path, e.data.fullPath, function (data) {\n _workerSelf.postMessage({\n id: e.data.id,\n payload: data,\n status: 'success'\n });\n }, function () {\n _workerSelf.postMessage({\n id: e.data.id,\n status: 'error'\n });\n });\n }\n });\n\n workerInstance.onmessage = function (event) {\n var data = event.data;\n var id = data.id;\n var process = processes[id];\n processes[id] = null;\n\n if (data.status === 'success') {\n process.onComplete(data.payload);\n } else if (process.onError) {\n process.onError();\n }\n };\n }\n }\n\n function createProcess(onComplete, onError) {\n _counterId += 1;\n var id = 'processId_' + _counterId;\n processes[id] = {\n onComplete: onComplete,\n onError: onError\n };\n return id;\n }\n\n function loadAnimation(path, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'loadAnimation',\n path: path,\n fullPath: window.location.origin + window.location.pathname,\n id: processId\n });\n }\n\n function loadData(path, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'loadData',\n path: path,\n fullPath: window.location.origin + window.location.pathname,\n id: processId\n });\n }\n\n function completeAnimation(anim, onComplete, onError) {\n setupWorker();\n var processId = createProcess(onComplete, onError);\n workerInstance.postMessage({\n type: 'complete',\n animation: anim,\n id: processId\n });\n }\n\n return {\n loadAnimation: loadAnimation,\n loadData: loadData,\n completeAnimation: completeAnimation\n };\n }();\n\n var ImagePreloader = function () {\n var proxyImage = function () {\n var canvas = createTag('canvas');\n canvas.width = 1;\n canvas.height = 1;\n var ctx = canvas.getContext('2d');\n ctx.fillStyle = 'rgba(0,0,0,0)';\n ctx.fillRect(0, 0, 1, 1);\n return canvas;\n }();\n\n function imageLoaded() {\n this.loadedAssets += 1;\n\n if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n if (this.imagesLoadedCb) {\n this.imagesLoadedCb(null);\n }\n }\n }\n\n function footageLoaded() {\n this.loadedFootagesCount += 1;\n\n if (this.loadedAssets === this.totalImages && this.loadedFootagesCount === this.totalFootages) {\n if (this.imagesLoadedCb) {\n this.imagesLoadedCb(null);\n }\n }\n }\n\n function getAssetsPath(assetData, assetsPath, originalPath) {\n var path = '';\n\n if (assetData.e) {\n path = assetData.p;\n } else if (assetsPath) {\n var imagePath = assetData.p;\n\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n\n path = assetsPath + imagePath;\n } else {\n path = originalPath;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n\n return path;\n }\n\n function testImageLoaded(img) {\n var _count = 0;\n var intervalId = setInterval(function () {\n var box = img.getBBox();\n\n if (box.width || _count > 500) {\n this._imageLoaded();\n\n clearInterval(intervalId);\n }\n\n _count += 1;\n }.bind(this), 50);\n }\n\n function createImageData(assetData) {\n var path = getAssetsPath(assetData, this.assetsPath, this.path);\n var img = createNS('image');\n\n if (isSafari) {\n this.testImageLoaded(img);\n } else {\n img.addEventListener('load', this._imageLoaded, false);\n }\n\n img.addEventListener('error', function () {\n ob.img = proxyImage;\n\n this._imageLoaded();\n }.bind(this), false);\n img.setAttributeNS('http://www.w3.org/1999/xlink', 'href', path);\n\n if (this._elementHelper.append) {\n this._elementHelper.append(img);\n } else {\n this._elementHelper.appendChild(img);\n }\n\n var ob = {\n img: img,\n assetData: assetData\n };\n return ob;\n }\n\n function createImgData(assetData) {\n var path = getAssetsPath(assetData, this.assetsPath, this.path);\n var img = createTag('img');\n img.crossOrigin = 'anonymous';\n img.addEventListener('load', this._imageLoaded, false);\n img.addEventListener('error', function () {\n ob.img = proxyImage;\n\n this._imageLoaded();\n }.bind(this), false);\n img.src = path;\n var ob = {\n img: img,\n assetData: assetData\n };\n return ob;\n }\n\n function createFootageData(data) {\n var ob = {\n assetData: data\n };\n var path = getAssetsPath(data, this.assetsPath, this.path);\n dataManager.loadData(path, function (footageData) {\n ob.img = footageData;\n\n this._footageLoaded();\n }.bind(this), function () {\n ob.img = {};\n\n this._footageLoaded();\n }.bind(this));\n return ob;\n }\n\n function loadAssets(assets, cb) {\n this.imagesLoadedCb = cb;\n var i;\n var len = assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (!assets[i].layers) {\n if (!assets[i].t || assets[i].t === 'seq') {\n this.totalImages += 1;\n this.images.push(this._createImageData(assets[i]));\n } else if (assets[i].t === 3) {\n this.totalFootages += 1;\n this.images.push(this.createFootageData(assets[i]));\n }\n }\n }\n }\n\n function setPath(path) {\n this.path = path || '';\n }\n\n function setAssetsPath(path) {\n this.assetsPath = path || '';\n }\n\n function getAsset(assetData) {\n var i = 0;\n var len = this.images.length;\n\n while (i < len) {\n if (this.images[i].assetData === assetData) {\n return this.images[i].img;\n }\n\n i += 1;\n }\n\n return null;\n }\n\n function destroy() {\n this.imagesLoadedCb = null;\n this.images.length = 0;\n }\n\n function loadedImages() {\n return this.totalImages === this.loadedAssets;\n }\n\n function loadedFootages() {\n return this.totalFootages === this.loadedFootagesCount;\n }\n\n function setCacheType(type, elementHelper) {\n if (type === 'svg') {\n this._elementHelper = elementHelper;\n this._createImageData = this.createImageData.bind(this);\n } else {\n this._createImageData = this.createImgData.bind(this);\n }\n }\n\n function ImagePreloaderFactory() {\n this._imageLoaded = imageLoaded.bind(this);\n this._footageLoaded = footageLoaded.bind(this);\n this.testImageLoaded = testImageLoaded.bind(this);\n this.createFootageData = createFootageData.bind(this);\n this.assetsPath = '';\n this.path = '';\n this.totalImages = 0;\n this.totalFootages = 0;\n this.loadedAssets = 0;\n this.loadedFootagesCount = 0;\n this.imagesLoadedCb = null;\n this.images = [];\n }\n\n ImagePreloaderFactory.prototype = {\n loadAssets: loadAssets,\n setAssetsPath: setAssetsPath,\n setPath: setPath,\n loadedImages: loadedImages,\n loadedFootages: loadedFootages,\n destroy: destroy,\n getAsset: getAsset,\n createImgData: createImgData,\n createImageData: createImageData,\n imageLoaded: imageLoaded,\n footageLoaded: footageLoaded,\n setCacheType: setCacheType\n };\n return ImagePreloaderFactory;\n }();\n\n function BaseEvent() {}\n\n BaseEvent.prototype = {\n triggerEvent: function triggerEvent(eventName, args) {\n if (this._cbs[eventName]) {\n var callbacks = this._cbs[eventName];\n\n for (var i = 0; i < callbacks.length; i += 1) {\n callbacks[i](args);\n }\n }\n },\n addEventListener: function addEventListener(eventName, callback) {\n if (!this._cbs[eventName]) {\n this._cbs[eventName] = [];\n }\n\n this._cbs[eventName].push(callback);\n\n return function () {\n this.removeEventListener(eventName, callback);\n }.bind(this);\n },\n removeEventListener: function removeEventListener(eventName, callback) {\n if (!callback) {\n this._cbs[eventName] = null;\n } else if (this._cbs[eventName]) {\n var i = 0;\n var len = this._cbs[eventName].length;\n\n while (i < len) {\n if (this._cbs[eventName][i] === callback) {\n this._cbs[eventName].splice(i, 1);\n\n i -= 1;\n len -= 1;\n }\n\n i += 1;\n }\n\n if (!this._cbs[eventName].length) {\n this._cbs[eventName] = null;\n }\n }\n }\n };\n\n var markerParser = function () {\n function parsePayloadLines(payload) {\n var lines = payload.split('\\r\\n');\n var keys = {};\n var line;\n var keysCount = 0;\n\n for (var i = 0; i < lines.length; i += 1) {\n line = lines[i].split(':');\n\n if (line.length === 2) {\n keys[line[0]] = line[1].trim();\n keysCount += 1;\n }\n }\n\n if (keysCount === 0) {\n throw new Error();\n }\n\n return keys;\n }\n\n return function (_markers) {\n var markers = [];\n\n for (var i = 0; i < _markers.length; i += 1) {\n var _marker = _markers[i];\n var markerData = {\n time: _marker.tm,\n duration: _marker.dr\n };\n\n try {\n markerData.payload = JSON.parse(_markers[i].cm);\n } catch (_) {\n try {\n markerData.payload = parsePayloadLines(_markers[i].cm);\n } catch (__) {\n markerData.payload = {\n name: _markers[i]\n };\n }\n }\n\n markers.push(markerData);\n }\n\n return markers;\n };\n }();\n\n var ProjectInterface = function () {\n function registerComposition(comp) {\n this.compositions.push(comp);\n }\n\n return function () {\n function _thisProjectFunction(name) {\n var i = 0;\n var len = this.compositions.length;\n\n while (i < len) {\n if (this.compositions[i].data && this.compositions[i].data.nm === name) {\n if (this.compositions[i].prepareFrame && this.compositions[i].data.xt) {\n this.compositions[i].prepareFrame(this.currentFrame);\n }\n\n return this.compositions[i].compInterface;\n }\n\n i += 1;\n }\n\n return null;\n }\n\n _thisProjectFunction.compositions = [];\n _thisProjectFunction.currentFrame = 0;\n _thisProjectFunction.registerComposition = registerComposition;\n return _thisProjectFunction;\n };\n }();\n\n var renderers = {};\n\n var registerRenderer = function registerRenderer(key, value) {\n renderers[key] = value;\n };\n\n function getRenderer(key) {\n return renderers[key];\n }\n\n function _typeof$2(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$2 = function _typeof(obj) { return typeof obj; }; } else { _typeof$2 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$2(obj); }\n\n var AnimationItem = function AnimationItem() {\n this._cbs = [];\n this.name = '';\n this.path = '';\n this.isLoaded = false;\n this.currentFrame = 0;\n this.currentRawFrame = 0;\n this.firstFrame = 0;\n this.totalFrames = 0;\n this.frameRate = 0;\n this.frameMult = 0;\n this.playSpeed = 1;\n this.playDirection = 1;\n this.playCount = 0;\n this.animationData = {};\n this.assets = [];\n this.isPaused = true;\n this.autoplay = false;\n this.loop = true;\n this.renderer = null;\n this.animationID = createElementID();\n this.assetsPath = '';\n this.timeCompleted = 0;\n this.segmentPos = 0;\n this.isSubframeEnabled = getSubframeEnabled();\n this.segments = [];\n this._idle = true;\n this._completedLoop = false;\n this.projectInterface = ProjectInterface();\n this.imagePreloader = new ImagePreloader();\n this.audioController = audioControllerFactory();\n this.markers = [];\n this.configAnimation = this.configAnimation.bind(this);\n this.onSetupError = this.onSetupError.bind(this);\n this.onSegmentComplete = this.onSegmentComplete.bind(this);\n };\n\n extendPrototype([BaseEvent], AnimationItem);\n\n AnimationItem.prototype.setParams = function (params) {\n if (params.wrapper || params.container) {\n this.wrapper = params.wrapper || params.container;\n }\n\n var animType = 'svg';\n\n if (params.animType) {\n animType = params.animType;\n } else if (params.renderer) {\n animType = params.renderer;\n }\n\n var RendererClass = getRenderer(animType);\n this.renderer = new RendererClass(this, params.rendererSettings);\n this.imagePreloader.setCacheType(animType, this.renderer.globalData.defs);\n this.renderer.setProjectInterface(this.projectInterface);\n this.animType = animType;\n\n if (params.loop === '' || params.loop === null || params.loop === undefined || params.loop === true) {\n this.loop = true;\n } else if (params.loop === false) {\n this.loop = false;\n } else {\n this.loop = parseInt(params.loop, 10);\n }\n\n this.autoplay = 'autoplay' in params ? params.autoplay : true;\n this.name = params.name ? params.name : '';\n this.autoloadSegments = Object.prototype.hasOwnProperty.call(params, 'autoloadSegments') ? params.autoloadSegments : true;\n this.assetsPath = params.assetsPath;\n this.initialSegment = params.initialSegment;\n\n if (params.audioFactory) {\n this.audioController.setAudioFactory(params.audioFactory);\n }\n\n if (params.animationData) {\n this.setupAnimation(params.animationData);\n } else if (params.path) {\n if (params.path.lastIndexOf('\\\\') !== -1) {\n this.path = params.path.substr(0, params.path.lastIndexOf('\\\\') + 1);\n } else {\n this.path = params.path.substr(0, params.path.lastIndexOf('/') + 1);\n }\n\n this.fileName = params.path.substr(params.path.lastIndexOf('/') + 1);\n this.fileName = this.fileName.substr(0, this.fileName.lastIndexOf('.json'));\n dataManager.loadAnimation(params.path, this.configAnimation, this.onSetupError);\n }\n };\n\n AnimationItem.prototype.onSetupError = function () {\n this.trigger('data_failed');\n };\n\n AnimationItem.prototype.setupAnimation = function (data) {\n dataManager.completeAnimation(data, this.configAnimation);\n };\n\n AnimationItem.prototype.setData = function (wrapper, animationData) {\n if (animationData) {\n if (_typeof$2(animationData) !== 'object') {\n animationData = JSON.parse(animationData);\n }\n }\n\n var params = {\n wrapper: wrapper,\n animationData: animationData\n };\n var wrapperAttributes = wrapper.attributes;\n params.path = wrapperAttributes.getNamedItem('data-animation-path') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-animation-path').value : wrapperAttributes.getNamedItem('data-bm-path') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-path').value : wrapperAttributes.getNamedItem('bm-path') ? wrapperAttributes.getNamedItem('bm-path').value : '';\n params.animType = wrapperAttributes.getNamedItem('data-anim-type') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-type').value : wrapperAttributes.getNamedItem('data-bm-type') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-type').value : wrapperAttributes.getNamedItem('bm-type') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('bm-type').value : wrapperAttributes.getNamedItem('data-bm-renderer') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-renderer').value : wrapperAttributes.getNamedItem('bm-renderer') ? wrapperAttributes.getNamedItem('bm-renderer').value : 'canvas';\n var loop = wrapperAttributes.getNamedItem('data-anim-loop') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-loop').value : wrapperAttributes.getNamedItem('data-bm-loop') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-loop').value : wrapperAttributes.getNamedItem('bm-loop') ? wrapperAttributes.getNamedItem('bm-loop').value : '';\n\n if (loop === 'false') {\n params.loop = false;\n } else if (loop === 'true') {\n params.loop = true;\n } else if (loop !== '') {\n params.loop = parseInt(loop, 10);\n }\n\n var autoplay = wrapperAttributes.getNamedItem('data-anim-autoplay') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-autoplay').value : wrapperAttributes.getNamedItem('data-bm-autoplay') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-autoplay').value : wrapperAttributes.getNamedItem('bm-autoplay') ? wrapperAttributes.getNamedItem('bm-autoplay').value : true;\n params.autoplay = autoplay !== 'false';\n params.name = wrapperAttributes.getNamedItem('data-name') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-name').value : wrapperAttributes.getNamedItem('data-bm-name') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-name').value : wrapperAttributes.getNamedItem('bm-name') ? wrapperAttributes.getNamedItem('bm-name').value : '';\n var prerender = wrapperAttributes.getNamedItem('data-anim-prerender') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-anim-prerender').value : wrapperAttributes.getNamedItem('data-bm-prerender') // eslint-disable-line no-nested-ternary\n ? wrapperAttributes.getNamedItem('data-bm-prerender').value : wrapperAttributes.getNamedItem('bm-prerender') ? wrapperAttributes.getNamedItem('bm-prerender').value : '';\n\n if (prerender === 'false') {\n params.prerender = false;\n }\n\n this.setParams(params);\n };\n\n AnimationItem.prototype.includeLayers = function (data) {\n if (data.op > this.animationData.op) {\n this.animationData.op = data.op;\n this.totalFrames = Math.floor(data.op - this.animationData.ip);\n }\n\n var layers = this.animationData.layers;\n var i;\n var len = layers.length;\n var newLayers = data.layers;\n var j;\n var jLen = newLayers.length;\n\n for (j = 0; j < jLen; j += 1) {\n i = 0;\n\n while (i < len) {\n if (layers[i].id === newLayers[j].id) {\n layers[i] = newLayers[j];\n break;\n }\n\n i += 1;\n }\n }\n\n if (data.chars || data.fonts) {\n this.renderer.globalData.fontManager.addChars(data.chars);\n this.renderer.globalData.fontManager.addFonts(data.fonts, this.renderer.globalData.defs);\n }\n\n if (data.assets) {\n len = data.assets.length;\n\n for (i = 0; i < len; i += 1) {\n this.animationData.assets.push(data.assets[i]);\n }\n }\n\n this.animationData.__complete = false;\n dataManager.completeAnimation(this.animationData, this.onSegmentComplete);\n };\n\n AnimationItem.prototype.onSegmentComplete = function (data) {\n this.animationData = data;\n var expressionsPlugin = getExpressionsPlugin();\n\n if (expressionsPlugin) {\n expressionsPlugin.initExpressions(this);\n }\n\n this.loadNextSegment();\n };\n\n AnimationItem.prototype.loadNextSegment = function () {\n var segments = this.animationData.segments;\n\n if (!segments || segments.length === 0 || !this.autoloadSegments) {\n this.trigger('data_ready');\n this.timeCompleted = this.totalFrames;\n return;\n }\n\n var segment = segments.shift();\n this.timeCompleted = segment.time * this.frameRate;\n var segmentPath = this.path + this.fileName + '_' + this.segmentPos + '.json';\n this.segmentPos += 1;\n dataManager.loadData(segmentPath, this.includeLayers.bind(this), function () {\n this.trigger('data_failed');\n }.bind(this));\n };\n\n AnimationItem.prototype.loadSegments = function () {\n var segments = this.animationData.segments;\n\n if (!segments) {\n this.timeCompleted = this.totalFrames;\n }\n\n this.loadNextSegment();\n };\n\n AnimationItem.prototype.imagesLoaded = function () {\n this.trigger('loaded_images');\n this.checkLoaded();\n };\n\n AnimationItem.prototype.preloadImages = function () {\n this.imagePreloader.setAssetsPath(this.assetsPath);\n this.imagePreloader.setPath(this.path);\n this.imagePreloader.loadAssets(this.animationData.assets, this.imagesLoaded.bind(this));\n };\n\n AnimationItem.prototype.configAnimation = function (animData) {\n if (!this.renderer) {\n return;\n }\n\n try {\n this.animationData = animData;\n\n if (this.initialSegment) {\n this.totalFrames = Math.floor(this.initialSegment[1] - this.initialSegment[0]);\n this.firstFrame = Math.round(this.initialSegment[0]);\n } else {\n this.totalFrames = Math.floor(this.animationData.op - this.animationData.ip);\n this.firstFrame = Math.round(this.animationData.ip);\n }\n\n this.renderer.configAnimation(animData);\n\n if (!animData.assets) {\n animData.assets = [];\n }\n\n this.assets = this.animationData.assets;\n this.frameRate = this.animationData.fr;\n this.frameMult = this.animationData.fr / 1000;\n this.renderer.searchExtraCompositions(animData.assets);\n this.markers = markerParser(animData.markers || []);\n this.trigger('config_ready');\n this.preloadImages();\n this.loadSegments();\n this.updaFrameModifier();\n this.waitForFontsLoaded();\n\n if (this.isPaused) {\n this.audioController.pause();\n }\n } catch (error) {\n this.triggerConfigError(error);\n }\n };\n\n AnimationItem.prototype.waitForFontsLoaded = function () {\n if (!this.renderer) {\n return;\n }\n\n if (this.renderer.globalData.fontManager.isLoaded) {\n this.checkLoaded();\n } else {\n setTimeout(this.waitForFontsLoaded.bind(this), 20);\n }\n };\n\n AnimationItem.prototype.checkLoaded = function () {\n if (!this.isLoaded && this.renderer.globalData.fontManager.isLoaded && (this.imagePreloader.loadedImages() || this.renderer.rendererType !== 'canvas') && this.imagePreloader.loadedFootages()) {\n this.isLoaded = true;\n var expressionsPlugin = getExpressionsPlugin();\n\n if (expressionsPlugin) {\n expressionsPlugin.initExpressions(this);\n }\n\n this.renderer.initItems();\n setTimeout(function () {\n this.trigger('DOMLoaded');\n }.bind(this), 0);\n this.gotoFrame();\n\n if (this.autoplay) {\n this.play();\n }\n }\n };\n\n AnimationItem.prototype.resize = function () {\n this.renderer.updateContainerSize();\n };\n\n AnimationItem.prototype.setSubframe = function (flag) {\n this.isSubframeEnabled = !!flag;\n };\n\n AnimationItem.prototype.gotoFrame = function () {\n this.currentFrame = this.isSubframeEnabled ? this.currentRawFrame : ~~this.currentRawFrame; // eslint-disable-line no-bitwise\n\n if (this.timeCompleted !== this.totalFrames && this.currentFrame > this.timeCompleted) {\n this.currentFrame = this.timeCompleted;\n }\n\n this.trigger('enterFrame');\n this.renderFrame();\n this.trigger('drawnFrame');\n };\n\n AnimationItem.prototype.renderFrame = function () {\n if (this.isLoaded === false || !this.renderer) {\n return;\n }\n\n try {\n this.renderer.renderFrame(this.currentFrame + this.firstFrame);\n } catch (error) {\n this.triggerRenderFrameError(error);\n }\n };\n\n AnimationItem.prototype.play = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n if (this.isPaused === true) {\n this.isPaused = false;\n this.audioController.resume();\n\n if (this._idle) {\n this._idle = false;\n this.trigger('_active');\n }\n }\n };\n\n AnimationItem.prototype.pause = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n if (this.isPaused === false) {\n this.isPaused = true;\n this._idle = true;\n this.trigger('_idle');\n this.audioController.pause();\n }\n };\n\n AnimationItem.prototype.togglePause = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n if (this.isPaused === true) {\n this.play();\n } else {\n this.pause();\n }\n };\n\n AnimationItem.prototype.stop = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.pause();\n this.playCount = 0;\n this._completedLoop = false;\n this.setCurrentRawFrameValue(0);\n };\n\n AnimationItem.prototype.getMarkerData = function (markerName) {\n var marker;\n\n for (var i = 0; i < this.markers.length; i += 1) {\n marker = this.markers[i];\n\n if (marker.payload && marker.payload.name === markerName) {\n return marker;\n }\n }\n\n return null;\n };\n\n AnimationItem.prototype.goToAndStop = function (value, isFrame, name) {\n if (name && this.name !== name) {\n return;\n }\n\n var numValue = Number(value);\n\n if (isNaN(numValue)) {\n var marker = this.getMarkerData(value);\n\n if (marker) {\n this.goToAndStop(marker.time, true);\n }\n } else if (isFrame) {\n this.setCurrentRawFrameValue(value);\n } else {\n this.setCurrentRawFrameValue(value * this.frameModifier);\n }\n\n this.pause();\n };\n\n AnimationItem.prototype.goToAndPlay = function (value, isFrame, name) {\n if (name && this.name !== name) {\n return;\n }\n\n var numValue = Number(value);\n\n if (isNaN(numValue)) {\n var marker = this.getMarkerData(value);\n\n if (marker) {\n if (!marker.duration) {\n this.goToAndStop(marker.time, true);\n } else {\n this.playSegments([marker.time, marker.time + marker.duration], true);\n }\n }\n } else {\n this.goToAndStop(numValue, isFrame, name);\n }\n\n this.play();\n };\n\n AnimationItem.prototype.advanceTime = function (value) {\n if (this.isPaused === true || this.isLoaded === false) {\n return;\n }\n\n var nextValue = this.currentRawFrame + value * this.frameModifier;\n var _isComplete = false; // Checking if nextValue > totalFrames - 1 for addressing non looping and looping animations.\n // If animation won't loop, it should stop at totalFrames - 1. If it will loop it should complete the last frame and then loop.\n\n if (nextValue >= this.totalFrames - 1 && this.frameModifier > 0) {\n if (!this.loop || this.playCount === this.loop) {\n if (!this.checkSegments(nextValue > this.totalFrames ? nextValue % this.totalFrames : 0)) {\n _isComplete = true;\n nextValue = this.totalFrames - 1;\n }\n } else if (nextValue >= this.totalFrames) {\n this.playCount += 1;\n\n if (!this.checkSegments(nextValue % this.totalFrames)) {\n this.setCurrentRawFrameValue(nextValue % this.totalFrames);\n this._completedLoop = true;\n this.trigger('loopComplete');\n }\n } else {\n this.setCurrentRawFrameValue(nextValue);\n }\n } else if (nextValue < 0) {\n if (!this.checkSegments(nextValue % this.totalFrames)) {\n if (this.loop && !(this.playCount-- <= 0 && this.loop !== true)) {\n // eslint-disable-line no-plusplus\n this.setCurrentRawFrameValue(this.totalFrames + nextValue % this.totalFrames);\n\n if (!this._completedLoop) {\n this._completedLoop = true;\n } else {\n this.trigger('loopComplete');\n }\n } else {\n _isComplete = true;\n nextValue = 0;\n }\n }\n } else {\n this.setCurrentRawFrameValue(nextValue);\n }\n\n if (_isComplete) {\n this.setCurrentRawFrameValue(nextValue);\n this.pause();\n this.trigger('complete');\n }\n };\n\n AnimationItem.prototype.adjustSegment = function (arr, offset) {\n this.playCount = 0;\n\n if (arr[1] < arr[0]) {\n if (this.frameModifier > 0) {\n if (this.playSpeed < 0) {\n this.setSpeed(-this.playSpeed);\n } else {\n this.setDirection(-1);\n }\n }\n\n this.totalFrames = arr[0] - arr[1];\n this.timeCompleted = this.totalFrames;\n this.firstFrame = arr[1];\n this.setCurrentRawFrameValue(this.totalFrames - 0.001 - offset);\n } else if (arr[1] > arr[0]) {\n if (this.frameModifier < 0) {\n if (this.playSpeed < 0) {\n this.setSpeed(-this.playSpeed);\n } else {\n this.setDirection(1);\n }\n }\n\n this.totalFrames = arr[1] - arr[0];\n this.timeCompleted = this.totalFrames;\n this.firstFrame = arr[0];\n this.setCurrentRawFrameValue(0.001 + offset);\n }\n\n this.trigger('segmentStart');\n };\n\n AnimationItem.prototype.setSegment = function (init, end) {\n var pendingFrame = -1;\n\n if (this.isPaused) {\n if (this.currentRawFrame + this.firstFrame < init) {\n pendingFrame = init;\n } else if (this.currentRawFrame + this.firstFrame > end) {\n pendingFrame = end - init;\n }\n }\n\n this.firstFrame = init;\n this.totalFrames = end - init;\n this.timeCompleted = this.totalFrames;\n\n if (pendingFrame !== -1) {\n this.goToAndStop(pendingFrame, true);\n }\n };\n\n AnimationItem.prototype.playSegments = function (arr, forceFlag) {\n if (forceFlag) {\n this.segments.length = 0;\n }\n\n if (_typeof$2(arr[0]) === 'object') {\n var i;\n var len = arr.length;\n\n for (i = 0; i < len; i += 1) {\n this.segments.push(arr[i]);\n }\n } else {\n this.segments.push(arr);\n }\n\n if (this.segments.length && forceFlag) {\n this.adjustSegment(this.segments.shift(), 0);\n }\n\n if (this.isPaused) {\n this.play();\n }\n };\n\n AnimationItem.prototype.resetSegments = function (forceFlag) {\n this.segments.length = 0;\n this.segments.push([this.animationData.ip, this.animationData.op]);\n\n if (forceFlag) {\n this.checkSegments(0);\n }\n };\n\n AnimationItem.prototype.checkSegments = function (offset) {\n if (this.segments.length) {\n this.adjustSegment(this.segments.shift(), offset);\n return true;\n }\n\n return false;\n };\n\n AnimationItem.prototype.destroy = function (name) {\n if (name && this.name !== name || !this.renderer) {\n return;\n }\n\n this.renderer.destroy();\n this.imagePreloader.destroy();\n this.trigger('destroy');\n this._cbs = null;\n this.onEnterFrame = null;\n this.onLoopComplete = null;\n this.onComplete = null;\n this.onSegmentStart = null;\n this.onDestroy = null;\n this.renderer = null;\n this.renderer = null;\n this.imagePreloader = null;\n this.projectInterface = null;\n };\n\n AnimationItem.prototype.setCurrentRawFrameValue = function (value) {\n this.currentRawFrame = value;\n this.gotoFrame();\n };\n\n AnimationItem.prototype.setSpeed = function (val) {\n this.playSpeed = val;\n this.updaFrameModifier();\n };\n\n AnimationItem.prototype.setDirection = function (val) {\n this.playDirection = val < 0 ? -1 : 1;\n this.updaFrameModifier();\n };\n\n AnimationItem.prototype.setVolume = function (val, name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.audioController.setVolume(val);\n };\n\n AnimationItem.prototype.getVolume = function () {\n return this.audioController.getVolume();\n };\n\n AnimationItem.prototype.mute = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.audioController.mute();\n };\n\n AnimationItem.prototype.unmute = function (name) {\n if (name && this.name !== name) {\n return;\n }\n\n this.audioController.unmute();\n };\n\n AnimationItem.prototype.updaFrameModifier = function () {\n this.frameModifier = this.frameMult * this.playSpeed * this.playDirection;\n this.audioController.setRate(this.playSpeed * this.playDirection);\n };\n\n AnimationItem.prototype.getPath = function () {\n return this.path;\n };\n\n AnimationItem.prototype.getAssetsPath = function (assetData) {\n var path = '';\n\n if (assetData.e) {\n path = assetData.p;\n } else if (this.assetsPath) {\n var imagePath = assetData.p;\n\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n\n path = this.assetsPath + imagePath;\n } else {\n path = this.path;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n\n return path;\n };\n\n AnimationItem.prototype.getAssetData = function (id) {\n var i = 0;\n var len = this.assets.length;\n\n while (i < len) {\n if (id === this.assets[i].id) {\n return this.assets[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n AnimationItem.prototype.hide = function () {\n this.renderer.hide();\n };\n\n AnimationItem.prototype.show = function () {\n this.renderer.show();\n };\n\n AnimationItem.prototype.getDuration = function (isFrame) {\n return isFrame ? this.totalFrames : this.totalFrames / this.frameRate;\n };\n\n AnimationItem.prototype.trigger = function (name) {\n if (this._cbs && this._cbs[name]) {\n switch (name) {\n case 'enterFrame':\n case 'drawnFrame':\n this.triggerEvent(name, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameModifier));\n break;\n\n case 'loopComplete':\n this.triggerEvent(name, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n break;\n\n case 'complete':\n this.triggerEvent(name, new BMCompleteEvent(name, this.frameMult));\n break;\n\n case 'segmentStart':\n this.triggerEvent(name, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n break;\n\n case 'destroy':\n this.triggerEvent(name, new BMDestroyEvent(name, this));\n break;\n\n default:\n this.triggerEvent(name);\n }\n }\n\n if (name === 'enterFrame' && this.onEnterFrame) {\n this.onEnterFrame.call(this, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameMult));\n }\n\n if (name === 'loopComplete' && this.onLoopComplete) {\n this.onLoopComplete.call(this, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n }\n\n if (name === 'complete' && this.onComplete) {\n this.onComplete.call(this, new BMCompleteEvent(name, this.frameMult));\n }\n\n if (name === 'segmentStart' && this.onSegmentStart) {\n this.onSegmentStart.call(this, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n }\n\n if (name === 'destroy' && this.onDestroy) {\n this.onDestroy.call(this, new BMDestroyEvent(name, this));\n }\n };\n\n AnimationItem.prototype.triggerRenderFrameError = function (nativeError) {\n var error = new BMRenderFrameErrorEvent(nativeError, this.currentFrame);\n this.triggerEvent('error', error);\n\n if (this.onError) {\n this.onError.call(this, error);\n }\n };\n\n AnimationItem.prototype.triggerConfigError = function (nativeError) {\n var error = new BMConfigErrorEvent(nativeError, this.currentFrame);\n this.triggerEvent('error', error);\n\n if (this.onError) {\n this.onError.call(this, error);\n }\n };\n\n var animationManager = function () {\n var moduleOb = {};\n var registeredAnimations = [];\n var initTime = 0;\n var len = 0;\n var playingAnimationsNum = 0;\n var _stopped = true;\n var _isFrozen = false;\n\n function removeElement(ev) {\n var i = 0;\n var animItem = ev.target;\n\n while (i < len) {\n if (registeredAnimations[i].animation === animItem) {\n registeredAnimations.splice(i, 1);\n i -= 1;\n len -= 1;\n\n if (!animItem.isPaused) {\n subtractPlayingCount();\n }\n }\n\n i += 1;\n }\n }\n\n function registerAnimation(element, animationData) {\n if (!element) {\n return null;\n }\n\n var i = 0;\n\n while (i < len) {\n if (registeredAnimations[i].elem === element && registeredAnimations[i].elem !== null) {\n return registeredAnimations[i].animation;\n }\n\n i += 1;\n }\n\n var animItem = new AnimationItem();\n setupAnimation(animItem, element);\n animItem.setData(element, animationData);\n return animItem;\n }\n\n function getRegisteredAnimations() {\n var i;\n var lenAnims = registeredAnimations.length;\n var animations = [];\n\n for (i = 0; i < lenAnims; i += 1) {\n animations.push(registeredAnimations[i].animation);\n }\n\n return animations;\n }\n\n function addPlayingCount() {\n playingAnimationsNum += 1;\n activate();\n }\n\n function subtractPlayingCount() {\n playingAnimationsNum -= 1;\n }\n\n function setupAnimation(animItem, element) {\n animItem.addEventListener('destroy', removeElement);\n animItem.addEventListener('_active', addPlayingCount);\n animItem.addEventListener('_idle', subtractPlayingCount);\n registeredAnimations.push({\n elem: element,\n animation: animItem\n });\n len += 1;\n }\n\n function loadAnimation(params) {\n var animItem = new AnimationItem();\n setupAnimation(animItem, null);\n animItem.setParams(params);\n return animItem;\n }\n\n function setSpeed(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setSpeed(val, animation);\n }\n }\n\n function setDirection(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setDirection(val, animation);\n }\n }\n\n function play(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.play(animation);\n }\n }\n\n function resume(nowTime) {\n var elapsedTime = nowTime - initTime;\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.advanceTime(elapsedTime);\n }\n\n initTime = nowTime;\n\n if (playingAnimationsNum && !_isFrozen) {\n window.requestAnimationFrame(resume);\n } else {\n _stopped = true;\n }\n }\n\n function first(nowTime) {\n initTime = nowTime;\n window.requestAnimationFrame(resume);\n }\n\n function pause(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.pause(animation);\n }\n }\n\n function goToAndStop(value, isFrame, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.goToAndStop(value, isFrame, animation);\n }\n }\n\n function stop(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.stop(animation);\n }\n }\n\n function togglePause(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.togglePause(animation);\n }\n }\n\n function destroy(animation) {\n var i;\n\n for (i = len - 1; i >= 0; i -= 1) {\n registeredAnimations[i].animation.destroy(animation);\n }\n }\n\n function searchAnimations(animationData, standalone, renderer) {\n var animElements = [].concat([].slice.call(document.getElementsByClassName('lottie')), [].slice.call(document.getElementsByClassName('bodymovin')));\n var i;\n var lenAnims = animElements.length;\n\n for (i = 0; i < lenAnims; i += 1) {\n if (renderer) {\n animElements[i].setAttribute('data-bm-type', renderer);\n }\n\n registerAnimation(animElements[i], animationData);\n }\n\n if (standalone && lenAnims === 0) {\n if (!renderer) {\n renderer = 'svg';\n }\n\n var body = document.getElementsByTagName('body')[0];\n body.innerText = '';\n var div = createTag('div');\n div.style.width = '100%';\n div.style.height = '100%';\n div.setAttribute('data-bm-type', renderer);\n body.appendChild(div);\n registerAnimation(div, animationData);\n }\n }\n\n function resize() {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.resize();\n }\n }\n\n function activate() {\n if (!_isFrozen && playingAnimationsNum) {\n if (_stopped) {\n window.requestAnimationFrame(first);\n _stopped = false;\n }\n }\n }\n\n function freeze() {\n _isFrozen = true;\n }\n\n function unfreeze() {\n _isFrozen = false;\n activate();\n }\n\n function setVolume(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setVolume(val, animation);\n }\n }\n\n function mute(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.mute(animation);\n }\n }\n\n function unmute(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.unmute(animation);\n }\n }\n\n moduleOb.registerAnimation = registerAnimation;\n moduleOb.loadAnimation = loadAnimation;\n moduleOb.setSpeed = setSpeed;\n moduleOb.setDirection = setDirection;\n moduleOb.play = play;\n moduleOb.pause = pause;\n moduleOb.stop = stop;\n moduleOb.togglePause = togglePause;\n moduleOb.searchAnimations = searchAnimations;\n moduleOb.resize = resize; // moduleOb.start = start;\n\n moduleOb.goToAndStop = goToAndStop;\n moduleOb.destroy = destroy;\n moduleOb.freeze = freeze;\n moduleOb.unfreeze = unfreeze;\n moduleOb.setVolume = setVolume;\n moduleOb.mute = mute;\n moduleOb.unmute = unmute;\n moduleOb.getRegisteredAnimations = getRegisteredAnimations;\n return moduleOb;\n }();\n\n /* eslint-disable */\n var BezierFactory = function () {\n /**\r\n * BezierEasing - use bezier curve for transition easing function\r\n * by Ga\u00EBtan Renaudeau 2014 - 2015 \u2013 MIT License\r\n *\r\n * Credits: is based on Firefox's nsSMILKeySpline.cpp\r\n * Usage:\r\n * var spline = BezierEasing([ 0.25, 0.1, 0.25, 1.0 ])\r\n * spline.get(x) => returns the easing value | x must be in [0, 1] range\r\n *\r\n */\n var ob = {};\n ob.getBezierEasing = getBezierEasing;\n var beziers = {};\n\n function getBezierEasing(a, b, c, d, nm) {\n var str = nm || ('bez_' + a + '_' + b + '_' + c + '_' + d).replace(/\\./g, 'p');\n\n if (beziers[str]) {\n return beziers[str];\n }\n\n var bezEasing = new BezierEasing([a, b, c, d]);\n beziers[str] = bezEasing;\n return bezEasing;\n } // These values are established by empiricism with tests (tradeoff: performance VS precision)\n\n\n var NEWTON_ITERATIONS = 4;\n var NEWTON_MIN_SLOPE = 0.001;\n var SUBDIVISION_PRECISION = 0.0000001;\n var SUBDIVISION_MAX_ITERATIONS = 10;\n var kSplineTableSize = 11;\n var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n var float32ArraySupported = typeof Float32Array === 'function';\n\n function A(aA1, aA2) {\n return 1.0 - 3.0 * aA2 + 3.0 * aA1;\n }\n\n function B(aA1, aA2) {\n return 3.0 * aA2 - 6.0 * aA1;\n }\n\n function C(aA1) {\n return 3.0 * aA1;\n } // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\n\n\n function calcBezier(aT, aA1, aA2) {\n return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;\n } // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\n\n\n function getSlope(aT, aA1, aA2) {\n return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);\n }\n\n function binarySubdivide(aX, aA, aB, mX1, mX2) {\n var currentX,\n currentT,\n i = 0;\n\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n\n return currentT;\n }\n\n function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) return aGuessT;\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n\n return aGuessT;\n }\n /**\r\n * points is an array of [ mX1, mY1, mX2, mY2 ]\r\n */\n\n\n function BezierEasing(points) {\n this._p = points;\n this._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n this._precomputed = false;\n this.get = this.get.bind(this);\n }\n\n BezierEasing.prototype = {\n get: function get(x) {\n var mX1 = this._p[0],\n mY1 = this._p[1],\n mX2 = this._p[2],\n mY2 = this._p[3];\n if (!this._precomputed) this._precompute();\n if (mX1 === mY1 && mX2 === mY2) return x; // linear\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n\n if (x === 0) return 0;\n if (x === 1) return 1;\n return calcBezier(this._getTForX(x), mY1, mY2);\n },\n // Private part\n _precompute: function _precompute() {\n var mX1 = this._p[0],\n mY1 = this._p[1],\n mX2 = this._p[2],\n mY2 = this._p[3];\n this._precomputed = true;\n\n if (mX1 !== mY1 || mX2 !== mY2) {\n this._calcSampleValues();\n }\n },\n _calcSampleValues: function _calcSampleValues() {\n var mX1 = this._p[0],\n mX2 = this._p[2];\n\n for (var i = 0; i < kSplineTableSize; ++i) {\n this._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n },\n\n /**\r\n * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection.\r\n */\n _getTForX: function _getTForX(aX) {\n var mX1 = this._p[0],\n mX2 = this._p[2],\n mSampleValues = this._mSampleValues;\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n\n --currentSample; // Interpolate to provide an initial guess for t\n\n var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n var initialSlope = getSlope(guessForT, mX1, mX2);\n\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n }\n\n if (initialSlope === 0.0) {\n return guessForT;\n }\n\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n };\n return ob;\n }();\n\n var pooling = function () {\n function _double(arr) {\n return arr.concat(createSizedArray(arr.length));\n }\n\n return {\n \"double\": _double\n };\n }();\n\n var poolFactory = function () {\n return function (initialLength, _create, _release) {\n var _length = 0;\n var _maxLength = initialLength;\n var pool = createSizedArray(_maxLength);\n var ob = {\n newElement: newElement,\n release: release\n };\n\n function newElement() {\n var element;\n\n if (_length) {\n _length -= 1;\n element = pool[_length];\n } else {\n element = _create();\n }\n\n return element;\n }\n\n function release(element) {\n if (_length === _maxLength) {\n pool = pooling[\"double\"](pool);\n _maxLength *= 2;\n }\n\n if (_release) {\n _release(element);\n }\n\n pool[_length] = element;\n _length += 1;\n }\n\n return ob;\n };\n }();\n\n var bezierLengthPool = function () {\n function create() {\n return {\n addedLength: 0,\n percents: createTypedArray('float32', getDefaultCurveSegments()),\n lengths: createTypedArray('float32', getDefaultCurveSegments())\n };\n }\n\n return poolFactory(8, create);\n }();\n\n var segmentsLengthPool = function () {\n function create() {\n return {\n lengths: [],\n totalLength: 0\n };\n }\n\n function release(element) {\n var i;\n var len = element.lengths.length;\n\n for (i = 0; i < len; i += 1) {\n bezierLengthPool.release(element.lengths[i]);\n }\n\n element.lengths.length = 0;\n }\n\n return poolFactory(8, create, release);\n }();\n\n function bezFunction() {\n var math = Math;\n\n function pointOnLine2D(x1, y1, x2, y2, x3, y3) {\n var det1 = x1 * y2 + y1 * x3 + x2 * y3 - x3 * y2 - y3 * x1 - x2 * y1;\n return det1 > -0.001 && det1 < 0.001;\n }\n\n function pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3) {\n if (z1 === 0 && z2 === 0 && z3 === 0) {\n return pointOnLine2D(x1, y1, x2, y2, x3, y3);\n }\n\n var dist1 = math.sqrt(math.pow(x2 - x1, 2) + math.pow(y2 - y1, 2) + math.pow(z2 - z1, 2));\n var dist2 = math.sqrt(math.pow(x3 - x1, 2) + math.pow(y3 - y1, 2) + math.pow(z3 - z1, 2));\n var dist3 = math.sqrt(math.pow(x3 - x2, 2) + math.pow(y3 - y2, 2) + math.pow(z3 - z2, 2));\n var diffDist;\n\n if (dist1 > dist2) {\n if (dist1 > dist3) {\n diffDist = dist1 - dist2 - dist3;\n } else {\n diffDist = dist3 - dist2 - dist1;\n }\n } else if (dist3 > dist2) {\n diffDist = dist3 - dist2 - dist1;\n } else {\n diffDist = dist2 - dist1 - dist3;\n }\n\n return diffDist > -0.0001 && diffDist < 0.0001;\n }\n\n var getBezierLength = function () {\n return function (pt1, pt2, pt3, pt4) {\n var curveSegments = getDefaultCurveSegments();\n var k;\n var i;\n var len;\n var ptCoord;\n var perc;\n var addedLength = 0;\n var ptDistance;\n var point = [];\n var lastPoint = [];\n var lengthData = bezierLengthPool.newElement();\n len = pt3.length;\n\n for (k = 0; k < curveSegments; k += 1) {\n perc = k / (curveSegments - 1);\n ptDistance = 0;\n\n for (i = 0; i < len; i += 1) {\n ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * pt3[i] + 3 * (1 - perc) * bmPow(perc, 2) * pt4[i] + bmPow(perc, 3) * pt2[i];\n point[i] = ptCoord;\n\n if (lastPoint[i] !== null) {\n ptDistance += bmPow(point[i] - lastPoint[i], 2);\n }\n\n lastPoint[i] = point[i];\n }\n\n if (ptDistance) {\n ptDistance = bmSqrt(ptDistance);\n addedLength += ptDistance;\n }\n\n lengthData.percents[k] = perc;\n lengthData.lengths[k] = addedLength;\n }\n\n lengthData.addedLength = addedLength;\n return lengthData;\n };\n }();\n\n function getSegmentsLength(shapeData) {\n var segmentsLength = segmentsLengthPool.newElement();\n var closed = shapeData.c;\n var pathV = shapeData.v;\n var pathO = shapeData.o;\n var pathI = shapeData.i;\n var i;\n var len = shapeData._length;\n var lengths = segmentsLength.lengths;\n var totalLength = 0;\n\n for (i = 0; i < len - 1; i += 1) {\n lengths[i] = getBezierLength(pathV[i], pathV[i + 1], pathO[i], pathI[i + 1]);\n totalLength += lengths[i].addedLength;\n }\n\n if (closed && len) {\n lengths[i] = getBezierLength(pathV[i], pathV[0], pathO[i], pathI[0]);\n totalLength += lengths[i].addedLength;\n }\n\n segmentsLength.totalLength = totalLength;\n return segmentsLength;\n }\n\n function BezierData(length) {\n this.segmentLength = 0;\n this.points = new Array(length);\n }\n\n function PointData(partial, point) {\n this.partialLength = partial;\n this.point = point;\n }\n\n var buildBezierData = function () {\n var storedData = {};\n return function (pt1, pt2, pt3, pt4) {\n var bezierName = (pt1[0] + '_' + pt1[1] + '_' + pt2[0] + '_' + pt2[1] + '_' + pt3[0] + '_' + pt3[1] + '_' + pt4[0] + '_' + pt4[1]).replace(/\\./g, 'p');\n\n if (!storedData[bezierName]) {\n var curveSegments = getDefaultCurveSegments();\n var k;\n var i;\n var len;\n var ptCoord;\n var perc;\n var addedLength = 0;\n var ptDistance;\n var point;\n var lastPoint = null;\n\n if (pt1.length === 2 && (pt1[0] !== pt2[0] || pt1[1] !== pt2[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt1[0] + pt3[0], pt1[1] + pt3[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt2[0] + pt4[0], pt2[1] + pt4[1])) {\n curveSegments = 2;\n }\n\n var bezierData = new BezierData(curveSegments);\n len = pt3.length;\n\n for (k = 0; k < curveSegments; k += 1) {\n point = createSizedArray(len);\n perc = k / (curveSegments - 1);\n ptDistance = 0;\n\n for (i = 0; i < len; i += 1) {\n ptCoord = bmPow(1 - perc, 3) * pt1[i] + 3 * bmPow(1 - perc, 2) * perc * (pt1[i] + pt3[i]) + 3 * (1 - perc) * bmPow(perc, 2) * (pt2[i] + pt4[i]) + bmPow(perc, 3) * pt2[i];\n point[i] = ptCoord;\n\n if (lastPoint !== null) {\n ptDistance += bmPow(point[i] - lastPoint[i], 2);\n }\n }\n\n ptDistance = bmSqrt(ptDistance);\n addedLength += ptDistance;\n bezierData.points[k] = new PointData(ptDistance, point);\n lastPoint = point;\n }\n\n bezierData.segmentLength = addedLength;\n storedData[bezierName] = bezierData;\n }\n\n return storedData[bezierName];\n };\n }();\n\n function getDistancePerc(perc, bezierData) {\n var percents = bezierData.percents;\n var lengths = bezierData.lengths;\n var len = percents.length;\n var initPos = bmFloor((len - 1) * perc);\n var lengthPos = perc * bezierData.addedLength;\n var lPerc = 0;\n\n if (initPos === len - 1 || initPos === 0 || lengthPos === lengths[initPos]) {\n return percents[initPos];\n }\n\n var dir = lengths[initPos] > lengthPos ? -1 : 1;\n var flag = true;\n\n while (flag) {\n if (lengths[initPos] <= lengthPos && lengths[initPos + 1] > lengthPos) {\n lPerc = (lengthPos - lengths[initPos]) / (lengths[initPos + 1] - lengths[initPos]);\n flag = false;\n } else {\n initPos += dir;\n }\n\n if (initPos < 0 || initPos >= len - 1) {\n // FIX for TypedArrays that don't store floating point values with enough accuracy\n if (initPos === len - 1) {\n return percents[initPos];\n }\n\n flag = false;\n }\n }\n\n return percents[initPos] + (percents[initPos + 1] - percents[initPos]) * lPerc;\n }\n\n function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) {\n var t1 = getDistancePerc(percent, bezierData);\n var u1 = 1 - t1;\n var ptX = math.round((u1 * u1 * u1 * pt1[0] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[0] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[0] + t1 * t1 * t1 * pt2[0]) * 1000) / 1000;\n var ptY = math.round((u1 * u1 * u1 * pt1[1] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[1] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[1] + t1 * t1 * t1 * pt2[1]) * 1000) / 1000;\n return [ptX, ptY];\n }\n\n var bezierSegmentPoints = createTypedArray('float32', 8);\n\n function getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData) {\n if (startPerc < 0) {\n startPerc = 0;\n } else if (startPerc > 1) {\n startPerc = 1;\n }\n\n var t0 = getDistancePerc(startPerc, bezierData);\n endPerc = endPerc > 1 ? 1 : endPerc;\n var t1 = getDistancePerc(endPerc, bezierData);\n var i;\n var len = pt1.length;\n var u0 = 1 - t0;\n var u1 = 1 - t1;\n var u0u0u0 = u0 * u0 * u0;\n var t0u0u0_3 = t0 * u0 * u0 * 3; // eslint-disable-line camelcase\n\n var t0t0u0_3 = t0 * t0 * u0 * 3; // eslint-disable-line camelcase\n\n var t0t0t0 = t0 * t0 * t0; //\n\n var u0u0u1 = u0 * u0 * u1;\n var t0u0u1_3 = t0 * u0 * u1 + u0 * t0 * u1 + u0 * u0 * t1; // eslint-disable-line camelcase\n\n var t0t0u1_3 = t0 * t0 * u1 + u0 * t0 * t1 + t0 * u0 * t1; // eslint-disable-line camelcase\n\n var t0t0t1 = t0 * t0 * t1; //\n\n var u0u1u1 = u0 * u1 * u1;\n var t0u1u1_3 = t0 * u1 * u1 + u0 * t1 * u1 + u0 * u1 * t1; // eslint-disable-line camelcase\n\n var t0t1u1_3 = t0 * t1 * u1 + u0 * t1 * t1 + t0 * u1 * t1; // eslint-disable-line camelcase\n\n var t0t1t1 = t0 * t1 * t1; //\n\n var u1u1u1 = u1 * u1 * u1;\n var t1u1u1_3 = t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1; // eslint-disable-line camelcase\n\n var t1t1u1_3 = t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1; // eslint-disable-line camelcase\n\n var t1t1t1 = t1 * t1 * t1;\n\n for (i = 0; i < len; i += 1) {\n bezierSegmentPoints[i * 4] = math.round((u0u0u0 * pt1[i] + t0u0u0_3 * pt3[i] + t0t0u0_3 * pt4[i] + t0t0t0 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n bezierSegmentPoints[i * 4 + 1] = math.round((u0u0u1 * pt1[i] + t0u0u1_3 * pt3[i] + t0t0u1_3 * pt4[i] + t0t0t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n bezierSegmentPoints[i * 4 + 2] = math.round((u0u1u1 * pt1[i] + t0u1u1_3 * pt3[i] + t0t1u1_3 * pt4[i] + t0t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n\n bezierSegmentPoints[i * 4 + 3] = math.round((u1u1u1 * pt1[i] + t1u1u1_3 * pt3[i] + t1t1u1_3 * pt4[i] + t1t1t1 * pt2[i]) * 1000) / 1000; // eslint-disable-line camelcase\n }\n\n return bezierSegmentPoints;\n }\n\n return {\n getSegmentsLength: getSegmentsLength,\n getNewSegment: getNewSegment,\n getPointInSegment: getPointInSegment,\n buildBezierData: buildBezierData,\n pointOnLine2D: pointOnLine2D,\n pointOnLine3D: pointOnLine3D\n };\n }\n\n var bez = bezFunction();\n\n var PropertyFactory = function () {\n var initFrame = initialDefaultFrame;\n var mathAbs = Math.abs;\n\n function interpolateValue(frameNum, caching) {\n var offsetTime = this.offsetTime;\n var newValue;\n\n if (this.propType === 'multidimensional') {\n newValue = createTypedArray('float32', this.pv.length);\n }\n\n var iterationIndex = caching.lastIndex;\n var i = iterationIndex;\n var len = this.keyframes.length - 1;\n var flag = true;\n var keyData;\n var nextKeyData;\n var keyframeMetadata;\n\n while (flag) {\n keyData = this.keyframes[i];\n nextKeyData = this.keyframes[i + 1];\n\n if (i === len - 1 && frameNum >= nextKeyData.t - offsetTime) {\n if (keyData.h) {\n keyData = nextKeyData;\n }\n\n iterationIndex = 0;\n break;\n }\n\n if (nextKeyData.t - offsetTime > frameNum) {\n iterationIndex = i;\n break;\n }\n\n if (i < len - 1) {\n i += 1;\n } else {\n iterationIndex = 0;\n flag = false;\n }\n }\n\n keyframeMetadata = this.keyframesMetadata[i] || {};\n var k;\n var kLen;\n var perc;\n var jLen;\n var j;\n var fnc;\n var nextKeyTime = nextKeyData.t - offsetTime;\n var keyTime = keyData.t - offsetTime;\n var endValue;\n\n if (keyData.to) {\n if (!keyframeMetadata.bezierData) {\n keyframeMetadata.bezierData = bez.buildBezierData(keyData.s, nextKeyData.s || keyData.e, keyData.to, keyData.ti);\n }\n\n var bezierData = keyframeMetadata.bezierData;\n\n if (frameNum >= nextKeyTime || frameNum < keyTime) {\n var ind = frameNum >= nextKeyTime ? bezierData.points.length - 1 : 0;\n kLen = bezierData.points[ind].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[ind].point[k];\n } // caching._lastKeyframeIndex = -1;\n\n } else {\n if (keyframeMetadata.__fnct) {\n fnc = keyframeMetadata.__fnct;\n } else {\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get;\n keyframeMetadata.__fnct = fnc;\n }\n\n perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n var distanceInLine = bezierData.segmentLength * perc;\n var segmentPerc;\n var addedLength = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastAddedLength : 0;\n j = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastPoint : 0;\n flag = true;\n jLen = bezierData.points.length;\n\n while (flag) {\n addedLength += bezierData.points[j].partialLength;\n\n if (distanceInLine === 0 || perc === 0 || j === bezierData.points.length - 1) {\n kLen = bezierData.points[j].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[j].point[k];\n }\n\n break;\n } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) {\n segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength;\n kLen = bezierData.points[j].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[j].point[k] + (bezierData.points[j + 1].point[k] - bezierData.points[j].point[k]) * segmentPerc;\n }\n\n break;\n }\n\n if (j < jLen - 1) {\n j += 1;\n } else {\n flag = false;\n }\n }\n\n caching._lastPoint = j;\n caching._lastAddedLength = addedLength - bezierData.points[j].partialLength;\n caching._lastKeyframeIndex = i;\n }\n } else {\n var outX;\n var outY;\n var inX;\n var inY;\n var keyValue;\n len = keyData.s.length;\n endValue = nextKeyData.s || keyData.e;\n\n if (this.sh && keyData.h !== 1) {\n if (frameNum >= nextKeyTime) {\n newValue[0] = endValue[0];\n newValue[1] = endValue[1];\n newValue[2] = endValue[2];\n } else if (frameNum <= keyTime) {\n newValue[0] = keyData.s[0];\n newValue[1] = keyData.s[1];\n newValue[2] = keyData.s[2];\n } else {\n var quatStart = createQuaternion(keyData.s);\n var quatEnd = createQuaternion(endValue);\n var time = (frameNum - keyTime) / (nextKeyTime - keyTime);\n quaternionToEuler(newValue, slerp(quatStart, quatEnd, time));\n }\n } else {\n for (i = 0; i < len; i += 1) {\n if (keyData.h !== 1) {\n if (frameNum >= nextKeyTime) {\n perc = 1;\n } else if (frameNum < keyTime) {\n perc = 0;\n } else {\n if (keyData.o.x.constructor === Array) {\n if (!keyframeMetadata.__fnct) {\n keyframeMetadata.__fnct = [];\n }\n\n if (!keyframeMetadata.__fnct[i]) {\n outX = keyData.o.x[i] === undefined ? keyData.o.x[0] : keyData.o.x[i];\n outY = keyData.o.y[i] === undefined ? keyData.o.y[0] : keyData.o.y[i];\n inX = keyData.i.x[i] === undefined ? keyData.i.x[0] : keyData.i.x[i];\n inY = keyData.i.y[i] === undefined ? keyData.i.y[0] : keyData.i.y[i];\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n keyframeMetadata.__fnct[i] = fnc;\n } else {\n fnc = keyframeMetadata.__fnct[i];\n }\n } else if (!keyframeMetadata.__fnct) {\n outX = keyData.o.x;\n outY = keyData.o.y;\n inX = keyData.i.x;\n inY = keyData.i.y;\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n keyData.keyframeMetadata = fnc;\n } else {\n fnc = keyframeMetadata.__fnct;\n }\n\n perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n }\n }\n\n endValue = nextKeyData.s || keyData.e;\n keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (endValue[i] - keyData.s[i]) * perc;\n\n if (this.propType === 'multidimensional') {\n newValue[i] = keyValue;\n } else {\n newValue = keyValue;\n }\n }\n }\n }\n\n caching.lastIndex = iterationIndex;\n return newValue;\n } // based on @Toji's https://github.com/toji/gl-matrix/\n\n\n function slerp(a, b, t) {\n var out = [];\n var ax = a[0];\n var ay = a[1];\n var az = a[2];\n var aw = a[3];\n var bx = b[0];\n var by = b[1];\n var bz = b[2];\n var bw = b[3];\n var omega;\n var cosom;\n var sinom;\n var scale0;\n var scale1;\n cosom = ax * bx + ay * by + az * bz + aw * bw;\n\n if (cosom < 0.0) {\n cosom = -cosom;\n bx = -bx;\n by = -by;\n bz = -bz;\n bw = -bw;\n }\n\n if (1.0 - cosom > 0.000001) {\n omega = Math.acos(cosom);\n sinom = Math.sin(omega);\n scale0 = Math.sin((1.0 - t) * omega) / sinom;\n scale1 = Math.sin(t * omega) / sinom;\n } else {\n scale0 = 1.0 - t;\n scale1 = t;\n }\n\n out[0] = scale0 * ax + scale1 * bx;\n out[1] = scale0 * ay + scale1 * by;\n out[2] = scale0 * az + scale1 * bz;\n out[3] = scale0 * aw + scale1 * bw;\n return out;\n }\n\n function quaternionToEuler(out, quat) {\n var qx = quat[0];\n var qy = quat[1];\n var qz = quat[2];\n var qw = quat[3];\n var heading = Math.atan2(2 * qy * qw - 2 * qx * qz, 1 - 2 * qy * qy - 2 * qz * qz);\n var attitude = Math.asin(2 * qx * qy + 2 * qz * qw);\n var bank = Math.atan2(2 * qx * qw - 2 * qy * qz, 1 - 2 * qx * qx - 2 * qz * qz);\n out[0] = heading / degToRads;\n out[1] = attitude / degToRads;\n out[2] = bank / degToRads;\n }\n\n function createQuaternion(values) {\n var heading = values[0] * degToRads;\n var attitude = values[1] * degToRads;\n var bank = values[2] * degToRads;\n var c1 = Math.cos(heading / 2);\n var c2 = Math.cos(attitude / 2);\n var c3 = Math.cos(bank / 2);\n var s1 = Math.sin(heading / 2);\n var s2 = Math.sin(attitude / 2);\n var s3 = Math.sin(bank / 2);\n var w = c1 * c2 * c3 - s1 * s2 * s3;\n var x = s1 * s2 * c3 + c1 * c2 * s3;\n var y = s1 * c2 * c3 + c1 * s2 * s3;\n var z = c1 * s2 * c3 - s1 * c2 * s3;\n return [x, y, z, w];\n }\n\n function getValueAtCurrentTime() {\n var frameNum = this.comp.renderedFrame - this.offsetTime;\n var initTime = this.keyframes[0].t - this.offsetTime;\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n\n if (!(frameNum === this._caching.lastFrame || this._caching.lastFrame !== initFrame && (this._caching.lastFrame >= endTime && frameNum >= endTime || this._caching.lastFrame < initTime && frameNum < initTime))) {\n if (this._caching.lastFrame >= frameNum) {\n this._caching._lastKeyframeIndex = -1;\n this._caching.lastIndex = 0;\n }\n\n var renderResult = this.interpolateValue(frameNum, this._caching);\n this.pv = renderResult;\n }\n\n this._caching.lastFrame = frameNum;\n return this.pv;\n }\n\n function setVValue(val) {\n var multipliedValue;\n\n if (this.propType === 'unidimensional') {\n multipliedValue = val * this.mult;\n\n if (mathAbs(this.v - multipliedValue) > 0.00001) {\n this.v = multipliedValue;\n this._mdf = true;\n }\n } else {\n var i = 0;\n var len = this.v.length;\n\n while (i < len) {\n multipliedValue = val[i] * this.mult;\n\n if (mathAbs(this.v[i] - multipliedValue) > 0.00001) {\n this.v[i] = multipliedValue;\n this._mdf = true;\n }\n\n i += 1;\n }\n }\n }\n\n function processEffectsSequence() {\n if (this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) {\n return;\n }\n\n if (this.lock) {\n this.setVValue(this.pv);\n return;\n }\n\n this.lock = true;\n this._mdf = this._isFirstFrame;\n var i;\n var len = this.effectsSequence.length;\n var finalValue = this.kf ? this.pv : this.data.k;\n\n for (i = 0; i < len; i += 1) {\n finalValue = this.effectsSequence[i](finalValue);\n }\n\n this.setVValue(finalValue);\n this._isFirstFrame = false;\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n }\n\n function addEffect(effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.container.addDynamicProperty(this);\n }\n\n function ValueProperty(elem, data, mult, container) {\n this.propType = 'unidimensional';\n this.mult = mult || 1;\n this.data = data;\n this.v = mult ? data.k * mult : data.k;\n this.pv = data.k;\n this._mdf = false;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.k = false;\n this.kf = false;\n this.vel = 0;\n this.effectsSequence = [];\n this._isFirstFrame = true;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.addEffect = addEffect;\n }\n\n function MultiDimensionalProperty(elem, data, mult, container) {\n this.propType = 'multidimensional';\n this.mult = mult || 1;\n this.data = data;\n this._mdf = false;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.k = false;\n this.kf = false;\n this.frameId = -1;\n var i;\n var len = data.k.length;\n this.v = createTypedArray('float32', len);\n this.pv = createTypedArray('float32', len);\n this.vel = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n this.v[i] = data.k[i] * this.mult;\n this.pv[i] = data.k[i];\n }\n\n this._isFirstFrame = true;\n this.effectsSequence = [];\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.addEffect = addEffect;\n }\n\n function KeyframedValueProperty(elem, data, mult, container) {\n this.propType = 'unidimensional';\n this.keyframes = data.k;\n this.keyframesMetadata = [];\n this.offsetTime = elem.data.st;\n this.frameId = -1;\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0,\n value: 0,\n _lastKeyframeIndex: -1\n };\n this.k = true;\n this.kf = true;\n this.data = data;\n this.mult = mult || 1;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.v = initFrame;\n this.pv = initFrame;\n this._isFirstFrame = true;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.interpolateValue = interpolateValue;\n this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n this.addEffect = addEffect;\n }\n\n function KeyframedMultidimensionalProperty(elem, data, mult, container) {\n this.propType = 'multidimensional';\n var i;\n var len = data.k.length;\n var s;\n var e;\n var to;\n var ti;\n\n for (i = 0; i < len - 1; i += 1) {\n if (data.k[i].to && data.k[i].s && data.k[i + 1] && data.k[i + 1].s) {\n s = data.k[i].s;\n e = data.k[i + 1].s;\n to = data.k[i].to;\n ti = data.k[i].ti;\n\n if (s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], s[0] + to[0], s[1] + to[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], e[0] + ti[0], e[1] + ti[1]) || s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], s[0] + to[0], s[1] + to[1], s[2] + to[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], e[0] + ti[0], e[1] + ti[1], e[2] + ti[2])) {\n data.k[i].to = null;\n data.k[i].ti = null;\n }\n\n if (s[0] === e[0] && s[1] === e[1] && to[0] === 0 && to[1] === 0 && ti[0] === 0 && ti[1] === 0) {\n if (s.length === 2 || s[2] === e[2] && to[2] === 0 && ti[2] === 0) {\n data.k[i].to = null;\n data.k[i].ti = null;\n }\n }\n }\n }\n\n this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n this.data = data;\n this.keyframes = data.k;\n this.keyframesMetadata = [];\n this.offsetTime = elem.data.st;\n this.k = true;\n this.kf = true;\n this._isFirstFrame = true;\n this.mult = mult || 1;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.interpolateValue = interpolateValue;\n this.frameId = -1;\n var arrLen = data.k[0].s.length;\n this.v = createTypedArray('float32', arrLen);\n this.pv = createTypedArray('float32', arrLen);\n\n for (i = 0; i < arrLen; i += 1) {\n this.v[i] = initFrame;\n this.pv[i] = initFrame;\n }\n\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0,\n value: createTypedArray('float32', arrLen)\n };\n this.addEffect = addEffect;\n }\n\n function getProp(elem, data, type, mult, container) {\n var p;\n\n if (!data.k.length) {\n p = new ValueProperty(elem, data, mult, container);\n } else if (typeof data.k[0] === 'number') {\n p = new MultiDimensionalProperty(elem, data, mult, container);\n } else {\n switch (type) {\n case 0:\n p = new KeyframedValueProperty(elem, data, mult, container);\n break;\n\n case 1:\n p = new KeyframedMultidimensionalProperty(elem, data, mult, container);\n break;\n\n default:\n break;\n }\n }\n\n if (p.effectsSequence.length) {\n container.addDynamicProperty(p);\n }\n\n return p;\n }\n\n var ob = {\n getProp: getProp\n };\n return ob;\n }();\n\n function DynamicPropertyContainer() {}\n\n DynamicPropertyContainer.prototype = {\n addDynamicProperty: function addDynamicProperty(prop) {\n if (this.dynamicProperties.indexOf(prop) === -1) {\n this.dynamicProperties.push(prop);\n this.container.addDynamicProperty(this);\n this._isAnimated = true;\n }\n },\n iterateDynamicProperties: function iterateDynamicProperties() {\n this._mdf = false;\n var i;\n var len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i]._mdf) {\n this._mdf = true;\n }\n }\n },\n initDynamicPropertyContainer: function initDynamicPropertyContainer(container) {\n this.container = container;\n this.dynamicProperties = [];\n this._mdf = false;\n this._isAnimated = false;\n }\n };\n\n var pointPool = function () {\n function create() {\n return createTypedArray('float32', 2);\n }\n\n return poolFactory(8, create);\n }();\n\n function ShapePath() {\n this.c = false;\n this._length = 0;\n this._maxLength = 8;\n this.v = createSizedArray(this._maxLength);\n this.o = createSizedArray(this._maxLength);\n this.i = createSizedArray(this._maxLength);\n }\n\n ShapePath.prototype.setPathData = function (closed, len) {\n this.c = closed;\n this.setLength(len);\n var i = 0;\n\n while (i < len) {\n this.v[i] = pointPool.newElement();\n this.o[i] = pointPool.newElement();\n this.i[i] = pointPool.newElement();\n i += 1;\n }\n };\n\n ShapePath.prototype.setLength = function (len) {\n while (this._maxLength < len) {\n this.doubleArrayLength();\n }\n\n this._length = len;\n };\n\n ShapePath.prototype.doubleArrayLength = function () {\n this.v = this.v.concat(createSizedArray(this._maxLength));\n this.i = this.i.concat(createSizedArray(this._maxLength));\n this.o = this.o.concat(createSizedArray(this._maxLength));\n this._maxLength *= 2;\n };\n\n ShapePath.prototype.setXYAt = function (x, y, type, pos, replace) {\n var arr;\n this._length = Math.max(this._length, pos + 1);\n\n if (this._length >= this._maxLength) {\n this.doubleArrayLength();\n }\n\n switch (type) {\n case 'v':\n arr = this.v;\n break;\n\n case 'i':\n arr = this.i;\n break;\n\n case 'o':\n arr = this.o;\n break;\n\n default:\n arr = [];\n break;\n }\n\n if (!arr[pos] || arr[pos] && !replace) {\n arr[pos] = pointPool.newElement();\n }\n\n arr[pos][0] = x;\n arr[pos][1] = y;\n };\n\n ShapePath.prototype.setTripleAt = function (vX, vY, oX, oY, iX, iY, pos, replace) {\n this.setXYAt(vX, vY, 'v', pos, replace);\n this.setXYAt(oX, oY, 'o', pos, replace);\n this.setXYAt(iX, iY, 'i', pos, replace);\n };\n\n ShapePath.prototype.reverse = function () {\n var newPath = new ShapePath();\n newPath.setPathData(this.c, this._length);\n var vertices = this.v;\n var outPoints = this.o;\n var inPoints = this.i;\n var init = 0;\n\n if (this.c) {\n newPath.setTripleAt(vertices[0][0], vertices[0][1], inPoints[0][0], inPoints[0][1], outPoints[0][0], outPoints[0][1], 0, false);\n init = 1;\n }\n\n var cnt = this._length - 1;\n var len = this._length;\n var i;\n\n for (i = init; i < len; i += 1) {\n newPath.setTripleAt(vertices[cnt][0], vertices[cnt][1], inPoints[cnt][0], inPoints[cnt][1], outPoints[cnt][0], outPoints[cnt][1], i, false);\n cnt -= 1;\n }\n\n return newPath;\n };\n\n var shapePool = function () {\n function create() {\n return new ShapePath();\n }\n\n function release(shapePath) {\n var len = shapePath._length;\n var i;\n\n for (i = 0; i < len; i += 1) {\n pointPool.release(shapePath.v[i]);\n pointPool.release(shapePath.i[i]);\n pointPool.release(shapePath.o[i]);\n shapePath.v[i] = null;\n shapePath.i[i] = null;\n shapePath.o[i] = null;\n }\n\n shapePath._length = 0;\n shapePath.c = false;\n }\n\n function clone(shape) {\n var cloned = factory.newElement();\n var i;\n var len = shape._length === undefined ? shape.v.length : shape._length;\n cloned.setLength(len);\n cloned.c = shape.c;\n\n for (i = 0; i < len; i += 1) {\n cloned.setTripleAt(shape.v[i][0], shape.v[i][1], shape.o[i][0], shape.o[i][1], shape.i[i][0], shape.i[i][1], i);\n }\n\n return cloned;\n }\n\n var factory = poolFactory(4, create, release);\n factory.clone = clone;\n return factory;\n }();\n\n function ShapeCollection() {\n this._length = 0;\n this._maxLength = 4;\n this.shapes = createSizedArray(this._maxLength);\n }\n\n ShapeCollection.prototype.addShape = function (shapeData) {\n if (this._length === this._maxLength) {\n this.shapes = this.shapes.concat(createSizedArray(this._maxLength));\n this._maxLength *= 2;\n }\n\n this.shapes[this._length] = shapeData;\n this._length += 1;\n };\n\n ShapeCollection.prototype.releaseShapes = function () {\n var i;\n\n for (i = 0; i < this._length; i += 1) {\n shapePool.release(this.shapes[i]);\n }\n\n this._length = 0;\n };\n\n var shapeCollectionPool = function () {\n var ob = {\n newShapeCollection: newShapeCollection,\n release: release\n };\n var _length = 0;\n var _maxLength = 4;\n var pool = createSizedArray(_maxLength);\n\n function newShapeCollection() {\n var shapeCollection;\n\n if (_length) {\n _length -= 1;\n shapeCollection = pool[_length];\n } else {\n shapeCollection = new ShapeCollection();\n }\n\n return shapeCollection;\n }\n\n function release(shapeCollection) {\n var i;\n var len = shapeCollection._length;\n\n for (i = 0; i < len; i += 1) {\n shapePool.release(shapeCollection.shapes[i]);\n }\n\n shapeCollection._length = 0;\n\n if (_length === _maxLength) {\n pool = pooling[\"double\"](pool);\n _maxLength *= 2;\n }\n\n pool[_length] = shapeCollection;\n _length += 1;\n }\n\n return ob;\n }();\n\n var ShapePropertyFactory = function () {\n var initFrame = -999999;\n\n function interpolateShape(frameNum, previousValue, caching) {\n var iterationIndex = caching.lastIndex;\n var keyPropS;\n var keyPropE;\n var isHold;\n var j;\n var k;\n var jLen;\n var kLen;\n var perc;\n var vertexValue;\n var kf = this.keyframes;\n\n if (frameNum < kf[0].t - this.offsetTime) {\n keyPropS = kf[0].s[0];\n isHold = true;\n iterationIndex = 0;\n } else if (frameNum >= kf[kf.length - 1].t - this.offsetTime) {\n keyPropS = kf[kf.length - 1].s ? kf[kf.length - 1].s[0] : kf[kf.length - 2].e[0];\n /* if(kf[kf.length - 1].s){\r\n keyPropS = kf[kf.length - 1].s[0];\r\n }else{\r\n keyPropS = kf[kf.length - 2].e[0];\r\n } */\n\n isHold = true;\n } else {\n var i = iterationIndex;\n var len = kf.length - 1;\n var flag = true;\n var keyData;\n var nextKeyData;\n var keyframeMetadata;\n\n while (flag) {\n keyData = kf[i];\n nextKeyData = kf[i + 1];\n\n if (nextKeyData.t - this.offsetTime > frameNum) {\n break;\n }\n\n if (i < len - 1) {\n i += 1;\n } else {\n flag = false;\n }\n }\n\n keyframeMetadata = this.keyframesMetadata[i] || {};\n isHold = keyData.h === 1;\n iterationIndex = i;\n\n if (!isHold) {\n if (frameNum >= nextKeyData.t - this.offsetTime) {\n perc = 1;\n } else if (frameNum < keyData.t - this.offsetTime) {\n perc = 0;\n } else {\n var fnc;\n\n if (keyframeMetadata.__fnct) {\n fnc = keyframeMetadata.__fnct;\n } else {\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y).get;\n keyframeMetadata.__fnct = fnc;\n }\n\n perc = fnc((frameNum - (keyData.t - this.offsetTime)) / (nextKeyData.t - this.offsetTime - (keyData.t - this.offsetTime)));\n }\n\n keyPropE = nextKeyData.s ? nextKeyData.s[0] : keyData.e[0];\n }\n\n keyPropS = keyData.s[0];\n }\n\n jLen = previousValue._length;\n kLen = keyPropS.i[0].length;\n caching.lastIndex = iterationIndex;\n\n for (j = 0; j < jLen; j += 1) {\n for (k = 0; k < kLen; k += 1) {\n vertexValue = isHold ? keyPropS.i[j][k] : keyPropS.i[j][k] + (keyPropE.i[j][k] - keyPropS.i[j][k]) * perc;\n previousValue.i[j][k] = vertexValue;\n vertexValue = isHold ? keyPropS.o[j][k] : keyPropS.o[j][k] + (keyPropE.o[j][k] - keyPropS.o[j][k]) * perc;\n previousValue.o[j][k] = vertexValue;\n vertexValue = isHold ? keyPropS.v[j][k] : keyPropS.v[j][k] + (keyPropE.v[j][k] - keyPropS.v[j][k]) * perc;\n previousValue.v[j][k] = vertexValue;\n }\n }\n }\n\n function interpolateShapeCurrentTime() {\n var frameNum = this.comp.renderedFrame - this.offsetTime;\n var initTime = this.keyframes[0].t - this.offsetTime;\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n var lastFrame = this._caching.lastFrame;\n\n if (!(lastFrame !== initFrame && (lastFrame < initTime && frameNum < initTime || lastFrame > endTime && frameNum > endTime))) {\n /// /\n this._caching.lastIndex = lastFrame < frameNum ? this._caching.lastIndex : 0;\n this.interpolateShape(frameNum, this.pv, this._caching); /// /\n }\n\n this._caching.lastFrame = frameNum;\n return this.pv;\n }\n\n function resetShape() {\n this.paths = this.localShapeCollection;\n }\n\n function shapesEqual(shape1, shape2) {\n if (shape1._length !== shape2._length || shape1.c !== shape2.c) {\n return false;\n }\n\n var i;\n var len = shape1._length;\n\n for (i = 0; i < len; i += 1) {\n if (shape1.v[i][0] !== shape2.v[i][0] || shape1.v[i][1] !== shape2.v[i][1] || shape1.o[i][0] !== shape2.o[i][0] || shape1.o[i][1] !== shape2.o[i][1] || shape1.i[i][0] !== shape2.i[i][0] || shape1.i[i][1] !== shape2.i[i][1]) {\n return false;\n }\n }\n\n return true;\n }\n\n function setVValue(newPath) {\n if (!shapesEqual(this.v, newPath)) {\n this.v = shapePool.clone(newPath);\n this.localShapeCollection.releaseShapes();\n this.localShapeCollection.addShape(this.v);\n this._mdf = true;\n this.paths = this.localShapeCollection;\n }\n }\n\n function processEffectsSequence() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n if (!this.effectsSequence.length) {\n this._mdf = false;\n return;\n }\n\n if (this.lock) {\n this.setVValue(this.pv);\n return;\n }\n\n this.lock = true;\n this._mdf = false;\n var finalValue;\n\n if (this.kf) {\n finalValue = this.pv;\n } else if (this.data.ks) {\n finalValue = this.data.ks.k;\n } else {\n finalValue = this.data.pt.k;\n }\n\n var i;\n var len = this.effectsSequence.length;\n\n for (i = 0; i < len; i += 1) {\n finalValue = this.effectsSequence[i](finalValue);\n }\n\n this.setVValue(finalValue);\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n }\n\n function ShapeProperty(elem, data, type) {\n this.propType = 'shape';\n this.comp = elem.comp;\n this.container = elem;\n this.elem = elem;\n this.data = data;\n this.k = false;\n this.kf = false;\n this._mdf = false;\n var pathData = type === 3 ? data.pt.k : data.ks.k;\n this.v = shapePool.clone(pathData);\n this.pv = shapePool.clone(this.v);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.paths.addShape(this.v);\n this.reset = resetShape;\n this.effectsSequence = [];\n }\n\n function addEffect(effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.container.addDynamicProperty(this);\n }\n\n ShapeProperty.prototype.interpolateShape = interpolateShape;\n ShapeProperty.prototype.getValue = processEffectsSequence;\n ShapeProperty.prototype.setVValue = setVValue;\n ShapeProperty.prototype.addEffect = addEffect;\n\n function KeyframedShapeProperty(elem, data, type) {\n this.propType = 'shape';\n this.comp = elem.comp;\n this.elem = elem;\n this.container = elem;\n this.offsetTime = elem.data.st;\n this.keyframes = type === 3 ? data.pt.k : data.ks.k;\n this.keyframesMetadata = [];\n this.k = true;\n this.kf = true;\n var len = this.keyframes[0].s[0].i.length;\n this.v = shapePool.newElement();\n this.v.setPathData(this.keyframes[0].s[0].c, len);\n this.pv = shapePool.clone(this.v);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.paths.addShape(this.v);\n this.lastFrame = initFrame;\n this.reset = resetShape;\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0\n };\n this.effectsSequence = [interpolateShapeCurrentTime.bind(this)];\n }\n\n KeyframedShapeProperty.prototype.getValue = processEffectsSequence;\n KeyframedShapeProperty.prototype.interpolateShape = interpolateShape;\n KeyframedShapeProperty.prototype.setVValue = setVValue;\n KeyframedShapeProperty.prototype.addEffect = addEffect;\n\n var EllShapeProperty = function () {\n var cPoint = roundCorner;\n\n function EllShapePropertyFactory(elem, data) {\n this.v = shapePool.newElement();\n this.v.setPathData(true, 4);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.localShapeCollection.addShape(this.v);\n this.d = data.d;\n this.elem = elem;\n this.comp = elem.comp;\n this.frameId = -1;\n this.initDynamicPropertyContainer(elem);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertEllToPath();\n }\n }\n\n EllShapePropertyFactory.prototype = {\n reset: resetShape,\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertEllToPath();\n }\n },\n convertEllToPath: function convertEllToPath() {\n var p0 = this.p.v[0];\n var p1 = this.p.v[1];\n var s0 = this.s.v[0] / 2;\n var s1 = this.s.v[1] / 2;\n\n var _cw = this.d !== 3;\n\n var _v = this.v;\n _v.v[0][0] = p0;\n _v.v[0][1] = p1 - s1;\n _v.v[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.v[1][1] = p1;\n _v.v[2][0] = p0;\n _v.v[2][1] = p1 + s1;\n _v.v[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.v[3][1] = p1;\n _v.i[0][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n _v.i[0][1] = p1 - s1;\n _v.i[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.i[1][1] = p1 - s1 * cPoint;\n _v.i[2][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n _v.i[2][1] = p1 + s1;\n _v.i[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.i[3][1] = p1 + s1 * cPoint;\n _v.o[0][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n _v.o[0][1] = p1 - s1;\n _v.o[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.o[1][1] = p1 + s1 * cPoint;\n _v.o[2][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n _v.o[2][1] = p1 + s1;\n _v.o[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.o[3][1] = p1 - s1 * cPoint;\n }\n };\n extendPrototype([DynamicPropertyContainer], EllShapePropertyFactory);\n return EllShapePropertyFactory;\n }();\n\n var StarShapeProperty = function () {\n function StarShapePropertyFactory(elem, data) {\n this.v = shapePool.newElement();\n this.v.setPathData(true, 0);\n this.elem = elem;\n this.comp = elem.comp;\n this.data = data;\n this.frameId = -1;\n this.d = data.d;\n this.initDynamicPropertyContainer(elem);\n\n if (data.sy === 1) {\n this.ir = PropertyFactory.getProp(elem, data.ir, 0, 0, this);\n this.is = PropertyFactory.getProp(elem, data.is, 0, 0.01, this);\n this.convertToPath = this.convertStarToPath;\n } else {\n this.convertToPath = this.convertPolygonToPath;\n }\n\n this.pt = PropertyFactory.getProp(elem, data.pt, 0, 0, this);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.r = PropertyFactory.getProp(elem, data.r, 0, degToRads, this);\n this.or = PropertyFactory.getProp(elem, data.or, 0, 0, this);\n this.os = PropertyFactory.getProp(elem, data.os, 0, 0.01, this);\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.localShapeCollection.addShape(this.v);\n this.paths = this.localShapeCollection;\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertToPath();\n }\n }\n\n StarShapePropertyFactory.prototype = {\n reset: resetShape,\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertToPath();\n }\n },\n convertStarToPath: function convertStarToPath() {\n var numPts = Math.floor(this.pt.v) * 2;\n var angle = Math.PI * 2 / numPts;\n /* this.v.v.length = numPts;\r\n this.v.i.length = numPts;\r\n this.v.o.length = numPts; */\n\n var longFlag = true;\n var longRad = this.or.v;\n var shortRad = this.ir.v;\n var longRound = this.os.v;\n var shortRound = this.is.v;\n var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2);\n var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2);\n var i;\n var rad;\n var roundness;\n var perimSegment;\n var currentAng = -Math.PI / 2;\n currentAng += this.r.v;\n var dir = this.data.d === 3 ? -1 : 1;\n this.v._length = 0;\n\n for (i = 0; i < numPts; i += 1) {\n rad = longFlag ? longRad : shortRad;\n roundness = longFlag ? longRound : shortRound;\n perimSegment = longFlag ? longPerimSegment : shortPerimSegment;\n var x = rad * Math.cos(currentAng);\n var y = rad * Math.sin(currentAng);\n var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n x += +this.p.v[0];\n y += +this.p.v[1];\n this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n /* this.v.v[i] = [x,y];\r\n this.v.i[i] = [x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir];\r\n this.v.o[i] = [x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir];\r\n this.v._length = numPts; */\n\n longFlag = !longFlag;\n currentAng += angle * dir;\n }\n },\n convertPolygonToPath: function convertPolygonToPath() {\n var numPts = Math.floor(this.pt.v);\n var angle = Math.PI * 2 / numPts;\n var rad = this.or.v;\n var roundness = this.os.v;\n var perimSegment = 2 * Math.PI * rad / (numPts * 4);\n var i;\n var currentAng = -Math.PI * 0.5;\n var dir = this.data.d === 3 ? -1 : 1;\n currentAng += this.r.v;\n this.v._length = 0;\n\n for (i = 0; i < numPts; i += 1) {\n var x = rad * Math.cos(currentAng);\n var y = rad * Math.sin(currentAng);\n var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n x += +this.p.v[0];\n y += +this.p.v[1];\n this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n currentAng += angle * dir;\n }\n\n this.paths.length = 0;\n this.paths[0] = this.v;\n }\n };\n extendPrototype([DynamicPropertyContainer], StarShapePropertyFactory);\n return StarShapePropertyFactory;\n }();\n\n var RectShapeProperty = function () {\n function RectShapePropertyFactory(elem, data) {\n this.v = shapePool.newElement();\n this.v.c = true;\n this.localShapeCollection = shapeCollectionPool.newShapeCollection();\n this.localShapeCollection.addShape(this.v);\n this.paths = this.localShapeCollection;\n this.elem = elem;\n this.comp = elem.comp;\n this.frameId = -1;\n this.d = data.d;\n this.initDynamicPropertyContainer(elem);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n this.r = PropertyFactory.getProp(elem, data.r, 0, 0, this);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertRectToPath();\n }\n }\n\n RectShapePropertyFactory.prototype = {\n convertRectToPath: function convertRectToPath() {\n var p0 = this.p.v[0];\n var p1 = this.p.v[1];\n var v0 = this.s.v[0] / 2;\n var v1 = this.s.v[1] / 2;\n var round = bmMin(v0, v1, this.r.v);\n var cPoint = round * (1 - roundCorner);\n this.v._length = 0;\n\n if (this.d === 2 || this.d === 1) {\n this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, 0, true);\n this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, p0 + v0, p1 + v1 - round, 1, true);\n\n if (round !== 0) {\n this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, 2, true);\n this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0 + round, p1 + v1, 3, true);\n this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, 4, true);\n this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1 + round, 5, true);\n this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, 6, true);\n this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, p0 + v0 - round, p1 - v1, 7, true);\n } else {\n this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0, p1 + v1, 2);\n this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1, 3);\n }\n } else {\n this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, p0 + v0, p1 - v1 + round, 0, true);\n\n if (round !== 0) {\n this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, 1, true);\n this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0 + round, p1 - v1, 2, true);\n this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, 3, true);\n this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1 - round, 4, true);\n this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, 5, true);\n this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0 - round, p1 + v1, 6, true);\n this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, 7, true);\n } else {\n this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0, p1 - v1, 1, true);\n this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1, 2, true);\n this.v.setTripleAt(p0 + v0, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0, p1 + v1, 3, true);\n }\n }\n },\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertRectToPath();\n }\n },\n reset: resetShape\n };\n extendPrototype([DynamicPropertyContainer], RectShapePropertyFactory);\n return RectShapePropertyFactory;\n }();\n\n function getShapeProp(elem, data, type) {\n var prop;\n\n if (type === 3 || type === 4) {\n var dataProp = type === 3 ? data.pt : data.ks;\n var keys = dataProp.k;\n\n if (keys.length) {\n prop = new KeyframedShapeProperty(elem, data, type);\n } else {\n prop = new ShapeProperty(elem, data, type);\n }\n } else if (type === 5) {\n prop = new RectShapeProperty(elem, data);\n } else if (type === 6) {\n prop = new EllShapeProperty(elem, data);\n } else if (type === 7) {\n prop = new StarShapeProperty(elem, data);\n }\n\n if (prop.k) {\n elem.addDynamicProperty(prop);\n }\n\n return prop;\n }\n\n function getConstructorFunction() {\n return ShapeProperty;\n }\n\n function getKeyframedConstructorFunction() {\n return KeyframedShapeProperty;\n }\n\n var ob = {};\n ob.getShapeProp = getShapeProp;\n ob.getConstructorFunction = getConstructorFunction;\n ob.getKeyframedConstructorFunction = getKeyframedConstructorFunction;\n return ob;\n }();\n\n /*!\r\n Transformation Matrix v2.0\r\n (c) Epistemex 2014-2015\r\n www.epistemex.com\r\n By Ken Fyrstenberg\r\n Contributions by leeoniya.\r\n License: MIT, header required.\r\n */\n\n /**\r\n * 2D transformation matrix object initialized with identity matrix.\r\n *\r\n * The matrix can synchronize a canvas context by supplying the context\r\n * as an argument, or later apply current absolute transform to an\r\n * existing context.\r\n *\r\n * All values are handled as floating point values.\r\n *\r\n * @param {CanvasRenderingContext2D} [context] - Optional context to sync with Matrix\r\n * @prop {number} a - scale x\r\n * @prop {number} b - shear y\r\n * @prop {number} c - shear x\r\n * @prop {number} d - scale y\r\n * @prop {number} e - translate x\r\n * @prop {number} f - translate y\r\n * @prop {CanvasRenderingContext2D|null} [context=null] - set or get current canvas context\r\n * @constructor\r\n */\n\n var Matrix = function () {\n var _cos = Math.cos;\n var _sin = Math.sin;\n var _tan = Math.tan;\n var _rnd = Math.round;\n\n function reset() {\n this.props[0] = 1;\n this.props[1] = 0;\n this.props[2] = 0;\n this.props[3] = 0;\n this.props[4] = 0;\n this.props[5] = 1;\n this.props[6] = 0;\n this.props[7] = 0;\n this.props[8] = 0;\n this.props[9] = 0;\n this.props[10] = 1;\n this.props[11] = 0;\n this.props[12] = 0;\n this.props[13] = 0;\n this.props[14] = 0;\n this.props[15] = 1;\n return this;\n }\n\n function rotate(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n }\n\n function rotateX(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(1, 0, 0, 0, 0, mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1);\n }\n\n function rotateY(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, 0, mSin, 0, 0, 1, 0, 0, -mSin, 0, mCos, 0, 0, 0, 0, 1);\n }\n\n function rotateZ(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n }\n\n function shear(sx, sy) {\n return this._t(1, sy, sx, 1, 0, 0);\n }\n\n function skew(ax, ay) {\n return this.shear(_tan(ax), _tan(ay));\n }\n\n function skewFromAxis(ax, angle) {\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, mSin, 0, 0, -mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, _tan(ax), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); // return this._t(mCos, mSin, -mSin, mCos, 0, 0)._t(1, 0, _tan(ax), 1, 0, 0)._t(mCos, -mSin, mSin, mCos, 0, 0);\n }\n\n function scale(sx, sy, sz) {\n if (!sz && sz !== 0) {\n sz = 1;\n }\n\n if (sx === 1 && sy === 1 && sz === 1) {\n return this;\n }\n\n return this._t(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1);\n }\n\n function setTransform(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) {\n this.props[0] = a;\n this.props[1] = b;\n this.props[2] = c;\n this.props[3] = d;\n this.props[4] = e;\n this.props[5] = f;\n this.props[6] = g;\n this.props[7] = h;\n this.props[8] = i;\n this.props[9] = j;\n this.props[10] = k;\n this.props[11] = l;\n this.props[12] = m;\n this.props[13] = n;\n this.props[14] = o;\n this.props[15] = p;\n return this;\n }\n\n function translate(tx, ty, tz) {\n tz = tz || 0;\n\n if (tx !== 0 || ty !== 0 || tz !== 0) {\n return this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, tx, ty, tz, 1);\n }\n\n return this;\n }\n\n function transform(a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2, m2, n2, o2, p2) {\n var _p = this.props;\n\n if (a2 === 1 && b2 === 0 && c2 === 0 && d2 === 0 && e2 === 0 && f2 === 1 && g2 === 0 && h2 === 0 && i2 === 0 && j2 === 0 && k2 === 1 && l2 === 0) {\n // NOTE: commenting this condition because TurboFan deoptimizes code when present\n // if(m2 !== 0 || n2 !== 0 || o2 !== 0){\n _p[12] = _p[12] * a2 + _p[15] * m2;\n _p[13] = _p[13] * f2 + _p[15] * n2;\n _p[14] = _p[14] * k2 + _p[15] * o2;\n _p[15] *= p2; // }\n\n this._identityCalculated = false;\n return this;\n }\n\n var a1 = _p[0];\n var b1 = _p[1];\n var c1 = _p[2];\n var d1 = _p[3];\n var e1 = _p[4];\n var f1 = _p[5];\n var g1 = _p[6];\n var h1 = _p[7];\n var i1 = _p[8];\n var j1 = _p[9];\n var k1 = _p[10];\n var l1 = _p[11];\n var m1 = _p[12];\n var n1 = _p[13];\n var o1 = _p[14];\n var p1 = _p[15];\n /* matrix order (canvas compatible):\r\n * ace\r\n * bdf\r\n * 001\r\n */\n\n _p[0] = a1 * a2 + b1 * e2 + c1 * i2 + d1 * m2;\n _p[1] = a1 * b2 + b1 * f2 + c1 * j2 + d1 * n2;\n _p[2] = a1 * c2 + b1 * g2 + c1 * k2 + d1 * o2;\n _p[3] = a1 * d2 + b1 * h2 + c1 * l2 + d1 * p2;\n _p[4] = e1 * a2 + f1 * e2 + g1 * i2 + h1 * m2;\n _p[5] = e1 * b2 + f1 * f2 + g1 * j2 + h1 * n2;\n _p[6] = e1 * c2 + f1 * g2 + g1 * k2 + h1 * o2;\n _p[7] = e1 * d2 + f1 * h2 + g1 * l2 + h1 * p2;\n _p[8] = i1 * a2 + j1 * e2 + k1 * i2 + l1 * m2;\n _p[9] = i1 * b2 + j1 * f2 + k1 * j2 + l1 * n2;\n _p[10] = i1 * c2 + j1 * g2 + k1 * k2 + l1 * o2;\n _p[11] = i1 * d2 + j1 * h2 + k1 * l2 + l1 * p2;\n _p[12] = m1 * a2 + n1 * e2 + o1 * i2 + p1 * m2;\n _p[13] = m1 * b2 + n1 * f2 + o1 * j2 + p1 * n2;\n _p[14] = m1 * c2 + n1 * g2 + o1 * k2 + p1 * o2;\n _p[15] = m1 * d2 + n1 * h2 + o1 * l2 + p1 * p2;\n this._identityCalculated = false;\n return this;\n }\n\n function isIdentity() {\n if (!this._identityCalculated) {\n this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1);\n this._identityCalculated = true;\n }\n\n return this._identity;\n }\n\n function equals(matr) {\n var i = 0;\n\n while (i < 16) {\n if (matr.props[i] !== this.props[i]) {\n return false;\n }\n\n i += 1;\n }\n\n return true;\n }\n\n function clone(matr) {\n var i;\n\n for (i = 0; i < 16; i += 1) {\n matr.props[i] = this.props[i];\n }\n\n return matr;\n }\n\n function cloneFromProps(props) {\n var i;\n\n for (i = 0; i < 16; i += 1) {\n this.props[i] = props[i];\n }\n }\n\n function applyToPoint(x, y, z) {\n return {\n x: x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12],\n y: x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13],\n z: x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]\n };\n /* return {\r\n x: x * me.a + y * me.c + me.e,\r\n y: x * me.b + y * me.d + me.f\r\n }; */\n }\n\n function applyToX(x, y, z) {\n return x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12];\n }\n\n function applyToY(x, y, z) {\n return x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13];\n }\n\n function applyToZ(x, y, z) {\n return x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14];\n }\n\n function getInverseMatrix() {\n var determinant = this.props[0] * this.props[5] - this.props[1] * this.props[4];\n var a = this.props[5] / determinant;\n var b = -this.props[1] / determinant;\n var c = -this.props[4] / determinant;\n var d = this.props[0] / determinant;\n var e = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / determinant;\n var f = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / determinant;\n var inverseMatrix = new Matrix();\n inverseMatrix.props[0] = a;\n inverseMatrix.props[1] = b;\n inverseMatrix.props[4] = c;\n inverseMatrix.props[5] = d;\n inverseMatrix.props[12] = e;\n inverseMatrix.props[13] = f;\n return inverseMatrix;\n }\n\n function inversePoint(pt) {\n var inverseMatrix = this.getInverseMatrix();\n return inverseMatrix.applyToPointArray(pt[0], pt[1], pt[2] || 0);\n }\n\n function inversePoints(pts) {\n var i;\n var len = pts.length;\n var retPts = [];\n\n for (i = 0; i < len; i += 1) {\n retPts[i] = inversePoint(pts[i]);\n }\n\n return retPts;\n }\n\n function applyToTriplePoints(pt1, pt2, pt3) {\n var arr = createTypedArray('float32', 6);\n\n if (this.isIdentity()) {\n arr[0] = pt1[0];\n arr[1] = pt1[1];\n arr[2] = pt2[0];\n arr[3] = pt2[1];\n arr[4] = pt3[0];\n arr[5] = pt3[1];\n } else {\n var p0 = this.props[0];\n var p1 = this.props[1];\n var p4 = this.props[4];\n var p5 = this.props[5];\n var p12 = this.props[12];\n var p13 = this.props[13];\n arr[0] = pt1[0] * p0 + pt1[1] * p4 + p12;\n arr[1] = pt1[0] * p1 + pt1[1] * p5 + p13;\n arr[2] = pt2[0] * p0 + pt2[1] * p4 + p12;\n arr[3] = pt2[0] * p1 + pt2[1] * p5 + p13;\n arr[4] = pt3[0] * p0 + pt3[1] * p4 + p12;\n arr[5] = pt3[0] * p1 + pt3[1] * p5 + p13;\n }\n\n return arr;\n }\n\n function applyToPointArray(x, y, z) {\n var arr;\n\n if (this.isIdentity()) {\n arr = [x, y, z];\n } else {\n arr = [x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12], x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13], x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]];\n }\n\n return arr;\n }\n\n function applyToPointStringified(x, y) {\n if (this.isIdentity()) {\n return x + ',' + y;\n }\n\n var _p = this.props;\n return Math.round((x * _p[0] + y * _p[4] + _p[12]) * 100) / 100 + ',' + Math.round((x * _p[1] + y * _p[5] + _p[13]) * 100) / 100;\n }\n\n function toCSS() {\n // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n /* if(this.isIdentity()) {\r\n return '';\r\n } */\n var i = 0;\n var props = this.props;\n var cssValue = 'matrix3d(';\n var v = 10000;\n\n while (i < 16) {\n cssValue += _rnd(props[i] * v) / v;\n cssValue += i === 15 ? ')' : ',';\n i += 1;\n }\n\n return cssValue;\n }\n\n function roundMatrixProperty(val) {\n var v = 10000;\n\n if (val < 0.000001 && val > 0 || val > -0.000001 && val < 0) {\n return _rnd(val * v) / v;\n }\n\n return val;\n }\n\n function to2dCSS() {\n // Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n /* if(this.isIdentity()) {\r\n return '';\r\n } */\n var props = this.props;\n\n var _a = roundMatrixProperty(props[0]);\n\n var _b = roundMatrixProperty(props[1]);\n\n var _c = roundMatrixProperty(props[4]);\n\n var _d = roundMatrixProperty(props[5]);\n\n var _e = roundMatrixProperty(props[12]);\n\n var _f = roundMatrixProperty(props[13]);\n\n return 'matrix(' + _a + ',' + _b + ',' + _c + ',' + _d + ',' + _e + ',' + _f + ')';\n }\n\n return function () {\n this.reset = reset;\n this.rotate = rotate;\n this.rotateX = rotateX;\n this.rotateY = rotateY;\n this.rotateZ = rotateZ;\n this.skew = skew;\n this.skewFromAxis = skewFromAxis;\n this.shear = shear;\n this.scale = scale;\n this.setTransform = setTransform;\n this.translate = translate;\n this.transform = transform;\n this.applyToPoint = applyToPoint;\n this.applyToX = applyToX;\n this.applyToY = applyToY;\n this.applyToZ = applyToZ;\n this.applyToPointArray = applyToPointArray;\n this.applyToTriplePoints = applyToTriplePoints;\n this.applyToPointStringified = applyToPointStringified;\n this.toCSS = toCSS;\n this.to2dCSS = to2dCSS;\n this.clone = clone;\n this.cloneFromProps = cloneFromProps;\n this.equals = equals;\n this.inversePoints = inversePoints;\n this.inversePoint = inversePoint;\n this.getInverseMatrix = getInverseMatrix;\n this._t = this.transform;\n this.isIdentity = isIdentity;\n this._identity = true;\n this._identityCalculated = false;\n this.props = createTypedArray('float32', 16);\n this.reset();\n };\n }();\n\n function _typeof$1(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof$1 = function _typeof(obj) { return typeof obj; }; } else { _typeof$1 = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof$1(obj); }\n var lottie = {};\n var standalone = '__[STANDALONE]__';\n var animationData = '__[ANIMATIONDATA]__';\n var renderer = '';\n\n function setLocation(href) {\n setLocationHref(href);\n }\n\n function searchAnimations() {\n if (standalone === true) {\n animationManager.searchAnimations(animationData, standalone, renderer);\n } else {\n animationManager.searchAnimations();\n }\n }\n\n function setSubframeRendering(flag) {\n setSubframeEnabled(flag);\n }\n\n function setPrefix(prefix) {\n setIdPrefix(prefix);\n }\n\n function loadAnimation(params) {\n if (standalone === true) {\n params.animationData = JSON.parse(animationData);\n }\n\n return animationManager.loadAnimation(params);\n }\n\n function setQuality(value) {\n if (typeof value === 'string') {\n switch (value) {\n case 'high':\n setDefaultCurveSegments(200);\n break;\n\n default:\n case 'medium':\n setDefaultCurveSegments(50);\n break;\n\n case 'low':\n setDefaultCurveSegments(10);\n break;\n }\n } else if (!isNaN(value) && value > 1) {\n setDefaultCurveSegments(value);\n }\n\n if (getDefaultCurveSegments() >= 50) {\n roundValues(false);\n } else {\n roundValues(true);\n }\n }\n\n function inBrowser() {\n return typeof navigator !== 'undefined';\n }\n\n function installPlugin(type, plugin) {\n if (type === 'expressions') {\n setExpressionsPlugin(plugin);\n }\n }\n\n function getFactory(name) {\n switch (name) {\n case 'propertyFactory':\n return PropertyFactory;\n\n case 'shapePropertyFactory':\n return ShapePropertyFactory;\n\n case 'matrix':\n return Matrix;\n\n default:\n return null;\n }\n }\n\n lottie.play = animationManager.play;\n lottie.pause = animationManager.pause;\n lottie.setLocationHref = setLocation;\n lottie.togglePause = animationManager.togglePause;\n lottie.setSpeed = animationManager.setSpeed;\n lottie.setDirection = animationManager.setDirection;\n lottie.stop = animationManager.stop;\n lottie.searchAnimations = searchAnimations;\n lottie.registerAnimation = animationManager.registerAnimation;\n lottie.loadAnimation = loadAnimation;\n lottie.setSubframeRendering = setSubframeRendering;\n lottie.resize = animationManager.resize; // lottie.start = start;\n\n lottie.goToAndStop = animationManager.goToAndStop;\n lottie.destroy = animationManager.destroy;\n lottie.setQuality = setQuality;\n lottie.inBrowser = inBrowser;\n lottie.installPlugin = installPlugin;\n lottie.freeze = animationManager.freeze;\n lottie.unfreeze = animationManager.unfreeze;\n lottie.setVolume = animationManager.setVolume;\n lottie.mute = animationManager.mute;\n lottie.unmute = animationManager.unmute;\n lottie.getRegisteredAnimations = animationManager.getRegisteredAnimations;\n lottie.useWebWorker = setWebWorker;\n lottie.setIDPrefix = setPrefix;\n lottie.__getFactory = getFactory;\n lottie.version = '5.9.1';\n\n function checkReady() {\n if (document.readyState === 'complete') {\n clearInterval(readyStateCheckInterval);\n searchAnimations();\n }\n }\n\n function getQueryVariable(variable) {\n var vars = queryString.split('&');\n\n for (var i = 0; i < vars.length; i += 1) {\n var pair = vars[i].split('=');\n\n if (decodeURIComponent(pair[0]) == variable) {\n // eslint-disable-line eqeqeq\n return decodeURIComponent(pair[1]);\n }\n }\n\n return null;\n }\n\n var queryString;\n\n if (standalone) {\n var scripts = document.getElementsByTagName('script');\n var index = scripts.length - 1;\n var myScript = scripts[index] || {\n src: ''\n };\n queryString = myScript.src.replace(/^[^\\?]+\\??/, ''); // eslint-disable-line no-useless-escape\n\n renderer = getQueryVariable('renderer');\n }\n\n var readyStateCheckInterval = setInterval(checkReady, 100); // this adds bodymovin to the window object for backwards compatibility\n\n try {\n if (!((typeof exports === \"undefined\" ? \"undefined\" : _typeof$1(exports)) === 'object' && typeof module !== 'undefined') && !(typeof define === 'function' && define.amd) // eslint-disable-line no-undef\n ) {\n window.bodymovin = lottie;\n }\n } catch (err) {//\n }\n\n var ShapeModifiers = function () {\n var ob = {};\n var modifiers = {};\n ob.registerModifier = registerModifier;\n ob.getModifier = getModifier;\n\n function registerModifier(nm, factory) {\n if (!modifiers[nm]) {\n modifiers[nm] = factory;\n }\n }\n\n function getModifier(nm, elem, data) {\n return new modifiers[nm](elem, data);\n }\n\n return ob;\n }();\n\n function ShapeModifier() {}\n\n ShapeModifier.prototype.initModifierProperties = function () {};\n\n ShapeModifier.prototype.addShapeToModifier = function () {};\n\n ShapeModifier.prototype.addShape = function (data) {\n if (!this.closed) {\n // Adding shape to dynamic properties. It covers the case where a shape has no effects applied, to reset it's _mdf state on every tick.\n data.sh.container.addDynamicProperty(data.sh);\n var shapeData = {\n shape: data.sh,\n data: data,\n localShapeCollection: shapeCollectionPool.newShapeCollection()\n };\n this.shapes.push(shapeData);\n this.addShapeToModifier(shapeData);\n\n if (this._isAnimated) {\n data.setAsAnimated();\n }\n }\n };\n\n ShapeModifier.prototype.init = function (elem, data) {\n this.shapes = [];\n this.elem = elem;\n this.initDynamicPropertyContainer(elem);\n this.initModifierProperties(elem, data);\n this.frameId = initialDefaultFrame;\n this.closed = false;\n this.k = false;\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.getValue(true);\n }\n };\n\n ShapeModifier.prototype.processKeys = function () {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n };\n\n extendPrototype([DynamicPropertyContainer], ShapeModifier);\n\n function TrimModifier() {}\n\n extendPrototype([ShapeModifier], TrimModifier);\n\n TrimModifier.prototype.initModifierProperties = function (elem, data) {\n this.s = PropertyFactory.getProp(elem, data.s, 0, 0.01, this);\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0.01, this);\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0, this);\n this.sValue = 0;\n this.eValue = 0;\n this.getValue = this.processKeys;\n this.m = data.m;\n this._isAnimated = !!this.s.effectsSequence.length || !!this.e.effectsSequence.length || !!this.o.effectsSequence.length;\n };\n\n TrimModifier.prototype.addShapeToModifier = function (shapeData) {\n shapeData.pathsData = [];\n };\n\n TrimModifier.prototype.calculateShapeEdges = function (s, e, shapeLength, addedLength, totalModifierLength) {\n var segments = [];\n\n if (e <= 1) {\n segments.push({\n s: s,\n e: e\n });\n } else if (s >= 1) {\n segments.push({\n s: s - 1,\n e: e - 1\n });\n } else {\n segments.push({\n s: s,\n e: 1\n });\n segments.push({\n s: 0,\n e: e - 1\n });\n }\n\n var shapeSegments = [];\n var i;\n var len = segments.length;\n var segmentOb;\n\n for (i = 0; i < len; i += 1) {\n segmentOb = segments[i];\n\n if (!(segmentOb.e * totalModifierLength < addedLength || segmentOb.s * totalModifierLength > addedLength + shapeLength)) {\n var shapeS;\n var shapeE;\n\n if (segmentOb.s * totalModifierLength <= addedLength) {\n shapeS = 0;\n } else {\n shapeS = (segmentOb.s * totalModifierLength - addedLength) / shapeLength;\n }\n\n if (segmentOb.e * totalModifierLength >= addedLength + shapeLength) {\n shapeE = 1;\n } else {\n shapeE = (segmentOb.e * totalModifierLength - addedLength) / shapeLength;\n }\n\n shapeSegments.push([shapeS, shapeE]);\n }\n }\n\n if (!shapeSegments.length) {\n shapeSegments.push([0, 0]);\n }\n\n return shapeSegments;\n };\n\n TrimModifier.prototype.releasePathsData = function (pathsData) {\n var i;\n var len = pathsData.length;\n\n for (i = 0; i < len; i += 1) {\n segmentsLengthPool.release(pathsData[i]);\n }\n\n pathsData.length = 0;\n return pathsData;\n };\n\n TrimModifier.prototype.processShapes = function (_isFirstFrame) {\n var s;\n var e;\n\n if (this._mdf || _isFirstFrame) {\n var o = this.o.v % 360 / 360;\n\n if (o < 0) {\n o += 1;\n }\n\n if (this.s.v > 1) {\n s = 1 + o;\n } else if (this.s.v < 0) {\n s = 0 + o;\n } else {\n s = this.s.v + o;\n }\n\n if (this.e.v > 1) {\n e = 1 + o;\n } else if (this.e.v < 0) {\n e = 0 + o;\n } else {\n e = this.e.v + o;\n }\n\n if (s > e) {\n var _s = s;\n s = e;\n e = _s;\n }\n\n s = Math.round(s * 10000) * 0.0001;\n e = Math.round(e * 10000) * 0.0001;\n this.sValue = s;\n this.eValue = e;\n } else {\n s = this.sValue;\n e = this.eValue;\n }\n\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var pathsData;\n var pathData;\n var totalShapeLength;\n var totalModifierLength = 0;\n\n if (e === s) {\n for (i = 0; i < len; i += 1) {\n this.shapes[i].localShapeCollection.releaseShapes();\n this.shapes[i].shape._mdf = true;\n this.shapes[i].shape.paths = this.shapes[i].localShapeCollection;\n\n if (this._mdf) {\n this.shapes[i].pathsData.length = 0;\n }\n }\n } else if (!(e === 1 && s === 0 || e === 0 && s === 1)) {\n var segments = [];\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i]; // if shape hasn't changed and trim properties haven't changed, cached previous path can be used\n\n if (!shapeData.shape._mdf && !this._mdf && !_isFirstFrame && this.m !== 2) {\n shapeData.shape.paths = shapeData.localShapeCollection;\n } else {\n shapePaths = shapeData.shape.paths;\n jLen = shapePaths._length;\n totalShapeLength = 0;\n\n if (!shapeData.shape._mdf && shapeData.pathsData.length) {\n totalShapeLength = shapeData.totalShapeLength;\n } else {\n pathsData = this.releasePathsData(shapeData.pathsData);\n\n for (j = 0; j < jLen; j += 1) {\n pathData = bez.getSegmentsLength(shapePaths.shapes[j]);\n pathsData.push(pathData);\n totalShapeLength += pathData.totalLength;\n }\n\n shapeData.totalShapeLength = totalShapeLength;\n shapeData.pathsData = pathsData;\n }\n\n totalModifierLength += totalShapeLength;\n shapeData.shape._mdf = true;\n }\n }\n\n var shapeS = s;\n var shapeE = e;\n var addedLength = 0;\n var edges;\n\n for (i = len - 1; i >= 0; i -= 1) {\n shapeData = this.shapes[i];\n\n if (shapeData.shape._mdf) {\n localShapeCollection = shapeData.localShapeCollection;\n localShapeCollection.releaseShapes(); // if m === 2 means paths are trimmed individually so edges need to be found for this specific shape relative to whoel group\n\n if (this.m === 2 && len > 1) {\n edges = this.calculateShapeEdges(s, e, shapeData.totalShapeLength, addedLength, totalModifierLength);\n addedLength += shapeData.totalShapeLength;\n } else {\n edges = [[shapeS, shapeE]];\n }\n\n jLen = edges.length;\n\n for (j = 0; j < jLen; j += 1) {\n shapeS = edges[j][0];\n shapeE = edges[j][1];\n segments.length = 0;\n\n if (shapeE <= 1) {\n segments.push({\n s: shapeData.totalShapeLength * shapeS,\n e: shapeData.totalShapeLength * shapeE\n });\n } else if (shapeS >= 1) {\n segments.push({\n s: shapeData.totalShapeLength * (shapeS - 1),\n e: shapeData.totalShapeLength * (shapeE - 1)\n });\n } else {\n segments.push({\n s: shapeData.totalShapeLength * shapeS,\n e: shapeData.totalShapeLength\n });\n segments.push({\n s: 0,\n e: shapeData.totalShapeLength * (shapeE - 1)\n });\n }\n\n var newShapesData = this.addShapes(shapeData, segments[0]);\n\n if (segments[0].s !== segments[0].e) {\n if (segments.length > 1) {\n var lastShapeInCollection = shapeData.shape.paths.shapes[shapeData.shape.paths._length - 1];\n\n if (lastShapeInCollection.c) {\n var lastShape = newShapesData.pop();\n this.addPaths(newShapesData, localShapeCollection);\n newShapesData = this.addShapes(shapeData, segments[1], lastShape);\n } else {\n this.addPaths(newShapesData, localShapeCollection);\n newShapesData = this.addShapes(shapeData, segments[1]);\n }\n }\n\n this.addPaths(newShapesData, localShapeCollection);\n }\n }\n\n shapeData.shape.paths = localShapeCollection;\n }\n }\n } else if (this._mdf) {\n for (i = 0; i < len; i += 1) {\n // Releasign Trim Cached paths data when no trim applied in case shapes are modified inbetween.\n // Don't remove this even if it's losing cached info.\n this.shapes[i].pathsData.length = 0;\n this.shapes[i].shape._mdf = true;\n }\n }\n };\n\n TrimModifier.prototype.addPaths = function (newPaths, localShapeCollection) {\n var i;\n var len = newPaths.length;\n\n for (i = 0; i < len; i += 1) {\n localShapeCollection.addShape(newPaths[i]);\n }\n };\n\n TrimModifier.prototype.addSegment = function (pt1, pt2, pt3, pt4, shapePath, pos, newShape) {\n shapePath.setXYAt(pt2[0], pt2[1], 'o', pos);\n shapePath.setXYAt(pt3[0], pt3[1], 'i', pos + 1);\n\n if (newShape) {\n shapePath.setXYAt(pt1[0], pt1[1], 'v', pos);\n }\n\n shapePath.setXYAt(pt4[0], pt4[1], 'v', pos + 1);\n };\n\n TrimModifier.prototype.addSegmentFromArray = function (points, shapePath, pos, newShape) {\n shapePath.setXYAt(points[1], points[5], 'o', pos);\n shapePath.setXYAt(points[2], points[6], 'i', pos + 1);\n\n if (newShape) {\n shapePath.setXYAt(points[0], points[4], 'v', pos);\n }\n\n shapePath.setXYAt(points[3], points[7], 'v', pos + 1);\n };\n\n TrimModifier.prototype.addShapes = function (shapeData, shapeSegment, shapePath) {\n var pathsData = shapeData.pathsData;\n var shapePaths = shapeData.shape.paths.shapes;\n var i;\n var len = shapeData.shape.paths._length;\n var j;\n var jLen;\n var addedLength = 0;\n var currentLengthData;\n var segmentCount;\n var lengths;\n var segment;\n var shapes = [];\n var initPos;\n var newShape = true;\n\n if (!shapePath) {\n shapePath = shapePool.newElement();\n segmentCount = 0;\n initPos = 0;\n } else {\n segmentCount = shapePath._length;\n initPos = shapePath._length;\n }\n\n shapes.push(shapePath);\n\n for (i = 0; i < len; i += 1) {\n lengths = pathsData[i].lengths;\n shapePath.c = shapePaths[i].c;\n jLen = shapePaths[i].c ? lengths.length : lengths.length + 1;\n\n for (j = 1; j < jLen; j += 1) {\n currentLengthData = lengths[j - 1];\n\n if (addedLength + currentLengthData.addedLength < shapeSegment.s) {\n addedLength += currentLengthData.addedLength;\n shapePath.c = false;\n } else if (addedLength > shapeSegment.e) {\n shapePath.c = false;\n break;\n } else {\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + currentLengthData.addedLength) {\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[j], shapePaths[i].v[j], shapePath, segmentCount, newShape);\n newShape = false;\n } else {\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[j], shapePaths[i].o[j - 1], shapePaths[i].i[j], (shapeSegment.s - addedLength) / currentLengthData.addedLength, (shapeSegment.e - addedLength) / currentLengthData.addedLength, lengths[j - 1]);\n this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n newShape = false;\n shapePath.c = false;\n }\n\n addedLength += currentLengthData.addedLength;\n segmentCount += 1;\n }\n }\n\n if (shapePaths[i].c && lengths.length) {\n currentLengthData = lengths[j - 1];\n\n if (addedLength <= shapeSegment.e) {\n var segmentLength = lengths[j - 1].addedLength;\n\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + segmentLength) {\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[0], shapePaths[i].v[0], shapePath, segmentCount, newShape);\n newShape = false;\n } else {\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[0], shapePaths[i].o[j - 1], shapePaths[i].i[0], (shapeSegment.s - addedLength) / segmentLength, (shapeSegment.e - addedLength) / segmentLength, lengths[j - 1]);\n this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n newShape = false;\n shapePath.c = false;\n }\n } else {\n shapePath.c = false;\n }\n\n addedLength += currentLengthData.addedLength;\n segmentCount += 1;\n }\n\n if (shapePath._length) {\n shapePath.setXYAt(shapePath.v[initPos][0], shapePath.v[initPos][1], 'i', initPos);\n shapePath.setXYAt(shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1], 'o', shapePath._length - 1);\n }\n\n if (addedLength > shapeSegment.e) {\n break;\n }\n\n if (i < len - 1) {\n shapePath = shapePool.newElement();\n newShape = true;\n shapes.push(shapePath);\n segmentCount = 0;\n }\n }\n\n return shapes;\n };\n\n function PuckerAndBloatModifier() {}\n\n extendPrototype([ShapeModifier], PuckerAndBloatModifier);\n\n PuckerAndBloatModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.amount = PropertyFactory.getProp(elem, data.a, 0, null, this);\n this._isAnimated = !!this.amount.effectsSequence.length;\n };\n\n PuckerAndBloatModifier.prototype.processPath = function (path, amount) {\n var percent = amount / 100;\n var centerPoint = [0, 0];\n var pathLength = path._length;\n var i = 0;\n\n for (i = 0; i < pathLength; i += 1) {\n centerPoint[0] += path.v[i][0];\n centerPoint[1] += path.v[i][1];\n }\n\n centerPoint[0] /= pathLength;\n centerPoint[1] /= pathLength;\n var clonedPath = shapePool.newElement();\n clonedPath.c = path.c;\n var vX;\n var vY;\n var oX;\n var oY;\n var iX;\n var iY;\n\n for (i = 0; i < pathLength; i += 1) {\n vX = path.v[i][0] + (centerPoint[0] - path.v[i][0]) * percent;\n vY = path.v[i][1] + (centerPoint[1] - path.v[i][1]) * percent;\n oX = path.o[i][0] + (centerPoint[0] - path.o[i][0]) * -percent;\n oY = path.o[i][1] + (centerPoint[1] - path.o[i][1]) * -percent;\n iX = path.i[i][0] + (centerPoint[0] - path.i[i][0]) * -percent;\n iY = path.i[i][1] + (centerPoint[1] - path.i[i][1]) * -percent;\n clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, i);\n }\n\n return clonedPath;\n };\n\n PuckerAndBloatModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var amount = this.amount.v;\n\n if (amount !== 0) {\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], amount));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n var TransformPropertyFactory = function () {\n var defaultVector = [0, 0];\n\n function applyToMatrix(mat) {\n var _mdf = this._mdf;\n this.iterateDynamicProperties();\n this._mdf = this._mdf || _mdf;\n\n if (this.a) {\n mat.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.s) {\n mat.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.sk) {\n mat.skewFromAxis(-this.sk.v, this.sa.v);\n }\n\n if (this.r) {\n mat.rotate(-this.r.v);\n } else {\n mat.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.data.p.s) {\n if (this.data.p.z) {\n mat.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n mat.translate(this.px.v, this.py.v, 0);\n }\n } else {\n mat.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n function processKeys(forceRender) {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n if (this._isDirty) {\n this.precalculateMatrix();\n this._isDirty = false;\n }\n\n this.iterateDynamicProperties();\n\n if (this._mdf || forceRender) {\n var frameRate;\n this.v.cloneFromProps(this.pre.props);\n\n if (this.appliedTransformations < 1) {\n this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.appliedTransformations < 2) {\n this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.sk && this.appliedTransformations < 3) {\n this.v.skewFromAxis(-this.sk.v, this.sa.v);\n }\n\n if (this.r && this.appliedTransformations < 4) {\n this.v.rotate(-this.r.v);\n } else if (!this.r && this.appliedTransformations < 4) {\n this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.autoOriented) {\n var v1;\n var v2;\n frameRate = this.elem.globalData.frameRate;\n\n if (this.p && this.p.keyframes && this.p.getValueAtTime) {\n if (this.p._caching.lastFrame + this.p.offsetTime <= this.p.keyframes[0].t) {\n v1 = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / frameRate, 0);\n v2 = this.p.getValueAtTime(this.p.keyframes[0].t / frameRate, 0);\n } else if (this.p._caching.lastFrame + this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t) {\n v1 = this.p.getValueAtTime(this.p.keyframes[this.p.keyframes.length - 1].t / frameRate, 0);\n v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / frameRate, 0);\n } else {\n v1 = this.p.pv;\n v2 = this.p.getValueAtTime((this.p._caching.lastFrame + this.p.offsetTime - 0.01) / frameRate, this.p.offsetTime);\n }\n } else if (this.px && this.px.keyframes && this.py.keyframes && this.px.getValueAtTime && this.py.getValueAtTime) {\n v1 = [];\n v2 = [];\n var px = this.px;\n var py = this.py;\n\n if (px._caching.lastFrame + px.offsetTime <= px.keyframes[0].t) {\n v1[0] = px.getValueAtTime((px.keyframes[0].t + 0.01) / frameRate, 0);\n v1[1] = py.getValueAtTime((py.keyframes[0].t + 0.01) / frameRate, 0);\n v2[0] = px.getValueAtTime(px.keyframes[0].t / frameRate, 0);\n v2[1] = py.getValueAtTime(py.keyframes[0].t / frameRate, 0);\n } else if (px._caching.lastFrame + px.offsetTime >= px.keyframes[px.keyframes.length - 1].t) {\n v1[0] = px.getValueAtTime(px.keyframes[px.keyframes.length - 1].t / frameRate, 0);\n v1[1] = py.getValueAtTime(py.keyframes[py.keyframes.length - 1].t / frameRate, 0);\n v2[0] = px.getValueAtTime((px.keyframes[px.keyframes.length - 1].t - 0.01) / frameRate, 0);\n v2[1] = py.getValueAtTime((py.keyframes[py.keyframes.length - 1].t - 0.01) / frameRate, 0);\n } else {\n v1 = [px.pv, py.pv];\n v2[0] = px.getValueAtTime((px._caching.lastFrame + px.offsetTime - 0.01) / frameRate, px.offsetTime);\n v2[1] = py.getValueAtTime((py._caching.lastFrame + py.offsetTime - 0.01) / frameRate, py.offsetTime);\n }\n } else {\n v2 = defaultVector;\n v1 = v2;\n }\n\n this.v.rotate(-Math.atan2(v1[1] - v2[1], v1[0] - v2[0]));\n }\n\n if (this.data.p && this.data.p.s) {\n if (this.data.p.z) {\n this.v.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n this.v.translate(this.px.v, this.py.v, 0);\n }\n } else {\n this.v.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n this.frameId = this.elem.globalData.frameId;\n }\n\n function precalculateMatrix() {\n if (!this.a.k) {\n this.pre.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n this.appliedTransformations = 1;\n } else {\n return;\n }\n\n if (!this.s.effectsSequence.length) {\n this.pre.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n this.appliedTransformations = 2;\n } else {\n return;\n }\n\n if (this.sk) {\n if (!this.sk.effectsSequence.length && !this.sa.effectsSequence.length) {\n this.pre.skewFromAxis(-this.sk.v, this.sa.v);\n this.appliedTransformations = 3;\n } else {\n return;\n }\n }\n\n if (this.r) {\n if (!this.r.effectsSequence.length) {\n this.pre.rotate(-this.r.v);\n this.appliedTransformations = 4;\n }\n } else if (!this.rz.effectsSequence.length && !this.ry.effectsSequence.length && !this.rx.effectsSequence.length && !this.or.effectsSequence.length) {\n this.pre.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n this.appliedTransformations = 4;\n }\n }\n\n function autoOrient() {//\n // var prevP = this.getValueAtTime();\n }\n\n function addDynamicProperty(prop) {\n this._addDynamicProperty(prop);\n\n this.elem.addDynamicProperty(prop);\n this._isDirty = true;\n }\n\n function TransformProperty(elem, data, container) {\n this.elem = elem;\n this.frameId = -1;\n this.propType = 'transform';\n this.data = data;\n this.v = new Matrix(); // Precalculated matrix with non animated properties\n\n this.pre = new Matrix();\n this.appliedTransformations = 0;\n this.initDynamicPropertyContainer(container || elem);\n\n if (data.p && data.p.s) {\n this.px = PropertyFactory.getProp(elem, data.p.x, 0, 0, this);\n this.py = PropertyFactory.getProp(elem, data.p.y, 0, 0, this);\n\n if (data.p.z) {\n this.pz = PropertyFactory.getProp(elem, data.p.z, 0, 0, this);\n }\n } else {\n this.p = PropertyFactory.getProp(elem, data.p || {\n k: [0, 0, 0]\n }, 1, 0, this);\n }\n\n if (data.rx) {\n this.rx = PropertyFactory.getProp(elem, data.rx, 0, degToRads, this);\n this.ry = PropertyFactory.getProp(elem, data.ry, 0, degToRads, this);\n this.rz = PropertyFactory.getProp(elem, data.rz, 0, degToRads, this);\n\n if (data.or.k[0].ti) {\n var i;\n var len = data.or.k.length;\n\n for (i = 0; i < len; i += 1) {\n data.or.k[i].to = null;\n data.or.k[i].ti = null;\n }\n }\n\n this.or = PropertyFactory.getProp(elem, data.or, 1, degToRads, this); // sh Indicates it needs to be capped between -180 and 180\n\n this.or.sh = true;\n } else {\n this.r = PropertyFactory.getProp(elem, data.r || {\n k: 0\n }, 0, degToRads, this);\n }\n\n if (data.sk) {\n this.sk = PropertyFactory.getProp(elem, data.sk, 0, degToRads, this);\n this.sa = PropertyFactory.getProp(elem, data.sa, 0, degToRads, this);\n }\n\n this.a = PropertyFactory.getProp(elem, data.a || {\n k: [0, 0, 0]\n }, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s || {\n k: [100, 100, 100]\n }, 1, 0.01, this); // Opacity is not part of the transform properties, that's why it won't use this.dynamicProperties. That way transforms won't get updated if opacity changes.\n\n if (data.o) {\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, elem);\n } else {\n this.o = {\n _mdf: false,\n v: 1\n };\n }\n\n this._isDirty = true;\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n }\n\n TransformProperty.prototype = {\n applyToMatrix: applyToMatrix,\n getValue: processKeys,\n precalculateMatrix: precalculateMatrix,\n autoOrient: autoOrient\n };\n extendPrototype([DynamicPropertyContainer], TransformProperty);\n TransformProperty.prototype.addDynamicProperty = addDynamicProperty;\n TransformProperty.prototype._addDynamicProperty = DynamicPropertyContainer.prototype.addDynamicProperty;\n\n function getTransformProperty(elem, data, container) {\n return new TransformProperty(elem, data, container);\n }\n\n return {\n getTransformProperty: getTransformProperty\n };\n }();\n\n function RepeaterModifier() {}\n\n extendPrototype([ShapeModifier], RepeaterModifier);\n\n RepeaterModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.c = PropertyFactory.getProp(elem, data.c, 0, null, this);\n this.o = PropertyFactory.getProp(elem, data.o, 0, null, this);\n this.tr = TransformPropertyFactory.getTransformProperty(elem, data.tr, this);\n this.so = PropertyFactory.getProp(elem, data.tr.so, 0, 0.01, this);\n this.eo = PropertyFactory.getProp(elem, data.tr.eo, 0, 0.01, this);\n this.data = data;\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n\n this._isAnimated = !!this.dynamicProperties.length;\n this.pMatrix = new Matrix();\n this.rMatrix = new Matrix();\n this.sMatrix = new Matrix();\n this.tMatrix = new Matrix();\n this.matrix = new Matrix();\n };\n\n RepeaterModifier.prototype.applyTransforms = function (pMatrix, rMatrix, sMatrix, transform, perc, inv) {\n var dir = inv ? -1 : 1;\n var scaleX = transform.s.v[0] + (1 - transform.s.v[0]) * (1 - perc);\n var scaleY = transform.s.v[1] + (1 - transform.s.v[1]) * (1 - perc);\n pMatrix.translate(transform.p.v[0] * dir * perc, transform.p.v[1] * dir * perc, transform.p.v[2]);\n rMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n rMatrix.rotate(-transform.r.v * dir * perc);\n rMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n sMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n sMatrix.scale(inv ? 1 / scaleX : scaleX, inv ? 1 / scaleY : scaleY);\n sMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n };\n\n RepeaterModifier.prototype.init = function (elem, arr, pos, elemsData) {\n this.elem = elem;\n this.arr = arr;\n this.pos = pos;\n this.elemsData = elemsData;\n this._currentCopies = 0;\n this._elements = [];\n this._groups = [];\n this.frameId = -1;\n this.initDynamicPropertyContainer(elem);\n this.initModifierProperties(elem, arr[pos]);\n\n while (pos > 0) {\n pos -= 1; // this._elements.unshift(arr.splice(pos,1)[0]);\n\n this._elements.unshift(arr[pos]);\n }\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.getValue(true);\n }\n };\n\n RepeaterModifier.prototype.resetElements = function (elements) {\n var i;\n var len = elements.length;\n\n for (i = 0; i < len; i += 1) {\n elements[i]._processed = false;\n\n if (elements[i].ty === 'gr') {\n this.resetElements(elements[i].it);\n }\n }\n };\n\n RepeaterModifier.prototype.cloneElements = function (elements) {\n var newElements = JSON.parse(JSON.stringify(elements));\n this.resetElements(newElements);\n return newElements;\n };\n\n RepeaterModifier.prototype.changeGroupRender = function (elements, renderFlag) {\n var i;\n var len = elements.length;\n\n for (i = 0; i < len; i += 1) {\n elements[i]._render = renderFlag;\n\n if (elements[i].ty === 'gr') {\n this.changeGroupRender(elements[i].it, renderFlag);\n }\n }\n };\n\n RepeaterModifier.prototype.processShapes = function (_isFirstFrame) {\n var items;\n var itemsTransform;\n var i;\n var dir;\n var cont;\n var hasReloaded = false;\n\n if (this._mdf || _isFirstFrame) {\n var copies = Math.ceil(this.c.v);\n\n if (this._groups.length < copies) {\n while (this._groups.length < copies) {\n var group = {\n it: this.cloneElements(this._elements),\n ty: 'gr'\n };\n group.it.push({\n a: {\n a: 0,\n ix: 1,\n k: [0, 0]\n },\n nm: 'Transform',\n o: {\n a: 0,\n ix: 7,\n k: 100\n },\n p: {\n a: 0,\n ix: 2,\n k: [0, 0]\n },\n r: {\n a: 1,\n ix: 6,\n k: [{\n s: 0,\n e: 0,\n t: 0\n }, {\n s: 0,\n e: 0,\n t: 1\n }]\n },\n s: {\n a: 0,\n ix: 3,\n k: [100, 100]\n },\n sa: {\n a: 0,\n ix: 5,\n k: 0\n },\n sk: {\n a: 0,\n ix: 4,\n k: 0\n },\n ty: 'tr'\n });\n this.arr.splice(0, 0, group);\n\n this._groups.splice(0, 0, group);\n\n this._currentCopies += 1;\n }\n\n this.elem.reloadShapes();\n hasReloaded = true;\n }\n\n cont = 0;\n var renderFlag;\n\n for (i = 0; i <= this._groups.length - 1; i += 1) {\n renderFlag = cont < copies;\n this._groups[i]._render = renderFlag;\n this.changeGroupRender(this._groups[i].it, renderFlag);\n\n if (!renderFlag) {\n var elems = this.elemsData[i].it;\n var transformData = elems[elems.length - 1];\n\n if (transformData.transform.op.v !== 0) {\n transformData.transform.op._mdf = true;\n transformData.transform.op.v = 0;\n } else {\n transformData.transform.op._mdf = false;\n }\n }\n\n cont += 1;\n }\n\n this._currentCopies = copies; /// /\n\n var offset = this.o.v;\n var offsetModulo = offset % 1;\n var roundOffset = offset > 0 ? Math.floor(offset) : Math.ceil(offset);\n var pProps = this.pMatrix.props;\n var rProps = this.rMatrix.props;\n var sProps = this.sMatrix.props;\n this.pMatrix.reset();\n this.rMatrix.reset();\n this.sMatrix.reset();\n this.tMatrix.reset();\n this.matrix.reset();\n var iteration = 0;\n\n if (offset > 0) {\n while (iteration < roundOffset) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n iteration += 1;\n }\n\n if (offsetModulo) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, offsetModulo, false);\n iteration += offsetModulo;\n }\n } else if (offset < 0) {\n while (iteration > roundOffset) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, true);\n iteration -= 1;\n }\n\n if (offsetModulo) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, -offsetModulo, true);\n iteration -= offsetModulo;\n }\n }\n\n i = this.data.m === 1 ? 0 : this._currentCopies - 1;\n dir = this.data.m === 1 ? 1 : -1;\n cont = this._currentCopies;\n var j;\n var jLen;\n\n while (cont) {\n items = this.elemsData[i].it;\n itemsTransform = items[items.length - 1].transform.mProps.v.props;\n jLen = itemsTransform.length;\n items[items.length - 1].transform.mProps._mdf = true;\n items[items.length - 1].transform.op._mdf = true;\n items[items.length - 1].transform.op.v = this._currentCopies === 1 ? this.so.v : this.so.v + (this.eo.v - this.so.v) * (i / (this._currentCopies - 1));\n\n if (iteration !== 0) {\n if (i !== 0 && dir === 1 || i !== this._currentCopies - 1 && dir === -1) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n }\n\n this.matrix.transform(rProps[0], rProps[1], rProps[2], rProps[3], rProps[4], rProps[5], rProps[6], rProps[7], rProps[8], rProps[9], rProps[10], rProps[11], rProps[12], rProps[13], rProps[14], rProps[15]);\n this.matrix.transform(sProps[0], sProps[1], sProps[2], sProps[3], sProps[4], sProps[5], sProps[6], sProps[7], sProps[8], sProps[9], sProps[10], sProps[11], sProps[12], sProps[13], sProps[14], sProps[15]);\n this.matrix.transform(pProps[0], pProps[1], pProps[2], pProps[3], pProps[4], pProps[5], pProps[6], pProps[7], pProps[8], pProps[9], pProps[10], pProps[11], pProps[12], pProps[13], pProps[14], pProps[15]);\n\n for (j = 0; j < jLen; j += 1) {\n itemsTransform[j] = this.matrix.props[j];\n }\n\n this.matrix.reset();\n } else {\n this.matrix.reset();\n\n for (j = 0; j < jLen; j += 1) {\n itemsTransform[j] = this.matrix.props[j];\n }\n }\n\n iteration += 1;\n cont -= 1;\n i += dir;\n }\n } else {\n cont = this._currentCopies;\n i = 0;\n dir = 1;\n\n while (cont) {\n items = this.elemsData[i].it;\n itemsTransform = items[items.length - 1].transform.mProps.v.props;\n items[items.length - 1].transform.mProps._mdf = false;\n items[items.length - 1].transform.op._mdf = false;\n cont -= 1;\n i += dir;\n }\n }\n\n return hasReloaded;\n };\n\n RepeaterModifier.prototype.addShape = function () {};\n\n function RoundCornersModifier() {}\n\n extendPrototype([ShapeModifier], RoundCornersModifier);\n\n RoundCornersModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.rd = PropertyFactory.getProp(elem, data.r, 0, null, this);\n this._isAnimated = !!this.rd.effectsSequence.length;\n };\n\n RoundCornersModifier.prototype.processPath = function (path, round) {\n var clonedPath = shapePool.newElement();\n clonedPath.c = path.c;\n var i;\n var len = path._length;\n var currentV;\n var currentI;\n var currentO;\n var closerV;\n var distance;\n var newPosPerc;\n var index = 0;\n var vX;\n var vY;\n var oX;\n var oY;\n var iX;\n var iY;\n\n for (i = 0; i < len; i += 1) {\n currentV = path.v[i];\n currentO = path.o[i];\n currentI = path.i[i];\n\n if (currentV[0] === currentO[0] && currentV[1] === currentO[1] && currentV[0] === currentI[0] && currentV[1] === currentI[1]) {\n if ((i === 0 || i === len - 1) && !path.c) {\n clonedPath.setTripleAt(currentV[0], currentV[1], currentO[0], currentO[1], currentI[0], currentI[1], index);\n /* clonedPath.v[index] = currentV;\r\n clonedPath.o[index] = currentO;\r\n clonedPath.i[index] = currentI; */\n\n index += 1;\n } else {\n if (i === 0) {\n closerV = path.v[len - 1];\n } else {\n closerV = path.v[i - 1];\n }\n\n distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n iX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n vX = iX;\n iY = currentV[1] - (currentV[1] - closerV[1]) * newPosPerc;\n vY = iY;\n oX = vX - (vX - currentV[0]) * roundCorner;\n oY = vY - (vY - currentV[1]) * roundCorner;\n clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n index += 1;\n\n if (i === len - 1) {\n closerV = path.v[0];\n } else {\n closerV = path.v[i + 1];\n }\n\n distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n oX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n vX = oX;\n oY = currentV[1] + (closerV[1] - currentV[1]) * newPosPerc;\n vY = oY;\n iX = vX - (vX - currentV[0]) * roundCorner;\n iY = vY - (vY - currentV[1]) * roundCorner;\n clonedPath.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n index += 1;\n }\n } else {\n clonedPath.setTripleAt(path.v[i][0], path.v[i][1], path.o[i][0], path.o[i][1], path.i[i][0], path.i[i][1], index);\n index += 1;\n }\n }\n\n return clonedPath;\n };\n\n RoundCornersModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i;\n var len = this.shapes.length;\n var j;\n var jLen;\n var rd = this.rd.v;\n\n if (rd !== 0) {\n var shapeData;\n var localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], rd));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n function getFontProperties(fontData) {\n var styles = fontData.fStyle ? fontData.fStyle.split(' ') : [];\n var fWeight = 'normal';\n var fStyle = 'normal';\n var len = styles.length;\n var styleName;\n\n for (var i = 0; i < len; i += 1) {\n styleName = styles[i].toLowerCase();\n\n switch (styleName) {\n case 'italic':\n fStyle = 'italic';\n break;\n\n case 'bold':\n fWeight = '700';\n break;\n\n case 'black':\n fWeight = '900';\n break;\n\n case 'medium':\n fWeight = '500';\n break;\n\n case 'regular':\n case 'normal':\n fWeight = '400';\n break;\n\n case 'light':\n case 'thin':\n fWeight = '200';\n break;\n\n default:\n break;\n }\n }\n\n return {\n style: fStyle,\n weight: fontData.fWeight || fWeight\n };\n }\n\n var FontManager = function () {\n var maxWaitingTime = 5000;\n var emptyChar = {\n w: 0,\n size: 0,\n shapes: [],\n data: {\n shapes: []\n }\n };\n var combinedCharacters = []; // Hindi characters\n\n combinedCharacters = combinedCharacters.concat([2304, 2305, 2306, 2307, 2362, 2363, 2364, 2364, 2366, 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379, 2380, 2381, 2382, 2383, 2387, 2388, 2389, 2390, 2391, 2402, 2403]);\n var surrogateModifiers = ['d83cdffb', 'd83cdffc', 'd83cdffd', 'd83cdffe', 'd83cdfff'];\n var zeroWidthJoiner = [65039, 8205];\n\n function trimFontOptions(font) {\n var familyArray = font.split(',');\n var i;\n var len = familyArray.length;\n var enabledFamilies = [];\n\n for (i = 0; i < len; i += 1) {\n if (familyArray[i] !== 'sans-serif' && familyArray[i] !== 'monospace') {\n enabledFamilies.push(familyArray[i]);\n }\n }\n\n return enabledFamilies.join(',');\n }\n\n function setUpNode(font, family) {\n var parentNode = createTag('span'); // Node is invisible to screen readers.\n\n parentNode.setAttribute('aria-hidden', true);\n parentNode.style.fontFamily = family;\n var node = createTag('span'); // Characters that vary significantly among different fonts\n\n node.innerText = 'giItT1WQy@!-/#'; // Visible - so we can measure it - but not on the screen\n\n parentNode.style.position = 'absolute';\n parentNode.style.left = '-10000px';\n parentNode.style.top = '-10000px'; // Large font size makes even subtle changes obvious\n\n parentNode.style.fontSize = '300px'; // Reset any font properties\n\n parentNode.style.fontVariant = 'normal';\n parentNode.style.fontStyle = 'normal';\n parentNode.style.fontWeight = 'normal';\n parentNode.style.letterSpacing = '0';\n parentNode.appendChild(node);\n document.body.appendChild(parentNode); // Remember width with no applied web font\n\n var width = node.offsetWidth;\n node.style.fontFamily = trimFontOptions(font) + ', ' + family;\n return {\n node: node,\n w: width,\n parent: parentNode\n };\n }\n\n function checkLoadedFonts() {\n var i;\n var len = this.fonts.length;\n var node;\n var w;\n var loadedCount = len;\n\n for (i = 0; i < len; i += 1) {\n if (this.fonts[i].loaded) {\n loadedCount -= 1;\n } else if (this.fonts[i].fOrigin === 'n' || this.fonts[i].origin === 0) {\n this.fonts[i].loaded = true;\n } else {\n node = this.fonts[i].monoCase.node;\n w = this.fonts[i].monoCase.w;\n\n if (node.offsetWidth !== w) {\n loadedCount -= 1;\n this.fonts[i].loaded = true;\n } else {\n node = this.fonts[i].sansCase.node;\n w = this.fonts[i].sansCase.w;\n\n if (node.offsetWidth !== w) {\n loadedCount -= 1;\n this.fonts[i].loaded = true;\n }\n }\n\n if (this.fonts[i].loaded) {\n this.fonts[i].sansCase.parent.parentNode.removeChild(this.fonts[i].sansCase.parent);\n this.fonts[i].monoCase.parent.parentNode.removeChild(this.fonts[i].monoCase.parent);\n }\n }\n }\n\n if (loadedCount !== 0 && Date.now() - this.initTime < maxWaitingTime) {\n setTimeout(this.checkLoadedFontsBinded, 20);\n } else {\n setTimeout(this.setIsLoadedBinded, 10);\n }\n }\n\n function createHelper(def, fontData) {\n var tHelper = createNS('text');\n tHelper.style.fontSize = '100px'; // tHelper.style.fontFamily = fontData.fFamily;\n\n var fontProps = getFontProperties(fontData);\n tHelper.setAttribute('font-family', fontData.fFamily);\n tHelper.setAttribute('font-style', fontProps.style);\n tHelper.setAttribute('font-weight', fontProps.weight);\n tHelper.textContent = '1';\n\n if (fontData.fClass) {\n tHelper.style.fontFamily = 'inherit';\n tHelper.setAttribute('class', fontData.fClass);\n } else {\n tHelper.style.fontFamily = fontData.fFamily;\n }\n\n def.appendChild(tHelper);\n var tCanvasHelper = createTag('canvas').getContext('2d');\n tCanvasHelper.font = fontData.fWeight + ' ' + fontData.fStyle + ' 100px ' + fontData.fFamily; // tCanvasHelper.font = ' 100px '+ fontData.fFamily;\n\n return tHelper;\n }\n\n function addFonts(fontData, defs) {\n if (!fontData) {\n this.isLoaded = true;\n return;\n }\n\n if (this.chars) {\n this.isLoaded = true;\n this.fonts = fontData.list;\n return;\n }\n\n var fontArr = fontData.list;\n var i;\n var len = fontArr.length;\n var _pendingFonts = len;\n\n for (i = 0; i < len; i += 1) {\n var shouldLoadFont = true;\n var loadedSelector;\n var j;\n fontArr[i].loaded = false;\n fontArr[i].monoCase = setUpNode(fontArr[i].fFamily, 'monospace');\n fontArr[i].sansCase = setUpNode(fontArr[i].fFamily, 'sans-serif');\n\n if (!fontArr[i].fPath) {\n fontArr[i].loaded = true;\n _pendingFonts -= 1;\n } else if (fontArr[i].fOrigin === 'p' || fontArr[i].origin === 3) {\n loadedSelector = document.querySelectorAll('style[f-forigin=\"p\"][f-family=\"' + fontArr[i].fFamily + '\"], style[f-origin=\"3\"][f-family=\"' + fontArr[i].fFamily + '\"]');\n\n if (loadedSelector.length > 0) {\n shouldLoadFont = false;\n }\n\n if (shouldLoadFont) {\n var s = createTag('style');\n s.setAttribute('f-forigin', fontArr[i].fOrigin);\n s.setAttribute('f-origin', fontArr[i].origin);\n s.setAttribute('f-family', fontArr[i].fFamily);\n s.type = 'text/css';\n s.innerText = '@font-face {font-family: ' + fontArr[i].fFamily + \"; font-style: normal; src: url('\" + fontArr[i].fPath + \"');}\";\n defs.appendChild(s);\n }\n } else if (fontArr[i].fOrigin === 'g' || fontArr[i].origin === 1) {\n loadedSelector = document.querySelectorAll('link[f-forigin=\"g\"], link[f-origin=\"1\"]');\n\n for (j = 0; j < loadedSelector.length; j += 1) {\n if (loadedSelector[j].href.indexOf(fontArr[i].fPath) !== -1) {\n // Font is already loaded\n shouldLoadFont = false;\n }\n }\n\n if (shouldLoadFont) {\n var l = createTag('link');\n l.setAttribute('f-forigin', fontArr[i].fOrigin);\n l.setAttribute('f-origin', fontArr[i].origin);\n l.type = 'text/css';\n l.rel = 'stylesheet';\n l.href = fontArr[i].fPath;\n document.body.appendChild(l);\n }\n } else if (fontArr[i].fOrigin === 't' || fontArr[i].origin === 2) {\n loadedSelector = document.querySelectorAll('script[f-forigin=\"t\"], script[f-origin=\"2\"]');\n\n for (j = 0; j < loadedSelector.length; j += 1) {\n if (fontArr[i].fPath === loadedSelector[j].src) {\n // Font is already loaded\n shouldLoadFont = false;\n }\n }\n\n if (shouldLoadFont) {\n var sc = createTag('link');\n sc.setAttribute('f-forigin', fontArr[i].fOrigin);\n sc.setAttribute('f-origin', fontArr[i].origin);\n sc.setAttribute('rel', 'stylesheet');\n sc.setAttribute('href', fontArr[i].fPath);\n defs.appendChild(sc);\n }\n }\n\n fontArr[i].helper = createHelper(defs, fontArr[i]);\n fontArr[i].cache = {};\n this.fonts.push(fontArr[i]);\n }\n\n if (_pendingFonts === 0) {\n this.isLoaded = true;\n } else {\n // On some cases even if the font is loaded, it won't load correctly when measuring text on canvas.\n // Adding this timeout seems to fix it\n setTimeout(this.checkLoadedFonts.bind(this), 100);\n }\n }\n\n function addChars(chars) {\n if (!chars) {\n return;\n }\n\n if (!this.chars) {\n this.chars = [];\n }\n\n var i;\n var len = chars.length;\n var j;\n var jLen = this.chars.length;\n var found;\n\n for (i = 0; i < len; i += 1) {\n j = 0;\n found = false;\n\n while (j < jLen) {\n if (this.chars[j].style === chars[i].style && this.chars[j].fFamily === chars[i].fFamily && this.chars[j].ch === chars[i].ch) {\n found = true;\n }\n\n j += 1;\n }\n\n if (!found) {\n this.chars.push(chars[i]);\n jLen += 1;\n }\n }\n }\n\n function getCharData(_char, style, font) {\n var i = 0;\n var len = this.chars.length;\n\n while (i < len) {\n if (this.chars[i].ch === _char && this.chars[i].style === style && this.chars[i].fFamily === font) {\n return this.chars[i];\n }\n\n i += 1;\n }\n\n if ((typeof _char === 'string' && _char.charCodeAt(0) !== 13 || !_char) && console && console.warn // eslint-disable-line no-console\n && !this._warned) {\n this._warned = true;\n console.warn('Missing character from exported characters list: ', _char, style, font); // eslint-disable-line no-console\n }\n\n return emptyChar;\n }\n\n function measureText(_char2, fontName, size) {\n var fontData = this.getFontByName(fontName);\n\n var index = _char2.charCodeAt(0);\n\n if (!fontData.cache[index + 1]) {\n var tHelper = fontData.helper; // Canvas version\n // fontData.cache[index] = tHelper.measureText(char).width / 100;\n // SVG version\n // console.log(tHelper.getBBox().width)\n\n if (_char2 === ' ') {\n tHelper.textContent = '|' + _char2 + '|';\n var doubleSize = tHelper.getComputedTextLength();\n tHelper.textContent = '||';\n var singleSize = tHelper.getComputedTextLength();\n fontData.cache[index + 1] = (doubleSize - singleSize) / 100;\n } else {\n tHelper.textContent = _char2;\n fontData.cache[index + 1] = tHelper.getComputedTextLength() / 100;\n }\n }\n\n return fontData.cache[index + 1] * size;\n }\n\n function getFontByName(name) {\n var i = 0;\n var len = this.fonts.length;\n\n while (i < len) {\n if (this.fonts[i].fName === name) {\n return this.fonts[i];\n }\n\n i += 1;\n }\n\n return this.fonts[0];\n }\n\n function isModifier(firstCharCode, secondCharCode) {\n var sum = firstCharCode.toString(16) + secondCharCode.toString(16);\n return surrogateModifiers.indexOf(sum) !== -1;\n }\n\n function isZeroWidthJoiner(firstCharCode, secondCharCode) {\n if (!secondCharCode) {\n return firstCharCode === zeroWidthJoiner[1];\n }\n\n return firstCharCode === zeroWidthJoiner[0] && secondCharCode === zeroWidthJoiner[1];\n }\n\n function isCombinedCharacter(_char3) {\n return combinedCharacters.indexOf(_char3) !== -1;\n }\n\n function setIsLoaded() {\n this.isLoaded = true;\n }\n\n var Font = function Font() {\n this.fonts = [];\n this.chars = null;\n this.typekitLoaded = 0;\n this.isLoaded = false;\n this._warned = false;\n this.initTime = Date.now();\n this.setIsLoadedBinded = this.setIsLoaded.bind(this);\n this.checkLoadedFontsBinded = this.checkLoadedFonts.bind(this);\n };\n\n Font.isModifier = isModifier;\n Font.isZeroWidthJoiner = isZeroWidthJoiner;\n Font.isCombinedCharacter = isCombinedCharacter;\n var fontPrototype = {\n addChars: addChars,\n addFonts: addFonts,\n getCharData: getCharData,\n getFontByName: getFontByName,\n measureText: measureText,\n checkLoadedFonts: checkLoadedFonts,\n setIsLoaded: setIsLoaded\n };\n Font.prototype = fontPrototype;\n return Font;\n }();\n\n function RenderableElement() {}\n\n RenderableElement.prototype = {\n initRenderable: function initRenderable() {\n // layer's visibility related to inpoint and outpoint. Rename isVisible to isInRange\n this.isInRange = false; // layer's display state\n\n this.hidden = false; // If layer's transparency equals 0, it can be hidden\n\n this.isTransparent = false; // list of animated components\n\n this.renderableComponents = [];\n },\n addRenderableComponent: function addRenderableComponent(component) {\n if (this.renderableComponents.indexOf(component) === -1) {\n this.renderableComponents.push(component);\n }\n },\n removeRenderableComponent: function removeRenderableComponent(component) {\n if (this.renderableComponents.indexOf(component) !== -1) {\n this.renderableComponents.splice(this.renderableComponents.indexOf(component), 1);\n }\n },\n prepareRenderableFrame: function prepareRenderableFrame(num) {\n this.checkLayerLimits(num);\n },\n checkTransparency: function checkTransparency() {\n if (this.finalTransform.mProp.o.v <= 0) {\n if (!this.isTransparent && this.globalData.renderConfig.hideOnTransparent) {\n this.isTransparent = true;\n this.hide();\n }\n } else if (this.isTransparent) {\n this.isTransparent = false;\n this.show();\n }\n },\n\n /**\r\n * @function\r\n * Initializes frame related properties.\r\n *\r\n * @param {number} num\r\n * current frame number in Layer's time\r\n *\r\n */\n checkLayerLimits: function checkLayerLimits(num) {\n if (this.data.ip - this.data.st <= num && this.data.op - this.data.st > num) {\n if (this.isInRange !== true) {\n this.globalData._mdf = true;\n this._mdf = true;\n this.isInRange = true;\n this.show();\n }\n } else if (this.isInRange !== false) {\n this.globalData._mdf = true;\n this.isInRange = false;\n this.hide();\n }\n },\n renderRenderable: function renderRenderable() {\n var i;\n var len = this.renderableComponents.length;\n\n for (i = 0; i < len; i += 1) {\n this.renderableComponents[i].renderFrame(this._isFirstFrame);\n }\n /* this.maskManager.renderFrame(this.finalTransform.mat);\r\n this.renderableEffectsManager.renderFrame(this._isFirstFrame); */\n\n },\n sourceRectAtTime: function sourceRectAtTime() {\n return {\n top: 0,\n left: 0,\n width: 100,\n height: 100\n };\n },\n getLayerSize: function getLayerSize() {\n if (this.data.ty === 5) {\n return {\n w: this.data.textData.width,\n h: this.data.textData.height\n };\n }\n\n return {\n w: this.data.width,\n h: this.data.height\n };\n }\n };\n\n var MaskManagerInterface = function () {\n function MaskInterface(mask, data) {\n this._mask = mask;\n this._data = data;\n }\n\n Object.defineProperty(MaskInterface.prototype, 'maskPath', {\n get: function get() {\n if (this._mask.prop.k) {\n this._mask.prop.getValue();\n }\n\n return this._mask.prop;\n }\n });\n Object.defineProperty(MaskInterface.prototype, 'maskOpacity', {\n get: function get() {\n if (this._mask.op.k) {\n this._mask.op.getValue();\n }\n\n return this._mask.op.v * 100;\n }\n });\n\n var MaskManager = function MaskManager(maskManager) {\n var _masksInterfaces = createSizedArray(maskManager.viewData.length);\n\n var i;\n var len = maskManager.viewData.length;\n\n for (i = 0; i < len; i += 1) {\n _masksInterfaces[i] = new MaskInterface(maskManager.viewData[i], maskManager.masksProperties[i]);\n }\n\n var maskFunction = function maskFunction(name) {\n i = 0;\n\n while (i < len) {\n if (maskManager.masksProperties[i].nm === name) {\n return _masksInterfaces[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n return maskFunction;\n };\n\n return MaskManager;\n }();\n\n var ExpressionPropertyInterface = function () {\n var defaultUnidimensionalValue = {\n pv: 0,\n v: 0,\n mult: 1\n };\n var defaultMultidimensionalValue = {\n pv: [0, 0, 0],\n v: [0, 0, 0],\n mult: 1\n };\n\n function completeProperty(expressionValue, property, type) {\n Object.defineProperty(expressionValue, 'velocity', {\n get: function get() {\n return property.getVelocityAtTime(property.comp.currentFrame);\n }\n });\n expressionValue.numKeys = property.keyframes ? property.keyframes.length : 0;\n\n expressionValue.key = function (pos) {\n if (!expressionValue.numKeys) {\n return 0;\n }\n\n var value = '';\n\n if ('s' in property.keyframes[pos - 1]) {\n value = property.keyframes[pos - 1].s;\n } else if ('e' in property.keyframes[pos - 2]) {\n value = property.keyframes[pos - 2].e;\n } else {\n value = property.keyframes[pos - 2].s;\n }\n\n var valueProp = type === 'unidimensional' ? new Number(value) : Object.assign({}, value); // eslint-disable-line no-new-wrappers\n\n valueProp.time = property.keyframes[pos - 1].t / property.elem.comp.globalData.frameRate;\n valueProp.value = type === 'unidimensional' ? value[0] : value;\n return valueProp;\n };\n\n expressionValue.valueAtTime = property.getValueAtTime;\n expressionValue.speedAtTime = property.getSpeedAtTime;\n expressionValue.velocityAtTime = property.getVelocityAtTime;\n expressionValue.propertyGroup = property.propertyGroup;\n }\n\n function UnidimensionalPropertyInterface(property) {\n if (!property || !('pv' in property)) {\n property = defaultUnidimensionalValue;\n }\n\n var mult = 1 / property.mult;\n var val = property.pv * mult;\n var expressionValue = new Number(val); // eslint-disable-line no-new-wrappers\n\n expressionValue.value = val;\n completeProperty(expressionValue, property, 'unidimensional');\n return function () {\n if (property.k) {\n property.getValue();\n }\n\n val = property.v * mult;\n\n if (expressionValue.value !== val) {\n expressionValue = new Number(val); // eslint-disable-line no-new-wrappers\n\n expressionValue.value = val;\n completeProperty(expressionValue, property, 'unidimensional');\n }\n\n return expressionValue;\n };\n }\n\n function MultidimensionalPropertyInterface(property) {\n if (!property || !('pv' in property)) {\n property = defaultMultidimensionalValue;\n }\n\n var mult = 1 / property.mult;\n var len = property.data && property.data.l || property.pv.length;\n var expressionValue = createTypedArray('float32', len);\n var arrValue = createTypedArray('float32', len);\n expressionValue.value = arrValue;\n completeProperty(expressionValue, property, 'multidimensional');\n return function () {\n if (property.k) {\n property.getValue();\n }\n\n for (var i = 0; i < len; i += 1) {\n arrValue[i] = property.v[i] * mult;\n expressionValue[i] = arrValue[i];\n }\n\n return expressionValue;\n };\n } // TODO: try to avoid using this getter\n\n\n function defaultGetter() {\n return defaultUnidimensionalValue;\n }\n\n return function (property) {\n if (!property) {\n return defaultGetter;\n }\n\n if (property.propType === 'unidimensional') {\n return UnidimensionalPropertyInterface(property);\n }\n\n return MultidimensionalPropertyInterface(property);\n };\n }();\n\n var TransformExpressionInterface = function () {\n return function (transform) {\n function _thisFunction(name) {\n switch (name) {\n case 'scale':\n case 'Scale':\n case 'ADBE Scale':\n case 6:\n return _thisFunction.scale;\n\n case 'rotation':\n case 'Rotation':\n case 'ADBE Rotation':\n case 'ADBE Rotate Z':\n case 10:\n return _thisFunction.rotation;\n\n case 'ADBE Rotate X':\n return _thisFunction.xRotation;\n\n case 'ADBE Rotate Y':\n return _thisFunction.yRotation;\n\n case 'position':\n case 'Position':\n case 'ADBE Position':\n case 2:\n return _thisFunction.position;\n\n case 'ADBE Position_0':\n return _thisFunction.xPosition;\n\n case 'ADBE Position_1':\n return _thisFunction.yPosition;\n\n case 'ADBE Position_2':\n return _thisFunction.zPosition;\n\n case 'anchorPoint':\n case 'AnchorPoint':\n case 'Anchor Point':\n case 'ADBE AnchorPoint':\n case 1:\n return _thisFunction.anchorPoint;\n\n case 'opacity':\n case 'Opacity':\n case 11:\n return _thisFunction.opacity;\n\n default:\n return null;\n }\n }\n\n Object.defineProperty(_thisFunction, 'rotation', {\n get: ExpressionPropertyInterface(transform.r || transform.rz)\n });\n Object.defineProperty(_thisFunction, 'zRotation', {\n get: ExpressionPropertyInterface(transform.rz || transform.r)\n });\n Object.defineProperty(_thisFunction, 'xRotation', {\n get: ExpressionPropertyInterface(transform.rx)\n });\n Object.defineProperty(_thisFunction, 'yRotation', {\n get: ExpressionPropertyInterface(transform.ry)\n });\n Object.defineProperty(_thisFunction, 'scale', {\n get: ExpressionPropertyInterface(transform.s)\n });\n\n var _px;\n\n var _py;\n\n var _pz;\n\n var _transformFactory;\n\n if (transform.p) {\n _transformFactory = ExpressionPropertyInterface(transform.p);\n } else {\n _px = ExpressionPropertyInterface(transform.px);\n _py = ExpressionPropertyInterface(transform.py);\n\n if (transform.pz) {\n _pz = ExpressionPropertyInterface(transform.pz);\n }\n }\n\n Object.defineProperty(_thisFunction, 'position', {\n get: function get() {\n if (transform.p) {\n return _transformFactory();\n }\n\n return [_px(), _py(), _pz ? _pz() : 0];\n }\n });\n Object.defineProperty(_thisFunction, 'xPosition', {\n get: ExpressionPropertyInterface(transform.px)\n });\n Object.defineProperty(_thisFunction, 'yPosition', {\n get: ExpressionPropertyInterface(transform.py)\n });\n Object.defineProperty(_thisFunction, 'zPosition', {\n get: ExpressionPropertyInterface(transform.pz)\n });\n Object.defineProperty(_thisFunction, 'anchorPoint', {\n get: ExpressionPropertyInterface(transform.a)\n });\n Object.defineProperty(_thisFunction, 'opacity', {\n get: ExpressionPropertyInterface(transform.o)\n });\n Object.defineProperty(_thisFunction, 'skew', {\n get: ExpressionPropertyInterface(transform.sk)\n });\n Object.defineProperty(_thisFunction, 'skewAxis', {\n get: ExpressionPropertyInterface(transform.sa)\n });\n Object.defineProperty(_thisFunction, 'orientation', {\n get: ExpressionPropertyInterface(transform.or)\n });\n return _thisFunction;\n };\n }();\n\n var LayerExpressionInterface = function () {\n function getMatrix(time) {\n var toWorldMat = new Matrix();\n\n if (time !== undefined) {\n var propMatrix = this._elem.finalTransform.mProp.getValueAtTime(time);\n\n propMatrix.clone(toWorldMat);\n } else {\n var transformMat = this._elem.finalTransform.mProp;\n transformMat.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat;\n }\n\n function toWorldVec(arr, time) {\n var toWorldMat = this.getMatrix(time);\n toWorldMat.props[12] = 0;\n toWorldMat.props[13] = 0;\n toWorldMat.props[14] = 0;\n return this.applyPoint(toWorldMat, arr);\n }\n\n function toWorld(arr, time) {\n var toWorldMat = this.getMatrix(time);\n return this.applyPoint(toWorldMat, arr);\n }\n\n function fromWorldVec(arr, time) {\n var toWorldMat = this.getMatrix(time);\n toWorldMat.props[12] = 0;\n toWorldMat.props[13] = 0;\n toWorldMat.props[14] = 0;\n return this.invertPoint(toWorldMat, arr);\n }\n\n function fromWorld(arr, time) {\n var toWorldMat = this.getMatrix(time);\n return this.invertPoint(toWorldMat, arr);\n }\n\n function applyPoint(matrix, arr) {\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i;\n var len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix);\n }\n }\n\n return matrix.applyToPointArray(arr[0], arr[1], arr[2] || 0);\n }\n\n function invertPoint(matrix, arr) {\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i;\n var len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(matrix);\n }\n }\n\n return matrix.inversePoint(arr);\n }\n\n function fromComp(arr) {\n var toWorldMat = new Matrix();\n toWorldMat.reset();\n\n this._elem.finalTransform.mProp.applyToMatrix(toWorldMat);\n\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i;\n var len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n function sampleImage() {\n return [1, 1, 1, 1];\n }\n\n return function (elem) {\n var transformInterface;\n\n function _registerMaskInterface(maskManager) {\n _thisLayerFunction.mask = new MaskManagerInterface(maskManager, elem);\n }\n\n function _registerEffectsInterface(effects) {\n _thisLayerFunction.effect = effects;\n }\n\n function _thisLayerFunction(name) {\n switch (name) {\n case 'ADBE Root Vectors Group':\n case 'Contents':\n case 2:\n return _thisLayerFunction.shapeInterface;\n\n case 1:\n case 6:\n case 'Transform':\n case 'transform':\n case 'ADBE Transform Group':\n return transformInterface;\n\n case 4:\n case 'ADBE Effect Parade':\n case 'effects':\n case 'Effects':\n return _thisLayerFunction.effect;\n\n case 'ADBE Text Properties':\n return _thisLayerFunction.textInterface;\n\n default:\n return null;\n }\n }\n\n _thisLayerFunction.getMatrix = getMatrix;\n _thisLayerFunction.invertPoint = invertPoint;\n _thisLayerFunction.applyPoint = applyPoint;\n _thisLayerFunction.toWorld = toWorld;\n _thisLayerFunction.toWorldVec = toWorldVec;\n _thisLayerFunction.fromWorld = fromWorld;\n _thisLayerFunction.fromWorldVec = fromWorldVec;\n _thisLayerFunction.toComp = toWorld;\n _thisLayerFunction.fromComp = fromComp;\n _thisLayerFunction.sampleImage = sampleImage;\n _thisLayerFunction.sourceRectAtTime = elem.sourceRectAtTime.bind(elem);\n _thisLayerFunction._elem = elem;\n transformInterface = TransformExpressionInterface(elem.finalTransform.mProp);\n var anchorPointDescriptor = getDescriptor(transformInterface, 'anchorPoint');\n Object.defineProperties(_thisLayerFunction, {\n hasParent: {\n get: function get() {\n return elem.hierarchy.length;\n }\n },\n parent: {\n get: function get() {\n return elem.hierarchy[0].layerInterface;\n }\n },\n rotation: getDescriptor(transformInterface, 'rotation'),\n scale: getDescriptor(transformInterface, 'scale'),\n position: getDescriptor(transformInterface, 'position'),\n opacity: getDescriptor(transformInterface, 'opacity'),\n anchorPoint: anchorPointDescriptor,\n anchor_point: anchorPointDescriptor,\n transform: {\n get: function get() {\n return transformInterface;\n }\n },\n active: {\n get: function get() {\n return elem.isInRange;\n }\n }\n });\n _thisLayerFunction.startTime = elem.data.st;\n _thisLayerFunction.index = elem.data.ind;\n _thisLayerFunction.source = elem.data.refId;\n _thisLayerFunction.height = elem.data.ty === 0 ? elem.data.h : 100;\n _thisLayerFunction.width = elem.data.ty === 0 ? elem.data.w : 100;\n _thisLayerFunction.inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n _thisLayerFunction.outPoint = elem.data.op / elem.comp.globalData.frameRate;\n _thisLayerFunction._name = elem.data.nm;\n _thisLayerFunction.registerMaskInterface = _registerMaskInterface;\n _thisLayerFunction.registerEffectsInterface = _registerEffectsInterface;\n return _thisLayerFunction;\n };\n }();\n\n var propertyGroupFactory = function () {\n return function (interfaceFunction, parentPropertyGroup) {\n return function (val) {\n val = val === undefined ? 1 : val;\n\n if (val <= 0) {\n return interfaceFunction;\n }\n\n return parentPropertyGroup(val - 1);\n };\n };\n }();\n\n var PropertyInterface = function () {\n return function (propertyName, propertyGroup) {\n var interfaceFunction = {\n _name: propertyName\n };\n\n function _propertyGroup(val) {\n val = val === undefined ? 1 : val;\n\n if (val <= 0) {\n return interfaceFunction;\n }\n\n return propertyGroup(val - 1);\n }\n\n return _propertyGroup;\n };\n }();\n\n var EffectsExpressionInterface = function () {\n var ob = {\n createEffectsInterface: createEffectsInterface\n };\n\n function createEffectsInterface(elem, propertyGroup) {\n if (elem.effectsManager) {\n var effectElements = [];\n var effectsData = elem.data.ef;\n var i;\n var len = elem.effectsManager.effectElements.length;\n\n for (i = 0; i < len; i += 1) {\n effectElements.push(createGroupInterface(effectsData[i], elem.effectsManager.effectElements[i], propertyGroup, elem));\n }\n\n var effects = elem.data.ef || [];\n\n var groupInterface = function groupInterface(name) {\n i = 0;\n len = effects.length;\n\n while (i < len) {\n if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n return effectElements[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n Object.defineProperty(groupInterface, 'numProperties', {\n get: function get() {\n return effects.length;\n }\n });\n return groupInterface;\n }\n\n return null;\n }\n\n function createGroupInterface(data, elements, propertyGroup, elem) {\n function groupInterface(name) {\n var effects = data.ef;\n var i = 0;\n var len = effects.length;\n\n while (i < len) {\n if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n if (effects[i].ty === 5) {\n return effectElements[i];\n }\n\n return effectElements[i]();\n }\n\n i += 1;\n }\n\n throw new Error();\n }\n\n var _propertyGroup = propertyGroupFactory(groupInterface, propertyGroup);\n\n var effectElements = [];\n var i;\n var len = data.ef.length;\n\n for (i = 0; i < len; i += 1) {\n if (data.ef[i].ty === 5) {\n effectElements.push(createGroupInterface(data.ef[i], elements.effectElements[i], elements.effectElements[i].propertyGroup, elem));\n } else {\n effectElements.push(createValueInterface(elements.effectElements[i], data.ef[i].ty, elem, _propertyGroup));\n }\n }\n\n if (data.mn === 'ADBE Color Control') {\n Object.defineProperty(groupInterface, 'color', {\n get: function get() {\n return effectElements[0]();\n }\n });\n }\n\n Object.defineProperties(groupInterface, {\n numProperties: {\n get: function get() {\n return data.np;\n }\n },\n _name: {\n value: data.nm\n },\n propertyGroup: {\n value: _propertyGroup\n }\n });\n groupInterface.enabled = data.en !== 0;\n groupInterface.active = groupInterface.enabled;\n return groupInterface;\n }\n\n function createValueInterface(element, type, elem, propertyGroup) {\n var expressionProperty = ExpressionPropertyInterface(element.p);\n\n function interfaceFunction() {\n if (type === 10) {\n return elem.comp.compInterface(element.p.v);\n }\n\n return expressionProperty();\n }\n\n if (element.p.setGroupProperty) {\n element.p.setGroupProperty(PropertyInterface('', propertyGroup));\n }\n\n return interfaceFunction;\n }\n\n return ob;\n }();\n\n var CompExpressionInterface = function () {\n return function (comp) {\n function _thisLayerFunction(name) {\n var i = 0;\n var len = comp.layers.length;\n\n while (i < len) {\n if (comp.layers[i].nm === name || comp.layers[i].ind === name) {\n return comp.elements[i].layerInterface;\n }\n\n i += 1;\n }\n\n return null; // return {active:false};\n }\n\n Object.defineProperty(_thisLayerFunction, '_name', {\n value: comp.data.nm\n });\n _thisLayerFunction.layer = _thisLayerFunction;\n _thisLayerFunction.pixelAspect = 1;\n _thisLayerFunction.height = comp.data.h || comp.globalData.compSize.h;\n _thisLayerFunction.width = comp.data.w || comp.globalData.compSize.w;\n _thisLayerFunction.pixelAspect = 1;\n _thisLayerFunction.frameDuration = 1 / comp.globalData.frameRate;\n _thisLayerFunction.displayStartTime = 0;\n _thisLayerFunction.numLayers = comp.layers.length;\n return _thisLayerFunction;\n };\n }();\n\n var ShapePathInterface = function () {\n return function pathInterfaceFactory(shape, view, propertyGroup) {\n var prop = view.sh;\n\n function interfaceFunction(val) {\n if (val === 'Shape' || val === 'shape' || val === 'Path' || val === 'path' || val === 'ADBE Vector Shape' || val === 2) {\n return interfaceFunction.path;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n prop.setGroupProperty(PropertyInterface('Path', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n path: {\n get: function get() {\n if (prop.k) {\n prop.getValue();\n }\n\n return prop;\n }\n },\n shape: {\n get: function get() {\n if (prop.k) {\n prop.getValue();\n }\n\n return prop;\n }\n },\n _name: {\n value: shape.nm\n },\n ix: {\n value: shape.ix\n },\n propertyIndex: {\n value: shape.ix\n },\n mn: {\n value: shape.mn\n },\n propertyGroup: {\n value: propertyGroup\n }\n });\n return interfaceFunction;\n };\n }();\n\n var ShapeExpressionInterface = function () {\n function iterateElements(shapes, view, propertyGroup) {\n var arr = [];\n var i;\n var len = shapes ? shapes.length : 0;\n\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty === 'gr') {\n arr.push(groupInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'fl') {\n arr.push(fillInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'st') {\n arr.push(strokeInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'tm') {\n arr.push(trimInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'tr') {// arr.push(transformInterfaceFactory(shapes[i],view[i],propertyGroup));\n } else if (shapes[i].ty === 'el') {\n arr.push(ellipseInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'sr') {\n arr.push(starInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'sh') {\n arr.push(ShapePathInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'rc') {\n arr.push(rectInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'rd') {\n arr.push(roundedInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'rp') {\n arr.push(repeaterInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty === 'gf') {\n arr.push(gradientFillInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else {\n arr.push(defaultInterfaceFactory(shapes[i], view[i], propertyGroup));\n }\n }\n\n return arr;\n }\n\n function contentsInterfaceFactory(shape, view, propertyGroup) {\n var interfaces;\n\n var interfaceFunction = function _interfaceFunction(value) {\n var i = 0;\n var len = interfaces.length;\n\n while (i < len) {\n if (interfaces[i]._name === value || interfaces[i].mn === value || interfaces[i].propertyIndex === value || interfaces[i].ix === value || interfaces[i].ind === value) {\n return interfaces[i];\n }\n\n i += 1;\n }\n\n if (typeof value === 'number') {\n return interfaces[value - 1];\n }\n\n return null;\n };\n\n interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n interfaces = iterateElements(shape.it, view.it, interfaceFunction.propertyGroup);\n interfaceFunction.numProperties = interfaces.length;\n var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n interfaceFunction.transform = transformInterface;\n interfaceFunction.propertyIndex = shape.cix;\n interfaceFunction._name = shape.nm;\n return interfaceFunction;\n }\n\n function groupInterfaceFactory(shape, view, propertyGroup) {\n var interfaceFunction = function _interfaceFunction(value) {\n switch (value) {\n case 'ADBE Vectors Group':\n case 'Contents':\n case 2:\n return interfaceFunction.content;\n // Not necessary for now. Keeping them here in case a new case appears\n // case 'ADBE Vector Transform Group':\n // case 3:\n\n default:\n return interfaceFunction.transform;\n }\n };\n\n interfaceFunction.propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n var content = contentsInterfaceFactory(shape, view, interfaceFunction.propertyGroup);\n var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n interfaceFunction.content = content;\n interfaceFunction.transform = transformInterface;\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n }); // interfaceFunction.content = interfaceFunction;\n\n interfaceFunction.numProperties = shape.np;\n interfaceFunction.propertyIndex = shape.ix;\n interfaceFunction.nm = shape.nm;\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function fillInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === 'Color' || val === 'color') {\n return interfaceFunction.color;\n }\n\n if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n\n return null;\n }\n\n Object.defineProperties(interfaceFunction, {\n color: {\n get: ExpressionPropertyInterface(view.c)\n },\n opacity: {\n get: ExpressionPropertyInterface(view.o)\n },\n _name: {\n value: shape.nm\n },\n mn: {\n value: shape.mn\n }\n });\n view.c.setGroupProperty(PropertyInterface('Color', propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Opacity', propertyGroup));\n return interfaceFunction;\n }\n\n function gradientFillInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === 'Start Point' || val === 'start point') {\n return interfaceFunction.startPoint;\n }\n\n if (val === 'End Point' || val === 'end point') {\n return interfaceFunction.endPoint;\n }\n\n if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n\n return null;\n }\n\n Object.defineProperties(interfaceFunction, {\n startPoint: {\n get: ExpressionPropertyInterface(view.s)\n },\n endPoint: {\n get: ExpressionPropertyInterface(view.e)\n },\n opacity: {\n get: ExpressionPropertyInterface(view.o)\n },\n type: {\n get: function get() {\n return 'a';\n }\n },\n _name: {\n value: shape.nm\n },\n mn: {\n value: shape.mn\n }\n });\n view.s.setGroupProperty(PropertyInterface('Start Point', propertyGroup));\n view.e.setGroupProperty(PropertyInterface('End Point', propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Opacity', propertyGroup));\n return interfaceFunction;\n }\n\n function defaultInterfaceFactory() {\n function interfaceFunction() {\n return null;\n }\n\n return interfaceFunction;\n }\n\n function strokeInterfaceFactory(shape, view, propertyGroup) {\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var _dashPropertyGroup = propertyGroupFactory(dashOb, _propertyGroup);\n\n function addPropertyToDashOb(i) {\n Object.defineProperty(dashOb, shape.d[i].nm, {\n get: ExpressionPropertyInterface(view.d.dataProps[i].p)\n });\n }\n\n var i;\n var len = shape.d ? shape.d.length : 0;\n var dashOb = {};\n\n for (i = 0; i < len; i += 1) {\n addPropertyToDashOb(i);\n view.d.dataProps[i].p.setGroupProperty(_dashPropertyGroup);\n }\n\n function interfaceFunction(val) {\n if (val === 'Color' || val === 'color') {\n return interfaceFunction.color;\n }\n\n if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n\n if (val === 'Stroke Width' || val === 'stroke width') {\n return interfaceFunction.strokeWidth;\n }\n\n return null;\n }\n\n Object.defineProperties(interfaceFunction, {\n color: {\n get: ExpressionPropertyInterface(view.c)\n },\n opacity: {\n get: ExpressionPropertyInterface(view.o)\n },\n strokeWidth: {\n get: ExpressionPropertyInterface(view.w)\n },\n dash: {\n get: function get() {\n return dashOb;\n }\n },\n _name: {\n value: shape.nm\n },\n mn: {\n value: shape.mn\n }\n });\n view.c.setGroupProperty(PropertyInterface('Color', _propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n view.w.setGroupProperty(PropertyInterface('Stroke Width', _propertyGroup));\n return interfaceFunction;\n }\n\n function trimInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === shape.e.ix || val === 'End' || val === 'end') {\n return interfaceFunction.end;\n }\n\n if (val === shape.s.ix) {\n return interfaceFunction.start;\n }\n\n if (val === shape.o.ix) {\n return interfaceFunction.offset;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n interfaceFunction.propertyIndex = shape.ix;\n view.s.setGroupProperty(PropertyInterface('Start', _propertyGroup));\n view.e.setGroupProperty(PropertyInterface('End', _propertyGroup));\n view.o.setGroupProperty(PropertyInterface('Offset', _propertyGroup));\n interfaceFunction.propertyIndex = shape.ix;\n interfaceFunction.propertyGroup = propertyGroup;\n Object.defineProperties(interfaceFunction, {\n start: {\n get: ExpressionPropertyInterface(view.s)\n },\n end: {\n get: ExpressionPropertyInterface(view.e)\n },\n offset: {\n get: ExpressionPropertyInterface(view.o)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function transformInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.a.ix === value || value === 'Anchor Point') {\n return interfaceFunction.anchorPoint;\n }\n\n if (shape.o.ix === value || value === 'Opacity') {\n return interfaceFunction.opacity;\n }\n\n if (shape.p.ix === value || value === 'Position') {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value || value === 'Rotation' || value === 'ADBE Vector Rotation') {\n return interfaceFunction.rotation;\n }\n\n if (shape.s.ix === value || value === 'Scale') {\n return interfaceFunction.scale;\n }\n\n if (shape.sk && shape.sk.ix === value || value === 'Skew') {\n return interfaceFunction.skew;\n }\n\n if (shape.sa && shape.sa.ix === value || value === 'Skew Axis') {\n return interfaceFunction.skewAxis;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n view.transform.mProps.o.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n view.transform.mProps.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n view.transform.mProps.a.setGroupProperty(PropertyInterface('Anchor Point', _propertyGroup));\n view.transform.mProps.s.setGroupProperty(PropertyInterface('Scale', _propertyGroup));\n view.transform.mProps.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n\n if (view.transform.mProps.sk) {\n view.transform.mProps.sk.setGroupProperty(PropertyInterface('Skew', _propertyGroup));\n view.transform.mProps.sa.setGroupProperty(PropertyInterface('Skew Angle', _propertyGroup));\n }\n\n view.transform.op.setGroupProperty(PropertyInterface('Opacity', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n opacity: {\n get: ExpressionPropertyInterface(view.transform.mProps.o)\n },\n position: {\n get: ExpressionPropertyInterface(view.transform.mProps.p)\n },\n anchorPoint: {\n get: ExpressionPropertyInterface(view.transform.mProps.a)\n },\n scale: {\n get: ExpressionPropertyInterface(view.transform.mProps.s)\n },\n rotation: {\n get: ExpressionPropertyInterface(view.transform.mProps.r)\n },\n skew: {\n get: ExpressionPropertyInterface(view.transform.mProps.sk)\n },\n skewAxis: {\n get: ExpressionPropertyInterface(view.transform.mProps.sa)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.ty = 'tr';\n interfaceFunction.mn = shape.mn;\n interfaceFunction.propertyGroup = propertyGroup;\n return interfaceFunction;\n }\n\n function ellipseInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.s.ix === value) {\n return interfaceFunction.size;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n interfaceFunction.propertyIndex = shape.ix;\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n prop.s.setGroupProperty(PropertyInterface('Size', _propertyGroup));\n prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n size: {\n get: ExpressionPropertyInterface(prop.s)\n },\n position: {\n get: ExpressionPropertyInterface(prop.p)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function starInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.rotation;\n }\n\n if (shape.pt.ix === value) {\n return interfaceFunction.points;\n }\n\n if (shape.or.ix === value || value === 'ADBE Vector Star Outer Radius') {\n return interfaceFunction.outerRadius;\n }\n\n if (shape.os.ix === value) {\n return interfaceFunction.outerRoundness;\n }\n\n if (shape.ir && (shape.ir.ix === value || value === 'ADBE Vector Star Inner Radius')) {\n return interfaceFunction.innerRadius;\n }\n\n if (shape.is && shape.is.ix === value) {\n return interfaceFunction.innerRoundness;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n interfaceFunction.propertyIndex = shape.ix;\n prop.or.setGroupProperty(PropertyInterface('Outer Radius', _propertyGroup));\n prop.os.setGroupProperty(PropertyInterface('Outer Roundness', _propertyGroup));\n prop.pt.setGroupProperty(PropertyInterface('Points', _propertyGroup));\n prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n prop.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n\n if (shape.ir) {\n prop.ir.setGroupProperty(PropertyInterface('Inner Radius', _propertyGroup));\n prop.is.setGroupProperty(PropertyInterface('Inner Roundness', _propertyGroup));\n }\n\n Object.defineProperties(interfaceFunction, {\n position: {\n get: ExpressionPropertyInterface(prop.p)\n },\n rotation: {\n get: ExpressionPropertyInterface(prop.r)\n },\n points: {\n get: ExpressionPropertyInterface(prop.pt)\n },\n outerRadius: {\n get: ExpressionPropertyInterface(prop.or)\n },\n outerRoundness: {\n get: ExpressionPropertyInterface(prop.os)\n },\n innerRadius: {\n get: ExpressionPropertyInterface(prop.ir)\n },\n innerRoundness: {\n get: ExpressionPropertyInterface(prop.is)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function rectInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.roundness;\n }\n\n if (shape.s.ix === value || value === 'Size' || value === 'ADBE Vector Rect Size') {\n return interfaceFunction.size;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n interfaceFunction.propertyIndex = shape.ix;\n prop.p.setGroupProperty(PropertyInterface('Position', _propertyGroup));\n prop.s.setGroupProperty(PropertyInterface('Size', _propertyGroup));\n prop.r.setGroupProperty(PropertyInterface('Rotation', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n position: {\n get: ExpressionPropertyInterface(prop.p)\n },\n roundness: {\n get: ExpressionPropertyInterface(prop.r)\n },\n size: {\n get: ExpressionPropertyInterface(prop.s)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function roundedInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.r.ix === value || value === 'Round Corners 1') {\n return interfaceFunction.radius;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view;\n interfaceFunction.propertyIndex = shape.ix;\n prop.rd.setGroupProperty(PropertyInterface('Radius', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n radius: {\n get: ExpressionPropertyInterface(prop.rd)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function repeaterInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(value) {\n if (shape.c.ix === value || value === 'Copies') {\n return interfaceFunction.copies;\n }\n\n if (shape.o.ix === value || value === 'Offset') {\n return interfaceFunction.offset;\n }\n\n return null;\n }\n\n var _propertyGroup = propertyGroupFactory(interfaceFunction, propertyGroup);\n\n var prop = view;\n interfaceFunction.propertyIndex = shape.ix;\n prop.c.setGroupProperty(PropertyInterface('Copies', _propertyGroup));\n prop.o.setGroupProperty(PropertyInterface('Offset', _propertyGroup));\n Object.defineProperties(interfaceFunction, {\n copies: {\n get: ExpressionPropertyInterface(prop.c)\n },\n offset: {\n get: ExpressionPropertyInterface(prop.o)\n },\n _name: {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n return function (shapes, view, propertyGroup) {\n var interfaces;\n\n function _interfaceFunction(value) {\n if (typeof value === 'number') {\n value = value === undefined ? 1 : value;\n\n if (value === 0) {\n return propertyGroup;\n }\n\n return interfaces[value - 1];\n }\n\n var i = 0;\n var len = interfaces.length;\n\n while (i < len) {\n if (interfaces[i]._name === value) {\n return interfaces[i];\n }\n\n i += 1;\n }\n\n return null;\n }\n\n function parentGroupWrapper() {\n return propertyGroup;\n }\n\n _interfaceFunction.propertyGroup = propertyGroupFactory(_interfaceFunction, parentGroupWrapper);\n interfaces = iterateElements(shapes, view, _interfaceFunction.propertyGroup);\n _interfaceFunction.numProperties = interfaces.length;\n _interfaceFunction._name = 'Contents';\n return _interfaceFunction;\n };\n }();\n\n var TextExpressionInterface = function () {\n return function (elem) {\n var _prevValue;\n\n var _sourceText;\n\n function _thisLayerFunction(name) {\n switch (name) {\n case 'ADBE Text Document':\n return _thisLayerFunction.sourceText;\n\n default:\n return null;\n }\n }\n\n Object.defineProperty(_thisLayerFunction, 'sourceText', {\n get: function get() {\n elem.textProperty.getValue();\n var stringValue = elem.textProperty.currentData.t;\n\n if (stringValue !== _prevValue) {\n elem.textProperty.currentData.t = _prevValue;\n _sourceText = new String(stringValue); // eslint-disable-line no-new-wrappers\n // If stringValue is an empty string, eval returns undefined, so it has to be returned as a String primitive\n\n _sourceText.value = stringValue || new String(stringValue); // eslint-disable-line no-new-wrappers\n }\n\n return _sourceText;\n }\n });\n return _thisLayerFunction;\n };\n }();\n\n var getBlendMode = function () {\n var blendModeEnums = {\n 0: 'source-over',\n 1: 'multiply',\n 2: 'screen',\n 3: 'overlay',\n 4: 'darken',\n 5: 'lighten',\n 6: 'color-dodge',\n 7: 'color-burn',\n 8: 'hard-light',\n 9: 'soft-light',\n 10: 'difference',\n 11: 'exclusion',\n 12: 'hue',\n 13: 'saturation',\n 14: 'color',\n 15: 'luminosity'\n };\n return function (mode) {\n return blendModeEnums[mode] || '';\n };\n }();\n\n function SliderEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function AngleEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function ColorEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n }\n\n function PointEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n }\n\n function LayerIndexEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function MaskIndexEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function CheckboxEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function NoValueEffect() {\n this.p = {};\n }\n\n function EffectsManager(data, element) {\n var effects = data.ef || [];\n this.effectElements = [];\n var i;\n var len = effects.length;\n var effectItem;\n\n for (i = 0; i < len; i += 1) {\n effectItem = new GroupEffect(effects[i], element);\n this.effectElements.push(effectItem);\n }\n }\n\n function GroupEffect(data, element) {\n this.init(data, element);\n }\n\n extendPrototype([DynamicPropertyContainer], GroupEffect);\n GroupEffect.prototype.getValue = GroupEffect.prototype.iterateDynamicProperties;\n\n GroupEffect.prototype.init = function (data, element) {\n this.data = data;\n this.effectElements = [];\n this.initDynamicPropertyContainer(element);\n var i;\n var len = this.data.ef.length;\n var eff;\n var effects = this.data.ef;\n\n for (i = 0; i < len; i += 1) {\n eff = null;\n\n switch (effects[i].ty) {\n case 0:\n eff = new SliderEffect(effects[i], element, this);\n break;\n\n case 1:\n eff = new AngleEffect(effects[i], element, this);\n break;\n\n case 2:\n eff = new ColorEffect(effects[i], element, this);\n break;\n\n case 3:\n eff = new PointEffect(effects[i], element, this);\n break;\n\n case 4:\n case 7:\n eff = new CheckboxEffect(effects[i], element, this);\n break;\n\n case 10:\n eff = new LayerIndexEffect(effects[i], element, this);\n break;\n\n case 11:\n eff = new MaskIndexEffect(effects[i], element, this);\n break;\n\n case 5:\n eff = new EffectsManager(effects[i], element, this);\n break;\n // case 6:\n\n default:\n eff = new NoValueEffect(effects[i], element, this);\n break;\n }\n\n if (eff) {\n this.effectElements.push(eff);\n }\n }\n };\n\n function BaseElement() {}\n\n BaseElement.prototype = {\n checkMasks: function checkMasks() {\n if (!this.data.hasMask) {\n return false;\n }\n\n var i = 0;\n var len = this.data.masksProperties.length;\n\n while (i < len) {\n if (this.data.masksProperties[i].mode !== 'n' && this.data.masksProperties[i].cl !== false) {\n return true;\n }\n\n i += 1;\n }\n\n return false;\n },\n initExpressions: function initExpressions() {\n this.layerInterface = LayerExpressionInterface(this);\n\n if (this.data.hasMask && this.maskManager) {\n this.layerInterface.registerMaskInterface(this.maskManager);\n }\n\n var effectsInterface = EffectsExpressionInterface.createEffectsInterface(this, this.layerInterface);\n this.layerInterface.registerEffectsInterface(effectsInterface);\n\n if (this.data.ty === 0 || this.data.xt) {\n this.compInterface = CompExpressionInterface(this);\n } else if (this.data.ty === 4) {\n this.layerInterface.shapeInterface = ShapeExpressionInterface(this.shapesData, this.itemsData, this.layerInterface);\n this.layerInterface.content = this.layerInterface.shapeInterface;\n } else if (this.data.ty === 5) {\n this.layerInterface.textInterface = TextExpressionInterface(this);\n this.layerInterface.text = this.layerInterface.textInterface;\n }\n },\n setBlendMode: function setBlendMode() {\n var blendModeValue = getBlendMode(this.data.bm);\n var elem = this.baseElement || this.layerElement;\n elem.style['mix-blend-mode'] = blendModeValue;\n },\n initBaseData: function initBaseData(data, globalData, comp) {\n this.globalData = globalData;\n this.comp = comp;\n this.data = data;\n this.layerId = createElementID(); // Stretch factor for old animations missing this property.\n\n if (!this.data.sr) {\n this.data.sr = 1;\n } // effects manager\n\n\n this.effectsManager = new EffectsManager(this.data, this, this.dynamicProperties);\n },\n getType: function getType() {\n return this.type;\n },\n sourceRectAtTime: function sourceRectAtTime() {}\n };\n\n /**\r\n * @file\r\n * Handles element's layer frame update.\r\n * Checks layer in point and out point\r\n *\r\n */\n function FrameElement() {}\n\n FrameElement.prototype = {\n /**\r\n * @function\r\n * Initializes frame related properties.\r\n *\r\n */\n initFrame: function initFrame() {\n // set to true when inpoint is rendered\n this._isFirstFrame = false; // list of animated properties\n\n this.dynamicProperties = []; // If layer has been modified in current tick this will be true\n\n this._mdf = false;\n },\n\n /**\r\n * @function\r\n * Calculates all dynamic values\r\n *\r\n * @param {number} num\r\n * current frame number in Layer's time\r\n * @param {boolean} isVisible\r\n * if layers is currently in range\r\n *\r\n */\n prepareProperties: function prepareProperties(num, isVisible) {\n var i;\n var len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n if (isVisible || this._isParent && this.dynamicProperties[i].propType === 'transform') {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i]._mdf) {\n this.globalData._mdf = true;\n this._mdf = true;\n }\n }\n }\n },\n addDynamicProperty: function addDynamicProperty(prop) {\n if (this.dynamicProperties.indexOf(prop) === -1) {\n this.dynamicProperties.push(prop);\n }\n }\n };\n\n function _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n var FootageInterface = function () {\n var outlineInterfaceFactory = function outlineInterfaceFactory(elem) {\n var currentPropertyName = '';\n var currentProperty = elem.getFootageData();\n\n function init() {\n currentPropertyName = '';\n currentProperty = elem.getFootageData();\n return searchProperty;\n }\n\n function searchProperty(value) {\n if (currentProperty[value]) {\n currentPropertyName = value;\n currentProperty = currentProperty[value];\n\n if (_typeof(currentProperty) === 'object') {\n return searchProperty;\n }\n\n return currentProperty;\n }\n\n var propertyNameIndex = value.indexOf(currentPropertyName);\n\n if (propertyNameIndex !== -1) {\n var index = parseInt(value.substr(propertyNameIndex + currentPropertyName.length), 10);\n currentProperty = currentProperty[index];\n\n if (_typeof(currentProperty) === 'object') {\n return searchProperty;\n }\n\n return currentProperty;\n }\n\n return '';\n }\n\n return init;\n };\n\n var dataInterfaceFactory = function dataInterfaceFactory(elem) {\n function interfaceFunction(value) {\n if (value === 'Outline') {\n return interfaceFunction.outlineInterface();\n }\n\n return null;\n }\n\n interfaceFunction._name = 'Outline';\n interfaceFunction.outlineInterface = outlineInterfaceFactory(elem);\n return interfaceFunction;\n };\n\n return function (elem) {\n function _interfaceFunction(value) {\n if (value === 'Data') {\n return _interfaceFunction.dataInterface;\n }\n\n return null;\n }\n\n _interfaceFunction._name = 'Data';\n _interfaceFunction.dataInterface = dataInterfaceFactory(elem);\n return _interfaceFunction;\n };\n }();\n\n function FootageElement(data, globalData, comp) {\n this.initFrame();\n this.initRenderable();\n this.assetData = globalData.getAssetData(data.refId);\n this.footageData = globalData.imageLoader.getAsset(this.assetData);\n this.initBaseData(data, globalData, comp);\n }\n\n FootageElement.prototype.prepareFrame = function () {};\n\n extendPrototype([RenderableElement, BaseElement, FrameElement], FootageElement);\n\n FootageElement.prototype.getBaseElement = function () {\n return null;\n };\n\n FootageElement.prototype.renderFrame = function () {};\n\n FootageElement.prototype.destroy = function () {};\n\n FootageElement.prototype.initExpressions = function () {\n this.layerInterface = FootageInterface(this);\n };\n\n FootageElement.prototype.getFootageData = function () {\n return this.footageData;\n };\n\n function AudioElement(data, globalData, comp) {\n this.initFrame();\n this.initRenderable();\n this.assetData = globalData.getAssetData(data.refId);\n this.initBaseData(data, globalData, comp);\n this._isPlaying = false;\n this._canPlay = false;\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n this.audio = this.globalData.audioController.createAudio(assetPath);\n this._currentTime = 0;\n this.globalData.audioController.addAudio(this);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n AudioElement.prototype.prepareFrame = function (num) {\n this.prepareRenderableFrame(num, true);\n this.prepareProperties(num, true);\n\n if (!this.tm._placeholder) {\n var timeRemapped = this.tm.v;\n this._currentTime = timeRemapped;\n } else {\n this._currentTime = num / this.data.sr;\n }\n };\n\n extendPrototype([RenderableElement, BaseElement, FrameElement], AudioElement);\n\n AudioElement.prototype.renderFrame = function () {\n if (this.isInRange && this._canPlay) {\n if (!this._isPlaying) {\n this.audio.play();\n this.audio.seek(this._currentTime / this.globalData.frameRate);\n this._isPlaying = true;\n } else if (!this.audio.playing() || Math.abs(this._currentTime / this.globalData.frameRate - this.audio.seek()) > 0.1) {\n this.audio.seek(this._currentTime / this.globalData.frameRate);\n }\n }\n };\n\n AudioElement.prototype.show = function () {// this.audio.play()\n };\n\n AudioElement.prototype.hide = function () {\n this.audio.pause();\n this._isPlaying = false;\n };\n\n AudioElement.prototype.pause = function () {\n this.audio.pause();\n this._isPlaying = false;\n this._canPlay = false;\n };\n\n AudioElement.prototype.resume = function () {\n this._canPlay = true;\n };\n\n AudioElement.prototype.setRate = function (rateValue) {\n this.audio.rate(rateValue);\n };\n\n AudioElement.prototype.volume = function (volumeValue) {\n this.audio.volume(volumeValue);\n };\n\n AudioElement.prototype.getBaseElement = function () {\n return null;\n };\n\n AudioElement.prototype.destroy = function () {};\n\n AudioElement.prototype.sourceRectAtTime = function () {};\n\n AudioElement.prototype.initExpressions = function () {};\n\n function BaseRenderer() {}\n\n BaseRenderer.prototype.checkLayers = function (num) {\n var i;\n var len = this.layers.length;\n var data;\n this.completeLayers = true;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (!this.elements[i]) {\n data = this.layers[i];\n\n if (data.ip - data.st <= num - this.layers[i].st && data.op - data.st > num - this.layers[i].st) {\n this.buildItem(i);\n }\n }\n\n this.completeLayers = this.elements[i] ? this.completeLayers : false;\n }\n\n this.checkPendingElements();\n };\n\n BaseRenderer.prototype.createItem = function (layer) {\n switch (layer.ty) {\n case 2:\n return this.createImage(layer);\n\n case 0:\n return this.createComp(layer);\n\n case 1:\n return this.createSolid(layer);\n\n case 3:\n return this.createNull(layer);\n\n case 4:\n return this.createShape(layer);\n\n case 5:\n return this.createText(layer);\n\n case 6:\n return this.createAudio(layer);\n\n case 13:\n return this.createCamera(layer);\n\n case 15:\n return this.createFootage(layer);\n\n default:\n return this.createNull(layer);\n }\n };\n\n BaseRenderer.prototype.createCamera = function () {\n throw new Error('You\\'re using a 3d camera. Try the html renderer.');\n };\n\n BaseRenderer.prototype.createAudio = function (data) {\n return new AudioElement(data, this.globalData, this);\n };\n\n BaseRenderer.prototype.createFootage = function (data) {\n return new FootageElement(data, this.globalData, this);\n };\n\n BaseRenderer.prototype.buildAllItems = function () {\n var i;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n this.buildItem(i);\n }\n\n this.checkPendingElements();\n };\n\n BaseRenderer.prototype.includeLayers = function (newLayers) {\n this.completeLayers = false;\n var i;\n var len = newLayers.length;\n var j;\n var jLen = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n j = 0;\n\n while (j < jLen) {\n if (this.layers[j].id === newLayers[i].id) {\n this.layers[j] = newLayers[i];\n break;\n }\n\n j += 1;\n }\n }\n };\n\n BaseRenderer.prototype.setProjectInterface = function (pInterface) {\n this.globalData.projectInterface = pInterface;\n };\n\n BaseRenderer.prototype.initItems = function () {\n if (!this.globalData.progressiveLoad) {\n this.buildAllItems();\n }\n };\n\n BaseRenderer.prototype.buildElementParenting = function (element, parentName, hierarchy) {\n var elements = this.elements;\n var layers = this.layers;\n var i = 0;\n var len = layers.length;\n\n while (i < len) {\n if (layers[i].ind == parentName) {\n // eslint-disable-line eqeqeq\n if (!elements[i] || elements[i] === true) {\n this.buildItem(i);\n this.addPendingElement(element);\n } else {\n hierarchy.push(elements[i]);\n elements[i].setAsParent();\n\n if (layers[i].parent !== undefined) {\n this.buildElementParenting(element, layers[i].parent, hierarchy);\n } else {\n element.setHierarchy(hierarchy);\n }\n }\n }\n\n i += 1;\n }\n };\n\n BaseRenderer.prototype.addPendingElement = function (element) {\n this.pendingElements.push(element);\n };\n\n BaseRenderer.prototype.searchExtraCompositions = function (assets) {\n var i;\n var len = assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (assets[i].xt) {\n var comp = this.createComp(assets[i]);\n comp.initExpressions();\n this.globalData.projectInterface.registerComposition(comp);\n }\n }\n };\n\n BaseRenderer.prototype.setupGlobalData = function (animData, fontsContainer) {\n this.globalData.fontManager = new FontManager();\n this.globalData.fontManager.addChars(animData.chars);\n this.globalData.fontManager.addFonts(animData.fonts, fontsContainer);\n this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem);\n this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem);\n this.globalData.imageLoader = this.animationItem.imagePreloader;\n this.globalData.audioController = this.animationItem.audioController;\n this.globalData.frameId = 0;\n this.globalData.frameRate = animData.fr;\n this.globalData.nm = animData.nm;\n this.globalData.compSize = {\n w: animData.w,\n h: animData.h\n };\n };\n\n function TransformElement() {}\n\n TransformElement.prototype = {\n initTransform: function initTransform() {\n this.finalTransform = {\n mProp: this.data.ks ? TransformPropertyFactory.getTransformProperty(this, this.data.ks, this) : {\n o: 0\n },\n _matMdf: false,\n _opMdf: false,\n mat: new Matrix()\n };\n\n if (this.data.ao) {\n this.finalTransform.mProp.autoOriented = true;\n } // TODO: check TYPE 11: Guided elements\n\n\n if (this.data.ty !== 11) {// this.createElements();\n }\n },\n renderTransform: function renderTransform() {\n this.finalTransform._opMdf = this.finalTransform.mProp.o._mdf || this._isFirstFrame;\n this.finalTransform._matMdf = this.finalTransform.mProp._mdf || this._isFirstFrame;\n\n if (this.hierarchy) {\n var mat;\n var finalMat = this.finalTransform.mat;\n var i = 0;\n var len = this.hierarchy.length; // Checking if any of the transformation matrices in the hierarchy chain has changed.\n\n if (!this.finalTransform._matMdf) {\n while (i < len) {\n if (this.hierarchy[i].finalTransform.mProp._mdf) {\n this.finalTransform._matMdf = true;\n break;\n }\n\n i += 1;\n }\n }\n\n if (this.finalTransform._matMdf) {\n mat = this.finalTransform.mProp.v.props;\n finalMat.cloneFromProps(mat);\n\n for (i = 0; i < len; i += 1) {\n mat = this.hierarchy[i].finalTransform.mProp.v.props;\n finalMat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15]);\n }\n }\n }\n },\n globalToLocal: function globalToLocal(pt) {\n var transforms = [];\n transforms.push(this.finalTransform);\n var flag = true;\n var comp = this.comp;\n\n while (flag) {\n if (comp.finalTransform) {\n if (comp.data.hasMask) {\n transforms.splice(0, 0, comp.finalTransform);\n }\n\n comp = comp.comp;\n } else {\n flag = false;\n }\n }\n\n var i;\n var len = transforms.length;\n var ptNew;\n\n for (i = 0; i < len; i += 1) {\n ptNew = transforms[i].mat.applyToPointArray(0, 0, 0); // ptNew = transforms[i].mat.applyToPointArray(pt[0],pt[1],pt[2]);\n\n pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0];\n }\n\n return pt;\n },\n mHelper: new Matrix()\n };\n\n function MaskElement(data, element, globalData) {\n this.data = data;\n this.element = element;\n this.globalData = globalData;\n this.storedData = [];\n this.masksProperties = this.data.masksProperties || [];\n this.maskElement = null;\n var defs = this.globalData.defs;\n var i;\n var len = this.masksProperties ? this.masksProperties.length : 0;\n this.viewData = createSizedArray(len);\n this.solidPath = '';\n var path;\n var properties = this.masksProperties;\n var count = 0;\n var currentMasks = [];\n var j;\n var jLen;\n var layerId = createElementID();\n var rect;\n var expansor;\n var feMorph;\n var x;\n var maskType = 'clipPath';\n var maskRef = 'clip-path';\n\n for (i = 0; i < len; i += 1) {\n if (properties[i].mode !== 'a' && properties[i].mode !== 'n' || properties[i].inv || properties[i].o.k !== 100 || properties[i].o.x) {\n maskType = 'mask';\n maskRef = 'mask';\n }\n\n if ((properties[i].mode === 's' || properties[i].mode === 'i') && count === 0) {\n rect = createNS('rect');\n rect.setAttribute('fill', '#ffffff');\n rect.setAttribute('width', this.element.comp.data.w || 0);\n rect.setAttribute('height', this.element.comp.data.h || 0);\n currentMasks.push(rect);\n } else {\n rect = null;\n }\n\n path = createNS('path');\n\n if (properties[i].mode === 'n') {\n // TODO move this to a factory or to a constructor\n this.viewData[i] = {\n op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n elem: path,\n lastPath: ''\n };\n defs.appendChild(path);\n } else {\n count += 1;\n path.setAttribute('fill', properties[i].mode === 's' ? '#000000' : '#ffffff');\n path.setAttribute('clip-rule', 'nonzero');\n var filterID;\n\n if (properties[i].x.k !== 0) {\n maskType = 'mask';\n maskRef = 'mask';\n x = PropertyFactory.getProp(this.element, properties[i].x, 0, null, this.element);\n filterID = createElementID();\n expansor = createNS('filter');\n expansor.setAttribute('id', filterID);\n feMorph = createNS('feMorphology');\n feMorph.setAttribute('operator', 'erode');\n feMorph.setAttribute('in', 'SourceGraphic');\n feMorph.setAttribute('radius', '0');\n expansor.appendChild(feMorph);\n defs.appendChild(expansor);\n path.setAttribute('stroke', properties[i].mode === 's' ? '#000000' : '#ffffff');\n } else {\n feMorph = null;\n x = null;\n } // TODO move this to a factory or to a constructor\n\n\n this.storedData[i] = {\n elem: path,\n x: x,\n expan: feMorph,\n lastPath: '',\n lastOperator: '',\n filterId: filterID,\n lastRadius: 0\n };\n\n if (properties[i].mode === 'i') {\n jLen = currentMasks.length;\n var g = createNS('g');\n\n for (j = 0; j < jLen; j += 1) {\n g.appendChild(currentMasks[j]);\n }\n\n var mask = createNS('mask');\n mask.setAttribute('mask-type', 'alpha');\n mask.setAttribute('id', layerId + '_' + count);\n mask.appendChild(path);\n defs.appendChild(mask);\n g.setAttribute('mask', 'url(' + getLocationHref() + '#' + layerId + '_' + count + ')');\n currentMasks.length = 0;\n currentMasks.push(g);\n } else {\n currentMasks.push(path);\n }\n\n if (properties[i].inv && !this.solidPath) {\n this.solidPath = this.createLayerSolidPath();\n } // TODO move this to a factory or to a constructor\n\n\n this.viewData[i] = {\n elem: path,\n lastPath: '',\n op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n invRect: rect\n };\n\n if (!this.viewData[i].prop.k) {\n this.drawPath(properties[i], this.viewData[i].prop.v, this.viewData[i]);\n }\n }\n }\n\n this.maskElement = createNS(maskType);\n len = currentMasks.length;\n\n for (i = 0; i < len; i += 1) {\n this.maskElement.appendChild(currentMasks[i]);\n }\n\n if (count > 0) {\n this.maskElement.setAttribute('id', layerId);\n this.element.maskedElement.setAttribute(maskRef, 'url(' + getLocationHref() + '#' + layerId + ')');\n defs.appendChild(this.maskElement);\n }\n\n if (this.viewData.length) {\n this.element.addRenderableComponent(this);\n }\n }\n\n MaskElement.prototype.getMaskProperty = function (pos) {\n return this.viewData[pos].prop;\n };\n\n MaskElement.prototype.renderFrame = function (isFirstFrame) {\n var finalMat = this.element.finalTransform.mat;\n var i;\n var len = this.masksProperties.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.viewData[i].prop._mdf || isFirstFrame) {\n this.drawPath(this.masksProperties[i], this.viewData[i].prop.v, this.viewData[i]);\n }\n\n if (this.viewData[i].op._mdf || isFirstFrame) {\n this.viewData[i].elem.setAttribute('fill-opacity', this.viewData[i].op.v);\n }\n\n if (this.masksProperties[i].mode !== 'n') {\n if (this.viewData[i].invRect && (this.element.finalTransform.mProp._mdf || isFirstFrame)) {\n this.viewData[i].invRect.setAttribute('transform', finalMat.getInverseMatrix().to2dCSS());\n }\n\n if (this.storedData[i].x && (this.storedData[i].x._mdf || isFirstFrame)) {\n var feMorph = this.storedData[i].expan;\n\n if (this.storedData[i].x.v < 0) {\n if (this.storedData[i].lastOperator !== 'erode') {\n this.storedData[i].lastOperator = 'erode';\n this.storedData[i].elem.setAttribute('filter', 'url(' + getLocationHref() + '#' + this.storedData[i].filterId + ')');\n }\n\n feMorph.setAttribute('radius', -this.storedData[i].x.v);\n } else {\n if (this.storedData[i].lastOperator !== 'dilate') {\n this.storedData[i].lastOperator = 'dilate';\n this.storedData[i].elem.setAttribute('filter', null);\n }\n\n this.storedData[i].elem.setAttribute('stroke-width', this.storedData[i].x.v * 2);\n }\n }\n }\n }\n };\n\n MaskElement.prototype.getMaskelement = function () {\n return this.maskElement;\n };\n\n MaskElement.prototype.createLayerSolidPath = function () {\n var path = 'M0,0 ';\n path += ' h' + this.globalData.compSize.w;\n path += ' v' + this.globalData.compSize.h;\n path += ' h-' + this.globalData.compSize.w;\n path += ' v-' + this.globalData.compSize.h + ' ';\n return path;\n };\n\n MaskElement.prototype.drawPath = function (pathData, pathNodes, viewData) {\n var pathString = ' M' + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n var i;\n var len;\n len = pathNodes._length;\n\n for (i = 1; i < len; i += 1) {\n // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[i][0]+','+pathNodes.i[i][1] + \" \"+pathNodes.v[i][0]+','+pathNodes.v[i][1];\n pathString += ' C' + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + ' ' + pathNodes.i[i][0] + ',' + pathNodes.i[i][1] + ' ' + pathNodes.v[i][0] + ',' + pathNodes.v[i][1];\n } // pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[0][0]+','+pathNodes.i[0][1] + \" \"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\n\n\n if (pathNodes.c && len > 1) {\n pathString += ' C' + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + ' ' + pathNodes.i[0][0] + ',' + pathNodes.i[0][1] + ' ' + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n } // pathNodes.__renderedString = pathString;\n\n\n if (viewData.lastPath !== pathString) {\n var pathShapeValue = '';\n\n if (viewData.elem) {\n if (pathNodes.c) {\n pathShapeValue = pathData.inv ? this.solidPath + pathString : pathString;\n }\n\n viewData.elem.setAttribute('d', pathShapeValue);\n }\n\n viewData.lastPath = pathString;\n }\n };\n\n MaskElement.prototype.destroy = function () {\n this.element = null;\n this.globalData = null;\n this.maskElement = null;\n this.data = null;\n this.masksProperties = null;\n };\n\n var filtersFactory = function () {\n var ob = {};\n ob.createFilter = createFilter;\n ob.createAlphaToLuminanceFilter = createAlphaToLuminanceFilter;\n\n function createFilter(filId, skipCoordinates) {\n var fil = createNS('filter');\n fil.setAttribute('id', filId);\n\n if (skipCoordinates !== true) {\n fil.setAttribute('filterUnits', 'objectBoundingBox');\n fil.setAttribute('x', '0%');\n fil.setAttribute('y', '0%');\n fil.setAttribute('width', '100%');\n fil.setAttribute('height', '100%');\n }\n\n return fil;\n }\n\n function createAlphaToLuminanceFilter() {\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1');\n return feColorMatrix;\n }\n\n return ob;\n }();\n\n var featureSupport = function () {\n var ob = {\n maskType: true\n };\n\n if (/MSIE 10/i.test(navigator.userAgent) || /MSIE 9/i.test(navigator.userAgent) || /rv:11.0/i.test(navigator.userAgent) || /Edge\\/\\d./i.test(navigator.userAgent)) {\n ob.maskType = false;\n }\n\n return ob;\n }();\n\n function SVGTintFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n feColorMatrix.setAttribute('values', '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', 'f1');\n filter.appendChild(feColorMatrix);\n feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', 'f2');\n filter.appendChild(feColorMatrix);\n this.matrixFilter = feColorMatrix;\n\n if (filterManager.effectElements[2].p.v !== 100 || filterManager.effectElements[2].p.k) {\n var feMerge = createNS('feMerge');\n filter.appendChild(feMerge);\n var feMergeNode;\n feMergeNode = createNS('feMergeNode');\n feMergeNode.setAttribute('in', 'SourceGraphic');\n feMerge.appendChild(feMergeNode);\n feMergeNode = createNS('feMergeNode');\n feMergeNode.setAttribute('in', 'f2');\n feMerge.appendChild(feMergeNode);\n }\n }\n\n SVGTintFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var colorBlack = this.filterManager.effectElements[0].p.v;\n var colorWhite = this.filterManager.effectElements[1].p.v;\n var opacity = this.filterManager.effectElements[2].p.v / 100;\n this.matrixFilter.setAttribute('values', colorWhite[0] - colorBlack[0] + ' 0 0 0 ' + colorBlack[0] + ' ' + (colorWhite[1] - colorBlack[1]) + ' 0 0 0 ' + colorBlack[1] + ' ' + (colorWhite[2] - colorBlack[2]) + ' 0 0 0 ' + colorBlack[2] + ' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGFillFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n filter.appendChild(feColorMatrix);\n this.matrixFilter = feColorMatrix;\n }\n\n SVGFillFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var color = this.filterManager.effectElements[2].p.v;\n var opacity = this.filterManager.effectElements[6].p.v;\n this.matrixFilter.setAttribute('values', '0 0 0 0 ' + color[0] + ' 0 0 0 0 ' + color[1] + ' 0 0 0 0 ' + color[2] + ' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGStrokeEffect(elem, filterManager) {\n this.initialized = false;\n this.filterManager = filterManager;\n this.elem = elem;\n this.paths = [];\n }\n\n SVGStrokeEffect.prototype.initialize = function () {\n var elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n var path;\n var groupPath;\n var i;\n var len;\n\n if (this.filterManager.effectElements[1].p.v === 1) {\n len = this.elem.maskManager.masksProperties.length;\n i = 0;\n } else {\n i = this.filterManager.effectElements[0].p.v - 1;\n len = i + 1;\n }\n\n groupPath = createNS('g');\n groupPath.setAttribute('fill', 'none');\n groupPath.setAttribute('stroke-linecap', 'round');\n groupPath.setAttribute('stroke-dashoffset', 1);\n\n for (i; i < len; i += 1) {\n path = createNS('path');\n groupPath.appendChild(path);\n this.paths.push({\n p: path,\n m: i\n });\n }\n\n if (this.filterManager.effectElements[10].p.v === 3) {\n var mask = createNS('mask');\n var id = createElementID();\n mask.setAttribute('id', id);\n mask.setAttribute('mask-type', 'alpha');\n mask.appendChild(groupPath);\n this.elem.globalData.defs.appendChild(mask);\n var g = createNS('g');\n g.setAttribute('mask', 'url(' + getLocationHref() + '#' + id + ')');\n\n while (elemChildren[0]) {\n g.appendChild(elemChildren[0]);\n }\n\n this.elem.layerElement.appendChild(g);\n this.masker = mask;\n groupPath.setAttribute('stroke', '#fff');\n } else if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n if (this.filterManager.effectElements[10].p.v === 2) {\n elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n\n while (elemChildren.length) {\n this.elem.layerElement.removeChild(elemChildren[0]);\n }\n }\n\n this.elem.layerElement.appendChild(groupPath);\n this.elem.layerElement.removeAttribute('mask');\n groupPath.setAttribute('stroke', '#fff');\n }\n\n this.initialized = true;\n this.pathMasker = groupPath;\n };\n\n SVGStrokeEffect.prototype.renderFrame = function (forceRender) {\n if (!this.initialized) {\n this.initialize();\n }\n\n var i;\n var len = this.paths.length;\n var mask;\n var path;\n\n for (i = 0; i < len; i += 1) {\n if (this.paths[i].m !== -1) {\n mask = this.elem.maskManager.viewData[this.paths[i].m];\n path = this.paths[i].p;\n\n if (forceRender || this.filterManager._mdf || mask.prop._mdf) {\n path.setAttribute('d', mask.lastPath);\n }\n\n if (forceRender || this.filterManager.effectElements[9].p._mdf || this.filterManager.effectElements[4].p._mdf || this.filterManager.effectElements[7].p._mdf || this.filterManager.effectElements[8].p._mdf || mask.prop._mdf) {\n var dasharrayValue;\n\n if (this.filterManager.effectElements[7].p.v !== 0 || this.filterManager.effectElements[8].p.v !== 100) {\n var s = Math.min(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) * 0.01;\n var e = Math.max(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) * 0.01;\n var l = path.getTotalLength();\n dasharrayValue = '0 0 0 ' + l * s + ' ';\n var lineLength = l * (e - s);\n var segment = 1 + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01;\n var units = Math.floor(lineLength / segment);\n var j;\n\n for (j = 0; j < units; j += 1) {\n dasharrayValue += '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01 + ' ';\n }\n\n dasharrayValue += '0 ' + l * 10 + ' 0 0';\n } else {\n dasharrayValue = '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v * 0.01;\n }\n\n path.setAttribute('stroke-dasharray', dasharrayValue);\n }\n }\n }\n\n if (forceRender || this.filterManager.effectElements[4].p._mdf) {\n this.pathMasker.setAttribute('stroke-width', this.filterManager.effectElements[4].p.v * 2);\n }\n\n if (forceRender || this.filterManager.effectElements[6].p._mdf) {\n this.pathMasker.setAttribute('opacity', this.filterManager.effectElements[6].p.v);\n }\n\n if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n if (forceRender || this.filterManager.effectElements[3].p._mdf) {\n var color = this.filterManager.effectElements[3].p.v;\n this.pathMasker.setAttribute('stroke', 'rgb(' + bmFloor(color[0] * 255) + ',' + bmFloor(color[1] * 255) + ',' + bmFloor(color[2] * 255) + ')');\n }\n }\n };\n\n function SVGTritoneFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n feColorMatrix.setAttribute('values', '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', 'f1');\n filter.appendChild(feColorMatrix);\n var feComponentTransfer = createNS('feComponentTransfer');\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n this.matrixFilter = feComponentTransfer;\n var feFuncR = createNS('feFuncR');\n feFuncR.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncR);\n this.feFuncR = feFuncR;\n var feFuncG = createNS('feFuncG');\n feFuncG.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncG);\n this.feFuncG = feFuncG;\n var feFuncB = createNS('feFuncB');\n feFuncB.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncB);\n this.feFuncB = feFuncB;\n }\n\n SVGTritoneFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var color1 = this.filterManager.effectElements[0].p.v;\n var color2 = this.filterManager.effectElements[1].p.v;\n var color3 = this.filterManager.effectElements[2].p.v;\n var tableR = color3[0] + ' ' + color2[0] + ' ' + color1[0];\n var tableG = color3[1] + ' ' + color2[1] + ' ' + color1[1];\n var tableB = color3[2] + ' ' + color2[2] + ' ' + color1[2];\n this.feFuncR.setAttribute('tableValues', tableR);\n this.feFuncG.setAttribute('tableValues', tableG);\n this.feFuncB.setAttribute('tableValues', tableB); // var opacity = this.filterManager.effectElements[2].p.v/100;\n // this.matrixFilter.setAttribute('values',(colorWhite[0]- colorBlack[0])+' 0 0 0 '+ colorBlack[0] +' '+ (colorWhite[1]- colorBlack[1]) +' 0 0 0 '+ colorBlack[1] +' '+ (colorWhite[2]- colorBlack[2]) +' 0 0 0 '+ colorBlack[2] +' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGProLevelsFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var effectElements = this.filterManager.effectElements;\n var feComponentTransfer = createNS('feComponentTransfer');\n\n if (effectElements[10].p.k || effectElements[10].p.v !== 0 || effectElements[11].p.k || effectElements[11].p.v !== 1 || effectElements[12].p.k || effectElements[12].p.v !== 1 || effectElements[13].p.k || effectElements[13].p.v !== 0 || effectElements[14].p.k || effectElements[14].p.v !== 1) {\n this.feFuncR = this.createFeFunc('feFuncR', feComponentTransfer);\n }\n\n if (effectElements[17].p.k || effectElements[17].p.v !== 0 || effectElements[18].p.k || effectElements[18].p.v !== 1 || effectElements[19].p.k || effectElements[19].p.v !== 1 || effectElements[20].p.k || effectElements[20].p.v !== 0 || effectElements[21].p.k || effectElements[21].p.v !== 1) {\n this.feFuncG = this.createFeFunc('feFuncG', feComponentTransfer);\n }\n\n if (effectElements[24].p.k || effectElements[24].p.v !== 0 || effectElements[25].p.k || effectElements[25].p.v !== 1 || effectElements[26].p.k || effectElements[26].p.v !== 1 || effectElements[27].p.k || effectElements[27].p.v !== 0 || effectElements[28].p.k || effectElements[28].p.v !== 1) {\n this.feFuncB = this.createFeFunc('feFuncB', feComponentTransfer);\n }\n\n if (effectElements[31].p.k || effectElements[31].p.v !== 0 || effectElements[32].p.k || effectElements[32].p.v !== 1 || effectElements[33].p.k || effectElements[33].p.v !== 1 || effectElements[34].p.k || effectElements[34].p.v !== 0 || effectElements[35].p.k || effectElements[35].p.v !== 1) {\n this.feFuncA = this.createFeFunc('feFuncA', feComponentTransfer);\n }\n\n if (this.feFuncR || this.feFuncG || this.feFuncB || this.feFuncA) {\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n feComponentTransfer = createNS('feComponentTransfer');\n }\n\n if (effectElements[3].p.k || effectElements[3].p.v !== 0 || effectElements[4].p.k || effectElements[4].p.v !== 1 || effectElements[5].p.k || effectElements[5].p.v !== 1 || effectElements[6].p.k || effectElements[6].p.v !== 0 || effectElements[7].p.k || effectElements[7].p.v !== 1) {\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n this.feFuncRComposed = this.createFeFunc('feFuncR', feComponentTransfer);\n this.feFuncGComposed = this.createFeFunc('feFuncG', feComponentTransfer);\n this.feFuncBComposed = this.createFeFunc('feFuncB', feComponentTransfer);\n }\n }\n\n SVGProLevelsFilter.prototype.createFeFunc = function (type, feComponentTransfer) {\n var feFunc = createNS(type);\n feFunc.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFunc);\n return feFunc;\n };\n\n SVGProLevelsFilter.prototype.getTableValue = function (inputBlack, inputWhite, gamma, outputBlack, outputWhite) {\n var cnt = 0;\n var segments = 256;\n var perc;\n var min = Math.min(inputBlack, inputWhite);\n var max = Math.max(inputBlack, inputWhite);\n var table = Array.call(null, {\n length: segments\n });\n var colorValue;\n var pos = 0;\n var outputDelta = outputWhite - outputBlack;\n var inputDelta = inputWhite - inputBlack;\n\n while (cnt <= 256) {\n perc = cnt / 256;\n\n if (perc <= min) {\n colorValue = inputDelta < 0 ? outputWhite : outputBlack;\n } else if (perc >= max) {\n colorValue = inputDelta < 0 ? outputBlack : outputWhite;\n } else {\n colorValue = outputBlack + outputDelta * Math.pow((perc - inputBlack) / inputDelta, 1 / gamma);\n }\n\n table[pos] = colorValue;\n pos += 1;\n cnt += 256 / (segments - 1);\n }\n\n return table.join(' ');\n };\n\n SVGProLevelsFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var val;\n var effectElements = this.filterManager.effectElements;\n\n if (this.feFuncRComposed && (forceRender || effectElements[3].p._mdf || effectElements[4].p._mdf || effectElements[5].p._mdf || effectElements[6].p._mdf || effectElements[7].p._mdf)) {\n val = this.getTableValue(effectElements[3].p.v, effectElements[4].p.v, effectElements[5].p.v, effectElements[6].p.v, effectElements[7].p.v);\n this.feFuncRComposed.setAttribute('tableValues', val);\n this.feFuncGComposed.setAttribute('tableValues', val);\n this.feFuncBComposed.setAttribute('tableValues', val);\n }\n\n if (this.feFuncR && (forceRender || effectElements[10].p._mdf || effectElements[11].p._mdf || effectElements[12].p._mdf || effectElements[13].p._mdf || effectElements[14].p._mdf)) {\n val = this.getTableValue(effectElements[10].p.v, effectElements[11].p.v, effectElements[12].p.v, effectElements[13].p.v, effectElements[14].p.v);\n this.feFuncR.setAttribute('tableValues', val);\n }\n\n if (this.feFuncG && (forceRender || effectElements[17].p._mdf || effectElements[18].p._mdf || effectElements[19].p._mdf || effectElements[20].p._mdf || effectElements[21].p._mdf)) {\n val = this.getTableValue(effectElements[17].p.v, effectElements[18].p.v, effectElements[19].p.v, effectElements[20].p.v, effectElements[21].p.v);\n this.feFuncG.setAttribute('tableValues', val);\n }\n\n if (this.feFuncB && (forceRender || effectElements[24].p._mdf || effectElements[25].p._mdf || effectElements[26].p._mdf || effectElements[27].p._mdf || effectElements[28].p._mdf)) {\n val = this.getTableValue(effectElements[24].p.v, effectElements[25].p.v, effectElements[26].p.v, effectElements[27].p.v, effectElements[28].p.v);\n this.feFuncB.setAttribute('tableValues', val);\n }\n\n if (this.feFuncA && (forceRender || effectElements[31].p._mdf || effectElements[32].p._mdf || effectElements[33].p._mdf || effectElements[34].p._mdf || effectElements[35].p._mdf)) {\n val = this.getTableValue(effectElements[31].p.v, effectElements[32].p.v, effectElements[33].p.v, effectElements[34].p.v, effectElements[35].p.v);\n this.feFuncA.setAttribute('tableValues', val);\n }\n }\n };\n\n function SVGDropShadowEffect(filter, filterManager) {\n var filterSize = filterManager.container.globalData.renderConfig.filterSize;\n filter.setAttribute('x', filterSize.x);\n filter.setAttribute('y', filterSize.y);\n filter.setAttribute('width', filterSize.width);\n filter.setAttribute('height', filterSize.height);\n this.filterManager = filterManager;\n var feGaussianBlur = createNS('feGaussianBlur');\n feGaussianBlur.setAttribute('in', 'SourceAlpha');\n feGaussianBlur.setAttribute('result', 'drop_shadow_1');\n feGaussianBlur.setAttribute('stdDeviation', '0');\n this.feGaussianBlur = feGaussianBlur;\n filter.appendChild(feGaussianBlur);\n var feOffset = createNS('feOffset');\n feOffset.setAttribute('dx', '25');\n feOffset.setAttribute('dy', '0');\n feOffset.setAttribute('in', 'drop_shadow_1');\n feOffset.setAttribute('result', 'drop_shadow_2');\n this.feOffset = feOffset;\n filter.appendChild(feOffset);\n var feFlood = createNS('feFlood');\n feFlood.setAttribute('flood-color', '#00ff00');\n feFlood.setAttribute('flood-opacity', '1');\n feFlood.setAttribute('result', 'drop_shadow_3');\n this.feFlood = feFlood;\n filter.appendChild(feFlood);\n var feComposite = createNS('feComposite');\n feComposite.setAttribute('in', 'drop_shadow_3');\n feComposite.setAttribute('in2', 'drop_shadow_2');\n feComposite.setAttribute('operator', 'in');\n feComposite.setAttribute('result', 'drop_shadow_4');\n filter.appendChild(feComposite);\n var feMerge = createNS('feMerge');\n filter.appendChild(feMerge);\n var feMergeNode;\n feMergeNode = createNS('feMergeNode');\n feMerge.appendChild(feMergeNode);\n feMergeNode = createNS('feMergeNode');\n feMergeNode.setAttribute('in', 'SourceGraphic');\n this.feMergeNode = feMergeNode;\n this.feMerge = feMerge;\n this.originalNodeAdded = false;\n feMerge.appendChild(feMergeNode);\n }\n\n SVGDropShadowEffect.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n if (forceRender || this.filterManager.effectElements[4].p._mdf) {\n this.feGaussianBlur.setAttribute('stdDeviation', this.filterManager.effectElements[4].p.v / 4);\n }\n\n if (forceRender || this.filterManager.effectElements[0].p._mdf) {\n var col = this.filterManager.effectElements[0].p.v;\n this.feFlood.setAttribute('flood-color', rgbToHex(Math.round(col[0] * 255), Math.round(col[1] * 255), Math.round(col[2] * 255)));\n }\n\n if (forceRender || this.filterManager.effectElements[1].p._mdf) {\n this.feFlood.setAttribute('flood-opacity', this.filterManager.effectElements[1].p.v / 255);\n }\n\n if (forceRender || this.filterManager.effectElements[2].p._mdf || this.filterManager.effectElements[3].p._mdf) {\n var distance = this.filterManager.effectElements[3].p.v;\n var angle = (this.filterManager.effectElements[2].p.v - 90) * degToRads;\n var x = distance * Math.cos(angle);\n var y = distance * Math.sin(angle);\n this.feOffset.setAttribute('dx', x);\n this.feOffset.setAttribute('dy', y);\n }\n /* if(forceRender || this.filterManager.effectElements[5].p._mdf){\r\n if(this.filterManager.effectElements[5].p.v === 1 && this.originalNodeAdded) {\r\n this.feMerge.removeChild(this.feMergeNode);\r\n this.originalNodeAdded = false;\r\n } else if(this.filterManager.effectElements[5].p.v === 0 && !this.originalNodeAdded) {\r\n this.feMerge.appendChild(this.feMergeNode);\r\n this.originalNodeAdded = true;\r\n }\r\n } */\n\n }\n };\n\n var _svgMatteSymbols = [];\n\n function SVGMatte3Effect(filterElem, filterManager, elem) {\n this.initialized = false;\n this.filterManager = filterManager;\n this.filterElem = filterElem;\n this.elem = elem;\n elem.matteElement = createNS('g');\n elem.matteElement.appendChild(elem.layerElement);\n elem.matteElement.appendChild(elem.transformedElement);\n elem.baseElement = elem.matteElement;\n }\n\n SVGMatte3Effect.prototype.findSymbol = function (mask) {\n var i = 0;\n var len = _svgMatteSymbols.length;\n\n while (i < len) {\n if (_svgMatteSymbols[i] === mask) {\n return _svgMatteSymbols[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n SVGMatte3Effect.prototype.replaceInParent = function (mask, symbolId) {\n var parentNode = mask.layerElement.parentNode;\n\n if (!parentNode) {\n return;\n }\n\n var children = parentNode.children;\n var i = 0;\n var len = children.length;\n\n while (i < len) {\n if (children[i] === mask.layerElement) {\n break;\n }\n\n i += 1;\n }\n\n var nextChild;\n\n if (i <= len - 2) {\n nextChild = children[i + 1];\n }\n\n var useElem = createNS('use');\n useElem.setAttribute('href', '#' + symbolId);\n\n if (nextChild) {\n parentNode.insertBefore(useElem, nextChild);\n } else {\n parentNode.appendChild(useElem);\n }\n };\n\n SVGMatte3Effect.prototype.setElementAsMask = function (elem, mask) {\n if (!this.findSymbol(mask)) {\n var symbolId = createElementID();\n var masker = createNS('mask');\n masker.setAttribute('id', mask.layerId);\n masker.setAttribute('mask-type', 'alpha');\n\n _svgMatteSymbols.push(mask);\n\n var defs = elem.globalData.defs;\n defs.appendChild(masker);\n var symbol = createNS('symbol');\n symbol.setAttribute('id', symbolId);\n this.replaceInParent(mask, symbolId);\n symbol.appendChild(mask.layerElement);\n defs.appendChild(symbol);\n var useElem = createNS('use');\n useElem.setAttribute('href', '#' + symbolId);\n masker.appendChild(useElem);\n mask.data.hd = false;\n mask.show();\n }\n\n elem.setMatte(mask.layerId);\n };\n\n SVGMatte3Effect.prototype.initialize = function () {\n var ind = this.filterManager.effectElements[0].p.v;\n var elements = this.elem.comp.elements;\n var i = 0;\n var len = elements.length;\n\n while (i < len) {\n if (elements[i] && elements[i].data.ind === ind) {\n this.setElementAsMask(this.elem, elements[i]);\n }\n\n i += 1;\n }\n\n this.initialized = true;\n };\n\n SVGMatte3Effect.prototype.renderFrame = function () {\n if (!this.initialized) {\n this.initialize();\n }\n };\n\n function SVGGaussianBlurEffect(filter, filterManager) {\n // Outset the filter region by 100% on all sides to accommodate blur expansion.\n filter.setAttribute('x', '-100%');\n filter.setAttribute('y', '-100%');\n filter.setAttribute('width', '300%');\n filter.setAttribute('height', '300%');\n this.filterManager = filterManager;\n var feGaussianBlur = createNS('feGaussianBlur');\n filter.appendChild(feGaussianBlur);\n this.feGaussianBlur = feGaussianBlur;\n }\n\n SVGGaussianBlurEffect.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n // Empirical value, matching AE's blur appearance.\n var kBlurrinessToSigma = 0.3;\n var sigma = this.filterManager.effectElements[0].p.v * kBlurrinessToSigma; // Dimensions mapping:\n //\n // 1 -> horizontal & vertical\n // 2 -> horizontal only\n // 3 -> vertical only\n //\n\n var dimensions = this.filterManager.effectElements[1].p.v;\n var sigmaX = dimensions == 3 ? 0 : sigma; // eslint-disable-line eqeqeq\n\n var sigmaY = dimensions == 2 ? 0 : sigma; // eslint-disable-line eqeqeq\n\n this.feGaussianBlur.setAttribute('stdDeviation', sigmaX + ' ' + sigmaY); // Repeat edges mapping:\n //\n // 0 -> off -> duplicate\n // 1 -> on -> wrap\n\n var edgeMode = this.filterManager.effectElements[2].p.v == 1 ? 'wrap' : 'duplicate'; // eslint-disable-line eqeqeq\n\n this.feGaussianBlur.setAttribute('edgeMode', edgeMode);\n }\n };\n\n var registeredEffects = {};\n\n function SVGEffects(elem) {\n var i;\n var len = elem.data.ef ? elem.data.ef.length : 0;\n var filId = createElementID();\n var fil = filtersFactory.createFilter(filId, true);\n var count = 0;\n this.filters = [];\n var filterManager;\n\n for (i = 0; i < len; i += 1) {\n filterManager = null;\n var type = elem.data.ef[i].ty;\n\n if (registeredEffects[type]) {\n var Effect = registeredEffects[type].effect;\n filterManager = new Effect(fil, elem.effectsManager.effectElements[i], elem);\n\n if (registeredEffects[type].countsAsEffect) {\n count += 1;\n }\n }\n\n if (elem.data.ef[i].ty === 20) {\n count += 1;\n filterManager = new SVGTintFilter(fil, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 21) {\n count += 1;\n filterManager = new SVGFillFilter(fil, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 22) {\n filterManager = new SVGStrokeEffect(elem, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 23) {\n count += 1;\n filterManager = new SVGTritoneFilter(fil, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 24) {\n count += 1;\n filterManager = new SVGProLevelsFilter(fil, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 25) {\n count += 1;\n filterManager = new SVGDropShadowEffect(fil, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 28) {\n // count += 1;\n filterManager = new SVGMatte3Effect(fil, elem.effectsManager.effectElements[i], elem);\n } else if (elem.data.ef[i].ty === 29) {\n count += 1;\n filterManager = new SVGGaussianBlurEffect(fil, elem.effectsManager.effectElements[i]);\n }\n\n if (filterManager) {\n this.filters.push(filterManager);\n }\n }\n\n if (count) {\n elem.globalData.defs.appendChild(fil);\n elem.layerElement.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n }\n\n if (this.filters.length) {\n elem.addRenderableComponent(this);\n }\n }\n\n SVGEffects.prototype.renderFrame = function (_isFirstFrame) {\n var i;\n var len = this.filters.length;\n\n for (i = 0; i < len; i += 1) {\n this.filters[i].renderFrame(_isFirstFrame);\n }\n };\n\n function registerEffect(id, effect, countsAsEffect) {\n registeredEffects[id] = {\n effect: effect,\n countsAsEffect: countsAsEffect\n };\n }\n\n function SVGBaseElement() {}\n\n SVGBaseElement.prototype = {\n initRendererElement: function initRendererElement() {\n this.layerElement = createNS('g');\n },\n createContainerElements: function createContainerElements() {\n this.matteElement = createNS('g');\n this.transformedElement = this.layerElement;\n this.maskedElement = this.layerElement;\n this._sizeChanged = false;\n var layerElementParent = null; // If this layer acts as a mask for the following layer\n\n var filId;\n var fil;\n var gg;\n\n if (this.data.td) {\n if (this.data.td == 3 || this.data.td == 1) {\n // eslint-disable-line eqeqeq\n var masker = createNS('mask');\n masker.setAttribute('id', this.layerId);\n masker.setAttribute('mask-type', this.data.td == 3 ? 'luminance' : 'alpha'); // eslint-disable-line eqeqeq\n\n masker.appendChild(this.layerElement);\n layerElementParent = masker;\n this.globalData.defs.appendChild(masker); // This is only for IE and Edge when mask if of type alpha\n\n if (!featureSupport.maskType && this.data.td == 1) {\n // eslint-disable-line eqeqeq\n masker.setAttribute('mask-type', 'luminance');\n filId = createElementID();\n fil = filtersFactory.createFilter(filId);\n this.globalData.defs.appendChild(fil);\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n gg = createNS('g');\n gg.appendChild(this.layerElement);\n layerElementParent = gg;\n masker.appendChild(gg);\n gg.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n }\n } else if (this.data.td == 2) {\n // eslint-disable-line eqeqeq\n var maskGroup = createNS('mask');\n maskGroup.setAttribute('id', this.layerId);\n maskGroup.setAttribute('mask-type', 'alpha');\n var maskGrouper = createNS('g');\n maskGroup.appendChild(maskGrouper);\n filId = createElementID();\n fil = filtersFactory.createFilter(filId); /// /\n // This solution doesn't work on Android when meta tag with viewport attribute is set\n\n /* var feColorMatrix = createNS('feColorMatrix');\r\n feColorMatrix.setAttribute('type', 'matrix');\r\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\r\n feColorMatrix.setAttribute('values','1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 -1 1');\r\n fil.appendChild(feColorMatrix); */\n /// /\n\n var feCTr = createNS('feComponentTransfer');\n feCTr.setAttribute('in', 'SourceGraphic');\n fil.appendChild(feCTr);\n var feFunc = createNS('feFuncA');\n feFunc.setAttribute('type', 'table');\n feFunc.setAttribute('tableValues', '1.0 0.0');\n feCTr.appendChild(feFunc); /// /\n\n this.globalData.defs.appendChild(fil);\n var alphaRect = createNS('rect');\n alphaRect.setAttribute('width', this.comp.data.w);\n alphaRect.setAttribute('height', this.comp.data.h);\n alphaRect.setAttribute('x', '0');\n alphaRect.setAttribute('y', '0');\n alphaRect.setAttribute('fill', '#ffffff');\n alphaRect.setAttribute('opacity', '0');\n maskGrouper.setAttribute('filter', 'url(' + getLocationHref() + '#' + filId + ')');\n maskGrouper.appendChild(alphaRect);\n maskGrouper.appendChild(this.layerElement);\n layerElementParent = maskGrouper;\n\n if (!featureSupport.maskType) {\n maskGroup.setAttribute('mask-type', 'luminance');\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n gg = createNS('g');\n maskGrouper.appendChild(alphaRect);\n gg.appendChild(this.layerElement);\n layerElementParent = gg;\n maskGrouper.appendChild(gg);\n }\n\n this.globalData.defs.appendChild(maskGroup);\n }\n } else if (this.data.tt) {\n this.matteElement.appendChild(this.layerElement);\n layerElementParent = this.matteElement;\n this.baseElement = this.matteElement;\n } else {\n this.baseElement = this.layerElement;\n }\n\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n } // Clipping compositions to hide content that exceeds boundaries. If collapsed transformations is on, component should not be clipped\n\n\n if (this.data.ty === 0 && !this.data.hd) {\n var cp = createNS('clipPath');\n var pt = createNS('path');\n pt.setAttribute('d', 'M0,0 L' + this.data.w + ',0 L' + this.data.w + ',' + this.data.h + ' L0,' + this.data.h + 'z');\n var clipId = createElementID();\n cp.setAttribute('id', clipId);\n cp.appendChild(pt);\n this.globalData.defs.appendChild(cp);\n\n if (this.checkMasks()) {\n var cpGroup = createNS('g');\n cpGroup.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + clipId + ')');\n cpGroup.appendChild(this.layerElement);\n this.transformedElement = cpGroup;\n\n if (layerElementParent) {\n layerElementParent.appendChild(this.transformedElement);\n } else {\n this.baseElement = this.transformedElement;\n }\n } else {\n this.layerElement.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + clipId + ')');\n }\n }\n\n if (this.data.bm !== 0) {\n this.setBlendMode();\n }\n },\n renderElement: function renderElement() {\n if (this.finalTransform._matMdf) {\n this.transformedElement.setAttribute('transform', this.finalTransform.mat.to2dCSS());\n }\n\n if (this.finalTransform._opMdf) {\n this.transformedElement.setAttribute('opacity', this.finalTransform.mProp.o.v);\n }\n },\n destroyBaseElement: function destroyBaseElement() {\n this.layerElement = null;\n this.matteElement = null;\n this.maskManager.destroy();\n },\n getBaseElement: function getBaseElement() {\n if (this.data.hd) {\n return null;\n }\n\n return this.baseElement;\n },\n createRenderableComponents: function createRenderableComponents() {\n this.maskManager = new MaskElement(this.data, this, this.globalData);\n this.renderableEffectsManager = new SVGEffects(this);\n },\n setMatte: function setMatte(id) {\n if (!this.matteElement) {\n return;\n }\n\n this.matteElement.setAttribute('mask', 'url(' + getLocationHref() + '#' + id + ')');\n }\n };\n\n /**\r\n * @file\r\n * Handles AE's layer parenting property.\r\n *\r\n */\n function HierarchyElement() {}\n\n HierarchyElement.prototype = {\n /**\r\n * @function\r\n * Initializes hierarchy properties\r\n *\r\n */\n initHierarchy: function initHierarchy() {\n // element's parent list\n this.hierarchy = []; // if element is parent of another layer _isParent will be true\n\n this._isParent = false;\n this.checkParenting();\n },\n\n /**\r\n * @function\r\n * Sets layer's hierarchy.\r\n * @param {array} hierarch\r\n * layer's parent list\r\n *\r\n */\n setHierarchy: function setHierarchy(hierarchy) {\n this.hierarchy = hierarchy;\n },\n\n /**\r\n * @function\r\n * Sets layer as parent.\r\n *\r\n */\n setAsParent: function setAsParent() {\n this._isParent = true;\n },\n\n /**\r\n * @function\r\n * Searches layer's parenting chain\r\n *\r\n */\n checkParenting: function checkParenting() {\n if (this.data.parent !== undefined) {\n this.comp.buildElementParenting(this, this.data.parent, []);\n }\n }\n };\n\n function RenderableDOMElement() {}\n\n (function () {\n var _prototype = {\n initElement: function initElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n this.initRenderable();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n this.createContent();\n this.hide();\n },\n hide: function hide() {\n // console.log('HIDE', this);\n if (!this.hidden && (!this.isInRange || this.isTransparent)) {\n var elem = this.baseElement || this.layerElement;\n elem.style.display = 'none';\n this.hidden = true;\n }\n },\n show: function show() {\n // console.log('SHOW', this);\n if (this.isInRange && !this.isTransparent) {\n if (!this.data.hd) {\n var elem = this.baseElement || this.layerElement;\n elem.style.display = 'block';\n }\n\n this.hidden = false;\n this._isFirstFrame = true;\n }\n },\n renderFrame: function renderFrame() {\n // If it is exported as hidden (data.hd === true) no need to render\n // If it is not visible no need to render\n if (this.data.hd || this.hidden) {\n return;\n }\n\n this.renderTransform();\n this.renderRenderable();\n this.renderElement();\n this.renderInnerContent();\n\n if (this._isFirstFrame) {\n this._isFirstFrame = false;\n }\n },\n renderInnerContent: function renderInnerContent() {},\n prepareFrame: function prepareFrame(num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n this.checkTransparency();\n },\n destroy: function destroy() {\n this.innerElem = null;\n this.destroyBaseElement();\n }\n };\n extendPrototype([RenderableElement, createProxyFunction(_prototype)], RenderableDOMElement);\n })();\n\n function IImageElement(data, globalData, comp) {\n this.assetData = globalData.getAssetData(data.refId);\n this.initElement(data, globalData, comp);\n this.sourceRect = {\n top: 0,\n left: 0,\n width: this.assetData.w,\n height: this.assetData.h\n };\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], IImageElement);\n\n IImageElement.prototype.createContent = function () {\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n this.innerElem = createNS('image');\n this.innerElem.setAttribute('width', this.assetData.w + 'px');\n this.innerElem.setAttribute('height', this.assetData.h + 'px');\n this.innerElem.setAttribute('preserveAspectRatio', this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio);\n this.innerElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n this.layerElement.appendChild(this.innerElem);\n };\n\n IImageElement.prototype.sourceRectAtTime = function () {\n return this.sourceRect;\n };\n\n function ProcessedElement(element, position) {\n this.elem = element;\n this.pos = position;\n }\n\n function IShapeElement() {}\n\n IShapeElement.prototype = {\n addShapeToModifiers: function addShapeToModifiers(data) {\n var i;\n var len = this.shapeModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n this.shapeModifiers[i].addShape(data);\n }\n },\n isShapeInAnimatedModifiers: function isShapeInAnimatedModifiers(data) {\n var i = 0;\n var len = this.shapeModifiers.length;\n\n while (i < len) {\n if (this.shapeModifiers[i].isAnimatedWithShape(data)) {\n return true;\n }\n }\n\n return false;\n },\n renderModifiers: function renderModifiers() {\n if (!this.shapeModifiers.length) {\n return;\n }\n\n var i;\n var len = this.shapes.length;\n\n for (i = 0; i < len; i += 1) {\n this.shapes[i].sh.reset();\n }\n\n len = this.shapeModifiers.length;\n var shouldBreakProcess;\n\n for (i = len - 1; i >= 0; i -= 1) {\n shouldBreakProcess = this.shapeModifiers[i].processShapes(this._isFirstFrame); // workaround to fix cases where a repeater resets the shape so the following processes get called twice\n // TODO: find a better solution for this\n\n if (shouldBreakProcess) {\n break;\n }\n }\n },\n searchProcessedElement: function searchProcessedElement(elem) {\n var elements = this.processedElements;\n var i = 0;\n var len = elements.length;\n\n while (i < len) {\n if (elements[i].elem === elem) {\n return elements[i].pos;\n }\n\n i += 1;\n }\n\n return 0;\n },\n addProcessedElement: function addProcessedElement(elem, pos) {\n var elements = this.processedElements;\n var i = elements.length;\n\n while (i) {\n i -= 1;\n\n if (elements[i].elem === elem) {\n elements[i].pos = pos;\n return;\n }\n }\n\n elements.push(new ProcessedElement(elem, pos));\n },\n prepareFrame: function prepareFrame(num) {\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n }\n };\n\n var lineCapEnum = {\n 1: 'butt',\n 2: 'round',\n 3: 'square'\n };\n var lineJoinEnum = {\n 1: 'miter',\n 2: 'round',\n 3: 'bevel'\n };\n\n function SVGShapeData(transformers, level, shape) {\n this.caches = [];\n this.styles = [];\n this.transformers = transformers;\n this.lStr = '';\n this.sh = shape;\n this.lvl = level; // TODO find if there are some cases where _isAnimated can be false.\n // For now, since shapes add up with other shapes. They have to be calculated every time.\n // One way of finding out is checking if all styles associated to this shape depend only of this shape\n\n this._isAnimated = !!shape.k; // TODO: commenting this for now since all shapes are animated\n\n var i = 0;\n var len = transformers.length;\n\n while (i < len) {\n if (transformers[i].mProps.dynamicProperties.length) {\n this._isAnimated = true;\n break;\n }\n\n i += 1;\n }\n }\n\n SVGShapeData.prototype.setAsAnimated = function () {\n this._isAnimated = true;\n };\n\n function SVGStyleData(data, level) {\n this.data = data;\n this.type = data.ty;\n this.d = '';\n this.lvl = level;\n this._mdf = false;\n this.closed = data.hd === true;\n this.pElem = createNS('path');\n this.msElem = null;\n }\n\n SVGStyleData.prototype.reset = function () {\n this.d = '';\n this._mdf = false;\n };\n\n function DashProperty(elem, data, renderer, container) {\n this.elem = elem;\n this.frameId = -1;\n this.dataProps = createSizedArray(data.length);\n this.renderer = renderer;\n this.k = false;\n this.dashStr = '';\n this.dashArray = createTypedArray('float32', data.length ? data.length - 1 : 0);\n this.dashoffset = createTypedArray('float32', 1);\n this.initDynamicPropertyContainer(container);\n var i;\n var len = data.length || 0;\n var prop;\n\n for (i = 0; i < len; i += 1) {\n prop = PropertyFactory.getProp(elem, data[i].v, 0, 0, this);\n this.k = prop.k || this.k;\n this.dataProps[i] = {\n n: data[i].n,\n p: prop\n };\n }\n\n if (!this.k) {\n this.getValue(true);\n }\n\n this._isAnimated = this.k;\n }\n\n DashProperty.prototype.getValue = function (forceRender) {\n if (this.elem.globalData.frameId === this.frameId && !forceRender) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n this._mdf = this._mdf || forceRender;\n\n if (this._mdf) {\n var i = 0;\n var len = this.dataProps.length;\n\n if (this.renderer === 'svg') {\n this.dashStr = '';\n }\n\n for (i = 0; i < len; i += 1) {\n if (this.dataProps[i].n !== 'o') {\n if (this.renderer === 'svg') {\n this.dashStr += ' ' + this.dataProps[i].p.v;\n } else {\n this.dashArray[i] = this.dataProps[i].p.v;\n }\n } else {\n this.dashoffset[0] = this.dataProps[i].p.v;\n }\n }\n }\n };\n\n extendPrototype([DynamicPropertyContainer], DashProperty);\n\n function SVGStrokeStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n this.style = styleOb;\n this._isAnimated = !!this._isAnimated;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGStrokeStyleData);\n\n function SVGFillStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n this.style = styleOb;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGFillStyleData);\n\n function SVGNoStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.style = styleOb;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGNoStyleData);\n\n function GradientProperty(elem, data, container) {\n this.data = data;\n this.c = createTypedArray('uint8c', data.p * 4);\n var cLength = data.k.k[0].s ? data.k.k[0].s.length - data.p * 4 : data.k.k.length - data.p * 4;\n this.o = createTypedArray('float32', cLength);\n this._cmdf = false;\n this._omdf = false;\n this._collapsable = this.checkCollapsable();\n this._hasOpacity = cLength;\n this.initDynamicPropertyContainer(container);\n this.prop = PropertyFactory.getProp(elem, data.k, 1, null, this);\n this.k = this.prop.k;\n this.getValue(true);\n }\n\n GradientProperty.prototype.comparePoints = function (values, points) {\n var i = 0;\n var len = this.o.length / 2;\n var diff;\n\n while (i < len) {\n diff = Math.abs(values[i * 4] - values[points * 4 + i * 2]);\n\n if (diff > 0.01) {\n return false;\n }\n\n i += 1;\n }\n\n return true;\n };\n\n GradientProperty.prototype.checkCollapsable = function () {\n if (this.o.length / 2 !== this.c.length / 4) {\n return false;\n }\n\n if (this.data.k.k[0].s) {\n var i = 0;\n var len = this.data.k.k.length;\n\n while (i < len) {\n if (!this.comparePoints(this.data.k.k[i].s, this.data.p)) {\n return false;\n }\n\n i += 1;\n }\n } else if (!this.comparePoints(this.data.k.k, this.data.p)) {\n return false;\n }\n\n return true;\n };\n\n GradientProperty.prototype.getValue = function (forceRender) {\n this.prop.getValue();\n this._mdf = false;\n this._cmdf = false;\n this._omdf = false;\n\n if (this.prop._mdf || forceRender) {\n var i;\n var len = this.data.p * 4;\n var mult;\n var val;\n\n for (i = 0; i < len; i += 1) {\n mult = i % 4 === 0 ? 100 : 255;\n val = Math.round(this.prop.v[i] * mult);\n\n if (this.c[i] !== val) {\n this.c[i] = val;\n this._cmdf = !forceRender;\n }\n }\n\n if (this.o.length) {\n len = this.prop.v.length;\n\n for (i = this.data.p * 4; i < len; i += 1) {\n mult = i % 2 === 0 ? 100 : 1;\n val = i % 2 === 0 ? Math.round(this.prop.v[i] * 100) : this.prop.v[i];\n\n if (this.o[i - this.data.p * 4] !== val) {\n this.o[i - this.data.p * 4] = val;\n this._omdf = !forceRender;\n }\n }\n }\n\n this._mdf = !forceRender;\n }\n };\n\n extendPrototype([DynamicPropertyContainer], GradientProperty);\n\n function SVGGradientFillStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.initGradientData(elem, data, styleOb);\n }\n\n SVGGradientFillStyleData.prototype.initGradientData = function (elem, data, styleOb) {\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, null, this);\n this.e = PropertyFactory.getProp(elem, data.e, 1, null, this);\n this.h = PropertyFactory.getProp(elem, data.h || {\n k: 0\n }, 0, 0.01, this);\n this.a = PropertyFactory.getProp(elem, data.a || {\n k: 0\n }, 0, degToRads, this);\n this.g = new GradientProperty(elem, data.g, this);\n this.style = styleOb;\n this.stops = [];\n this.setGradientData(styleOb.pElem, data);\n this.setGradientOpacity(data, styleOb);\n this._isAnimated = !!this._isAnimated;\n };\n\n SVGGradientFillStyleData.prototype.setGradientData = function (pathElement, data) {\n var gradientId = createElementID();\n var gfill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n gfill.setAttribute('id', gradientId);\n gfill.setAttribute('spreadMethod', 'pad');\n gfill.setAttribute('gradientUnits', 'userSpaceOnUse');\n var stops = [];\n var stop;\n var j;\n var jLen;\n jLen = data.g.p * 4;\n\n for (j = 0; j < jLen; j += 4) {\n stop = createNS('stop');\n gfill.appendChild(stop);\n stops.push(stop);\n }\n\n pathElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + getLocationHref() + '#' + gradientId + ')');\n this.gf = gfill;\n this.cst = stops;\n };\n\n SVGGradientFillStyleData.prototype.setGradientOpacity = function (data, styleOb) {\n if (this.g._hasOpacity && !this.g._collapsable) {\n var stop;\n var j;\n var jLen;\n var mask = createNS('mask');\n var maskElement = createNS('path');\n mask.appendChild(maskElement);\n var opacityId = createElementID();\n var maskId = createElementID();\n mask.setAttribute('id', maskId);\n var opFill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n opFill.setAttribute('id', opacityId);\n opFill.setAttribute('spreadMethod', 'pad');\n opFill.setAttribute('gradientUnits', 'userSpaceOnUse');\n jLen = data.g.k.k[0].s ? data.g.k.k[0].s.length : data.g.k.k.length;\n var stops = this.stops;\n\n for (j = data.g.p * 4; j < jLen; j += 2) {\n stop = createNS('stop');\n stop.setAttribute('stop-color', 'rgb(255,255,255)');\n opFill.appendChild(stop);\n stops.push(stop);\n }\n\n maskElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + getLocationHref() + '#' + opacityId + ')');\n\n if (data.ty === 'gs') {\n maskElement.setAttribute('stroke-linecap', lineCapEnum[data.lc || 2]);\n maskElement.setAttribute('stroke-linejoin', lineJoinEnum[data.lj || 2]);\n\n if (data.lj === 1) {\n maskElement.setAttribute('stroke-miterlimit', data.ml);\n }\n }\n\n this.of = opFill;\n this.ms = mask;\n this.ost = stops;\n this.maskId = maskId;\n styleOb.msElem = maskElement;\n }\n };\n\n extendPrototype([DynamicPropertyContainer], SVGGradientFillStyleData);\n\n function SVGGradientStrokeStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n this.initGradientData(elem, data, styleOb);\n this._isAnimated = !!this._isAnimated;\n }\n\n extendPrototype([SVGGradientFillStyleData, DynamicPropertyContainer], SVGGradientStrokeStyleData);\n\n function ShapeGroupData() {\n this.it = [];\n this.prevViewData = [];\n this.gr = createNS('g');\n }\n\n function SVGTransformData(mProps, op, container) {\n this.transform = {\n mProps: mProps,\n op: op,\n container: container\n };\n this.elements = [];\n this._isAnimated = this.transform.mProps.dynamicProperties.length || this.transform.op.effectsSequence.length;\n }\n\n var buildShapeString = function buildShapeString(pathNodes, length, closed, mat) {\n if (length === 0) {\n return '';\n }\n\n var _o = pathNodes.o;\n var _i = pathNodes.i;\n var _v = pathNodes.v;\n var i;\n var shapeString = ' M' + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n\n for (i = 1; i < length; i += 1) {\n shapeString += ' C' + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + ' ' + mat.applyToPointStringified(_i[i][0], _i[i][1]) + ' ' + mat.applyToPointStringified(_v[i][0], _v[i][1]);\n }\n\n if (closed && length) {\n shapeString += ' C' + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + ' ' + mat.applyToPointStringified(_i[0][0], _i[0][1]) + ' ' + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n shapeString += 'z';\n }\n\n return shapeString;\n };\n\n var SVGElementsRenderer = function () {\n var _identityMatrix = new Matrix();\n\n var _matrixHelper = new Matrix();\n\n var ob = {\n createRenderFunction: createRenderFunction\n };\n\n function createRenderFunction(data) {\n switch (data.ty) {\n case 'fl':\n return renderFill;\n\n case 'gf':\n return renderGradient;\n\n case 'gs':\n return renderGradientStroke;\n\n case 'st':\n return renderStroke;\n\n case 'sh':\n case 'el':\n case 'rc':\n case 'sr':\n return renderPath;\n\n case 'tr':\n return renderContentTransform;\n\n case 'no':\n return renderNoop;\n\n default:\n return null;\n }\n }\n\n function renderContentTransform(styleData, itemData, isFirstFrame) {\n if (isFirstFrame || itemData.transform.op._mdf) {\n itemData.transform.container.setAttribute('opacity', itemData.transform.op.v);\n }\n\n if (isFirstFrame || itemData.transform.mProps._mdf) {\n itemData.transform.container.setAttribute('transform', itemData.transform.mProps.v.to2dCSS());\n }\n }\n\n function renderNoop() {}\n\n function renderPath(styleData, itemData, isFirstFrame) {\n var j;\n var jLen;\n var pathStringTransformed;\n var redraw;\n var pathNodes;\n var l;\n var lLen = itemData.styles.length;\n var lvl = itemData.lvl;\n var paths;\n var mat;\n var props;\n var iterations;\n var k;\n\n for (l = 0; l < lLen; l += 1) {\n redraw = itemData.sh._mdf || isFirstFrame;\n\n if (itemData.styles[l].lvl < lvl) {\n mat = _matrixHelper.reset();\n iterations = lvl - itemData.styles[l].lvl;\n k = itemData.transformers.length - 1;\n\n while (!redraw && iterations > 0) {\n redraw = itemData.transformers[k].mProps._mdf || redraw;\n iterations -= 1;\n k -= 1;\n }\n\n if (redraw) {\n iterations = lvl - itemData.styles[l].lvl;\n k = itemData.transformers.length - 1;\n\n while (iterations > 0) {\n props = itemData.transformers[k].mProps.v.props;\n mat.transform(props[0], props[1], props[2], props[3], props[4], props[5], props[6], props[7], props[8], props[9], props[10], props[11], props[12], props[13], props[14], props[15]);\n iterations -= 1;\n k -= 1;\n }\n }\n } else {\n mat = _identityMatrix;\n }\n\n paths = itemData.sh.paths;\n jLen = paths._length;\n\n if (redraw) {\n pathStringTransformed = '';\n\n for (j = 0; j < jLen; j += 1) {\n pathNodes = paths.shapes[j];\n\n if (pathNodes && pathNodes._length) {\n pathStringTransformed += buildShapeString(pathNodes, pathNodes._length, pathNodes.c, mat);\n }\n }\n\n itemData.caches[l] = pathStringTransformed;\n } else {\n pathStringTransformed = itemData.caches[l];\n }\n\n itemData.styles[l].d += styleData.hd === true ? '' : pathStringTransformed;\n itemData.styles[l]._mdf = redraw || itemData.styles[l]._mdf;\n }\n }\n\n function renderFill(styleData, itemData, isFirstFrame) {\n var styleElem = itemData.style;\n\n if (itemData.c._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('fill', 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')');\n }\n\n if (itemData.o._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('fill-opacity', itemData.o.v);\n }\n }\n\n function renderGradientStroke(styleData, itemData, isFirstFrame) {\n renderGradient(styleData, itemData, isFirstFrame);\n renderStroke(styleData, itemData, isFirstFrame);\n }\n\n function renderGradient(styleData, itemData, isFirstFrame) {\n var gfill = itemData.gf;\n var hasOpacity = itemData.g._hasOpacity;\n var pt1 = itemData.s.v;\n var pt2 = itemData.e.v;\n\n if (itemData.o._mdf || isFirstFrame) {\n var attr = styleData.ty === 'gf' ? 'fill-opacity' : 'stroke-opacity';\n itemData.style.pElem.setAttribute(attr, itemData.o.v);\n }\n\n if (itemData.s._mdf || isFirstFrame) {\n var attr1 = styleData.t === 1 ? 'x1' : 'cx';\n var attr2 = attr1 === 'x1' ? 'y1' : 'cy';\n gfill.setAttribute(attr1, pt1[0]);\n gfill.setAttribute(attr2, pt1[1]);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute(attr1, pt1[0]);\n itemData.of.setAttribute(attr2, pt1[1]);\n }\n }\n\n var stops;\n var i;\n var len;\n var stop;\n\n if (itemData.g._cmdf || isFirstFrame) {\n stops = itemData.cst;\n var cValues = itemData.g.c;\n len = stops.length;\n\n for (i = 0; i < len; i += 1) {\n stop = stops[i];\n stop.setAttribute('offset', cValues[i * 4] + '%');\n stop.setAttribute('stop-color', 'rgb(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ')');\n }\n }\n\n if (hasOpacity && (itemData.g._omdf || isFirstFrame)) {\n var oValues = itemData.g.o;\n\n if (itemData.g._collapsable) {\n stops = itemData.cst;\n } else {\n stops = itemData.ost;\n }\n\n len = stops.length;\n\n for (i = 0; i < len; i += 1) {\n stop = stops[i];\n\n if (!itemData.g._collapsable) {\n stop.setAttribute('offset', oValues[i * 2] + '%');\n }\n\n stop.setAttribute('stop-opacity', oValues[i * 2 + 1]);\n }\n }\n\n if (styleData.t === 1) {\n if (itemData.e._mdf || isFirstFrame) {\n gfill.setAttribute('x2', pt2[0]);\n gfill.setAttribute('y2', pt2[1]);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('x2', pt2[0]);\n itemData.of.setAttribute('y2', pt2[1]);\n }\n }\n } else {\n var rad;\n\n if (itemData.s._mdf || itemData.e._mdf || isFirstFrame) {\n rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n gfill.setAttribute('r', rad);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('r', rad);\n }\n }\n\n if (itemData.e._mdf || itemData.h._mdf || itemData.a._mdf || isFirstFrame) {\n if (!rad) {\n rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n }\n\n var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n var percent = itemData.h.v;\n\n if (percent >= 1) {\n percent = 0.99;\n } else if (percent <= -1) {\n percent = -0.99;\n }\n\n var dist = rad * percent;\n var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n gfill.setAttribute('fx', x);\n gfill.setAttribute('fy', y);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('fx', x);\n itemData.of.setAttribute('fy', y);\n }\n } // gfill.setAttribute('fy','200');\n\n }\n }\n\n function renderStroke(styleData, itemData, isFirstFrame) {\n var styleElem = itemData.style;\n var d = itemData.d;\n\n if (d && (d._mdf || isFirstFrame) && d.dashStr) {\n styleElem.pElem.setAttribute('stroke-dasharray', d.dashStr);\n styleElem.pElem.setAttribute('stroke-dashoffset', d.dashoffset[0]);\n }\n\n if (itemData.c && (itemData.c._mdf || isFirstFrame)) {\n styleElem.pElem.setAttribute('stroke', 'rgb(' + bmFloor(itemData.c.v[0]) + ',' + bmFloor(itemData.c.v[1]) + ',' + bmFloor(itemData.c.v[2]) + ')');\n }\n\n if (itemData.o._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('stroke-opacity', itemData.o.v);\n }\n\n if (itemData.w._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('stroke-width', itemData.w.v);\n\n if (styleElem.msElem) {\n styleElem.msElem.setAttribute('stroke-width', itemData.w.v);\n }\n }\n }\n\n return ob;\n }();\n\n function SVGShapeElement(data, globalData, comp) {\n // List of drawable elements\n this.shapes = []; // Full shape data\n\n this.shapesData = data.shapes; // List of styles that will be applied to shapes\n\n this.stylesList = []; // List of modifiers that will be applied to shapes\n\n this.shapeModifiers = []; // List of items in shape tree\n\n this.itemsData = []; // List of items in previous shape tree\n\n this.processedElements = []; // List of animated components\n\n this.animatedContents = [];\n this.initElement(data, globalData, comp); // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n // List of elements that have been created\n\n this.prevViewData = []; // Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableDOMElement], SVGShapeElement);\n\n SVGShapeElement.prototype.initSecondaryElement = function () {};\n\n SVGShapeElement.prototype.identityMatrix = new Matrix();\n\n SVGShapeElement.prototype.buildExpressionInterface = function () {};\n\n SVGShapeElement.prototype.createContent = function () {\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n this.filterUniqueShapes();\n };\n /*\r\n This method searches for multiple shapes that affect a single element and one of them is animated\r\n */\n\n\n SVGShapeElement.prototype.filterUniqueShapes = function () {\n var i;\n var len = this.shapes.length;\n var shape;\n var j;\n var jLen = this.stylesList.length;\n var style;\n var tempShapes = [];\n var areAnimated = false;\n\n for (j = 0; j < jLen; j += 1) {\n style = this.stylesList[j];\n areAnimated = false;\n tempShapes.length = 0;\n\n for (i = 0; i < len; i += 1) {\n shape = this.shapes[i];\n\n if (shape.styles.indexOf(style) !== -1) {\n tempShapes.push(shape);\n areAnimated = shape._isAnimated || areAnimated;\n }\n }\n\n if (tempShapes.length > 1 && areAnimated) {\n this.setShapesAsAnimated(tempShapes);\n }\n }\n };\n\n SVGShapeElement.prototype.setShapesAsAnimated = function (shapes) {\n var i;\n var len = shapes.length;\n\n for (i = 0; i < len; i += 1) {\n shapes[i].setAsAnimated();\n }\n };\n\n SVGShapeElement.prototype.createStyleElement = function (data, level) {\n // TODO: prevent drawing of hidden styles\n var elementData;\n var styleOb = new SVGStyleData(data, level);\n var pathElement = styleOb.pElem;\n\n if (data.ty === 'st') {\n elementData = new SVGStrokeStyleData(this, data, styleOb);\n } else if (data.ty === 'fl') {\n elementData = new SVGFillStyleData(this, data, styleOb);\n } else if (data.ty === 'gf' || data.ty === 'gs') {\n var GradientConstructor = data.ty === 'gf' ? SVGGradientFillStyleData : SVGGradientStrokeStyleData;\n elementData = new GradientConstructor(this, data, styleOb);\n this.globalData.defs.appendChild(elementData.gf);\n\n if (elementData.maskId) {\n this.globalData.defs.appendChild(elementData.ms);\n this.globalData.defs.appendChild(elementData.of);\n pathElement.setAttribute('mask', 'url(' + getLocationHref() + '#' + elementData.maskId + ')');\n }\n } else if (data.ty === 'no') {\n elementData = new SVGNoStyleData(this, data, styleOb);\n }\n\n if (data.ty === 'st' || data.ty === 'gs') {\n pathElement.setAttribute('stroke-linecap', lineCapEnum[data.lc || 2]);\n pathElement.setAttribute('stroke-linejoin', lineJoinEnum[data.lj || 2]);\n pathElement.setAttribute('fill-opacity', '0');\n\n if (data.lj === 1) {\n pathElement.setAttribute('stroke-miterlimit', data.ml);\n }\n }\n\n if (data.r === 2) {\n pathElement.setAttribute('fill-rule', 'evenodd');\n }\n\n if (data.ln) {\n pathElement.setAttribute('id', data.ln);\n }\n\n if (data.cl) {\n pathElement.setAttribute('class', data.cl);\n }\n\n if (data.bm) {\n pathElement.style['mix-blend-mode'] = getBlendMode(data.bm);\n }\n\n this.stylesList.push(styleOb);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.createGroupElement = function (data) {\n var elementData = new ShapeGroupData();\n\n if (data.ln) {\n elementData.gr.setAttribute('id', data.ln);\n }\n\n if (data.cl) {\n elementData.gr.setAttribute('class', data.cl);\n }\n\n if (data.bm) {\n elementData.gr.style['mix-blend-mode'] = getBlendMode(data.bm);\n }\n\n return elementData;\n };\n\n SVGShapeElement.prototype.createTransformElement = function (data, container) {\n var transformProperty = TransformPropertyFactory.getTransformProperty(this, data, this);\n var elementData = new SVGTransformData(transformProperty, transformProperty.o, container);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.createShapeElement = function (data, ownTransformers, level) {\n var ty = 4;\n\n if (data.ty === 'rc') {\n ty = 5;\n } else if (data.ty === 'el') {\n ty = 6;\n } else if (data.ty === 'sr') {\n ty = 7;\n }\n\n var shapeProperty = ShapePropertyFactory.getShapeProp(this, data, ty, this);\n var elementData = new SVGShapeData(ownTransformers, level, shapeProperty);\n this.shapes.push(elementData);\n this.addShapeToModifiers(elementData);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.addToAnimatedContents = function (data, element) {\n var i = 0;\n var len = this.animatedContents.length;\n\n while (i < len) {\n if (this.animatedContents[i].element === element) {\n return;\n }\n\n i += 1;\n }\n\n this.animatedContents.push({\n fn: SVGElementsRenderer.createRenderFunction(data),\n element: element,\n data: data\n });\n };\n\n SVGShapeElement.prototype.setElementStyles = function (elementData) {\n var arr = elementData.styles;\n var j;\n var jLen = this.stylesList.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (!this.stylesList[j].closed) {\n arr.push(this.stylesList[j]);\n }\n }\n };\n\n SVGShapeElement.prototype.reloadShapes = function () {\n this._isFirstFrame = true;\n var i;\n var len = this.itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n this.prevViewData[i] = this.itemsData[i];\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n this.filterUniqueShapes();\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n }\n\n this.renderModifiers();\n };\n\n SVGShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, container, level, transformers, render) {\n var ownTransformers = [].concat(transformers);\n var i;\n var len = arr.length - 1;\n var j;\n var jLen;\n var ownStyles = [];\n var ownModifiers = [];\n var currentTransform;\n var modifier;\n var processedPos;\n\n for (i = len; i >= 0; i -= 1) {\n processedPos = this.searchProcessedElement(arr[i]);\n\n if (!processedPos) {\n arr[i]._render = render;\n } else {\n itemsData[i] = prevViewData[processedPos - 1];\n }\n\n if (arr[i].ty === 'fl' || arr[i].ty === 'st' || arr[i].ty === 'gf' || arr[i].ty === 'gs' || arr[i].ty === 'no') {\n if (!processedPos) {\n itemsData[i] = this.createStyleElement(arr[i], level);\n } else {\n itemsData[i].style.closed = false;\n }\n\n if (arr[i]._render) {\n if (itemsData[i].style.pElem.parentNode !== container) {\n container.appendChild(itemsData[i].style.pElem);\n }\n }\n\n ownStyles.push(itemsData[i].style);\n } else if (arr[i].ty === 'gr') {\n if (!processedPos) {\n itemsData[i] = this.createGroupElement(arr[i]);\n } else {\n jLen = itemsData[i].it.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\n }\n }\n\n this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, itemsData[i].gr, level + 1, ownTransformers, render);\n\n if (arr[i]._render) {\n if (itemsData[i].gr.parentNode !== container) {\n container.appendChild(itemsData[i].gr);\n }\n }\n } else if (arr[i].ty === 'tr') {\n if (!processedPos) {\n itemsData[i] = this.createTransformElement(arr[i], container);\n }\n\n currentTransform = itemsData[i].transform;\n ownTransformers.push(currentTransform);\n } else if (arr[i].ty === 'sh' || arr[i].ty === 'rc' || arr[i].ty === 'el' || arr[i].ty === 'sr') {\n if (!processedPos) {\n itemsData[i] = this.createShapeElement(arr[i], ownTransformers, level);\n }\n\n this.setElementStyles(itemsData[i]);\n } else if (arr[i].ty === 'tm' || arr[i].ty === 'rd' || arr[i].ty === 'ms' || arr[i].ty === 'pb') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n modifier.init(this, arr[i]);\n itemsData[i] = modifier;\n this.shapeModifiers.push(modifier);\n } else {\n modifier = itemsData[i];\n modifier.closed = false;\n }\n\n ownModifiers.push(modifier);\n } else if (arr[i].ty === 'rp') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n itemsData[i] = modifier;\n modifier.init(this, arr, i, itemsData);\n this.shapeModifiers.push(modifier);\n render = false;\n } else {\n modifier = itemsData[i];\n modifier.closed = true;\n }\n\n ownModifiers.push(modifier);\n }\n\n this.addProcessedElement(arr[i], i + 1);\n }\n\n len = ownStyles.length;\n\n for (i = 0; i < len; i += 1) {\n ownStyles[i].closed = true;\n }\n\n len = ownModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n ownModifiers[i].closed = true;\n }\n };\n\n SVGShapeElement.prototype.renderInnerContent = function () {\n this.renderModifiers();\n var i;\n var len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n this.stylesList[i].reset();\n }\n\n this.renderShape();\n\n for (i = 0; i < len; i += 1) {\n if (this.stylesList[i]._mdf || this._isFirstFrame) {\n if (this.stylesList[i].msElem) {\n this.stylesList[i].msElem.setAttribute('d', this.stylesList[i].d); // Adding M0 0 fixes same mask bug on all browsers\n\n this.stylesList[i].d = 'M0 0' + this.stylesList[i].d;\n }\n\n this.stylesList[i].pElem.setAttribute('d', this.stylesList[i].d || 'M0 0');\n }\n }\n };\n\n SVGShapeElement.prototype.renderShape = function () {\n var i;\n var len = this.animatedContents.length;\n var animatedContent;\n\n for (i = 0; i < len; i += 1) {\n animatedContent = this.animatedContents[i];\n\n if ((this._isFirstFrame || animatedContent.element._isAnimated) && animatedContent.data !== true) {\n animatedContent.fn(animatedContent.data, animatedContent.element, this._isFirstFrame);\n }\n }\n };\n\n SVGShapeElement.prototype.destroy = function () {\n this.destroyBaseElement();\n this.shapesData = null;\n this.itemsData = null;\n };\n\n function LetterProps(o, sw, sc, fc, m, p) {\n this.o = o;\n this.sw = sw;\n this.sc = sc;\n this.fc = fc;\n this.m = m;\n this.p = p;\n this._mdf = {\n o: true,\n sw: !!sw,\n sc: !!sc,\n fc: !!fc,\n m: true,\n p: true\n };\n }\n\n LetterProps.prototype.update = function (o, sw, sc, fc, m, p) {\n this._mdf.o = false;\n this._mdf.sw = false;\n this._mdf.sc = false;\n this._mdf.fc = false;\n this._mdf.m = false;\n this._mdf.p = false;\n var updated = false;\n\n if (this.o !== o) {\n this.o = o;\n this._mdf.o = true;\n updated = true;\n }\n\n if (this.sw !== sw) {\n this.sw = sw;\n this._mdf.sw = true;\n updated = true;\n }\n\n if (this.sc !== sc) {\n this.sc = sc;\n this._mdf.sc = true;\n updated = true;\n }\n\n if (this.fc !== fc) {\n this.fc = fc;\n this._mdf.fc = true;\n updated = true;\n }\n\n if (this.m !== m) {\n this.m = m;\n this._mdf.m = true;\n updated = true;\n }\n\n if (p.length && (this.p[0] !== p[0] || this.p[1] !== p[1] || this.p[4] !== p[4] || this.p[5] !== p[5] || this.p[12] !== p[12] || this.p[13] !== p[13])) {\n this.p = p;\n this._mdf.p = true;\n updated = true;\n }\n\n return updated;\n };\n\n function TextProperty(elem, data) {\n this._frameId = initialDefaultFrame;\n this.pv = '';\n this.v = '';\n this.kf = false;\n this._isFirstFrame = true;\n this._mdf = false;\n this.data = data;\n this.elem = elem;\n this.comp = this.elem.comp;\n this.keysIndex = 0;\n this.canResize = false;\n this.minimumFontSize = 1;\n this.effectsSequence = [];\n this.currentData = {\n ascent: 0,\n boxWidth: this.defaultBoxWidth,\n f: '',\n fStyle: '',\n fWeight: '',\n fc: '',\n j: '',\n justifyOffset: '',\n l: [],\n lh: 0,\n lineWidths: [],\n ls: '',\n of: '',\n s: '',\n sc: '',\n sw: 0,\n t: 0,\n tr: 0,\n sz: 0,\n ps: null,\n fillColorAnim: false,\n strokeColorAnim: false,\n strokeWidthAnim: false,\n yOffset: 0,\n finalSize: 0,\n finalText: [],\n finalLineHeight: 0,\n __complete: false\n };\n this.copyData(this.currentData, this.data.d.k[0].s);\n\n if (!this.searchProperty()) {\n this.completeTextData(this.currentData);\n }\n }\n\n TextProperty.prototype.defaultBoxWidth = [0, 0];\n\n TextProperty.prototype.copyData = function (obj, data) {\n for (var s in data) {\n if (Object.prototype.hasOwnProperty.call(data, s)) {\n obj[s] = data[s];\n }\n }\n\n return obj;\n };\n\n TextProperty.prototype.setCurrentData = function (data) {\n if (!data.__complete) {\n this.completeTextData(data);\n }\n\n this.currentData = data;\n this.currentData.boxWidth = this.currentData.boxWidth || this.defaultBoxWidth;\n this._mdf = true;\n };\n\n TextProperty.prototype.searchProperty = function () {\n return this.searchKeyframes();\n };\n\n TextProperty.prototype.searchKeyframes = function () {\n this.kf = this.data.d.k.length > 1;\n\n if (this.kf) {\n this.addEffect(this.getKeyframeValue.bind(this));\n }\n\n return this.kf;\n };\n\n TextProperty.prototype.addEffect = function (effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.getValue = function (_finalValue) {\n if ((this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) && !_finalValue) {\n return;\n }\n\n this.currentData.t = this.data.d.k[this.keysIndex].s.t;\n var currentValue = this.currentData;\n var currentIndex = this.keysIndex;\n\n if (this.lock) {\n this.setCurrentData(this.currentData);\n return;\n }\n\n this.lock = true;\n this._mdf = false;\n var i;\n var len = this.effectsSequence.length;\n var finalValue = _finalValue || this.data.d.k[this.keysIndex].s;\n\n for (i = 0; i < len; i += 1) {\n // Checking if index changed to prevent creating a new object every time the expression updates.\n if (currentIndex !== this.keysIndex) {\n finalValue = this.effectsSequence[i](finalValue, finalValue.t);\n } else {\n finalValue = this.effectsSequence[i](this.currentData, finalValue.t);\n }\n }\n\n if (currentValue !== finalValue) {\n this.setCurrentData(finalValue);\n }\n\n this.v = this.currentData;\n this.pv = this.v;\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n };\n\n TextProperty.prototype.getKeyframeValue = function () {\n var textKeys = this.data.d.k;\n var frameNum = this.elem.comp.renderedFrame;\n var i = 0;\n var len = textKeys.length;\n\n while (i <= len - 1) {\n if (i === len - 1 || textKeys[i + 1].t > frameNum) {\n break;\n }\n\n i += 1;\n }\n\n if (this.keysIndex !== i) {\n this.keysIndex = i;\n }\n\n return this.data.d.k[this.keysIndex].s;\n };\n\n TextProperty.prototype.buildFinalText = function (text) {\n var charactersArray = [];\n var i = 0;\n var len = text.length;\n var charCode;\n var secondCharCode;\n var shouldCombine = false;\n\n while (i < len) {\n charCode = text.charCodeAt(i);\n\n if (FontManager.isCombinedCharacter(charCode)) {\n charactersArray[charactersArray.length - 1] += text.charAt(i);\n } else if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n secondCharCode = text.charCodeAt(i + 1);\n\n if (secondCharCode >= 0xDC00 && secondCharCode <= 0xDFFF) {\n if (shouldCombine || FontManager.isModifier(charCode, secondCharCode)) {\n charactersArray[charactersArray.length - 1] += text.substr(i, 2);\n shouldCombine = false;\n } else {\n charactersArray.push(text.substr(i, 2));\n }\n\n i += 1;\n } else {\n charactersArray.push(text.charAt(i));\n }\n } else if (charCode > 0xDBFF) {\n secondCharCode = text.charCodeAt(i + 1);\n\n if (FontManager.isZeroWidthJoiner(charCode, secondCharCode)) {\n shouldCombine = true;\n charactersArray[charactersArray.length - 1] += text.substr(i, 2);\n i += 1;\n } else {\n charactersArray.push(text.charAt(i));\n }\n } else if (FontManager.isZeroWidthJoiner(charCode)) {\n charactersArray[charactersArray.length - 1] += text.charAt(i);\n shouldCombine = true;\n } else {\n charactersArray.push(text.charAt(i));\n }\n\n i += 1;\n }\n\n return charactersArray;\n };\n\n TextProperty.prototype.completeTextData = function (documentData) {\n documentData.__complete = true;\n var fontManager = this.elem.globalData.fontManager;\n var data = this.data;\n var letters = [];\n var i;\n var len;\n var newLineFlag;\n var index = 0;\n var val;\n var anchorGrouping = data.m.g;\n var currentSize = 0;\n var currentPos = 0;\n var currentLine = 0;\n var lineWidths = [];\n var lineWidth = 0;\n var maxLineWidth = 0;\n var j;\n var jLen;\n var fontData = fontManager.getFontByName(documentData.f);\n var charData;\n var cLength = 0;\n var fontProps = getFontProperties(fontData);\n documentData.fWeight = fontProps.weight;\n documentData.fStyle = fontProps.style;\n documentData.finalSize = documentData.s;\n documentData.finalText = this.buildFinalText(documentData.t);\n len = documentData.finalText.length;\n documentData.finalLineHeight = documentData.lh;\n var trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n var charCode;\n\n if (documentData.sz) {\n var flag = true;\n var boxWidth = documentData.sz[0];\n var boxHeight = documentData.sz[1];\n var currentHeight;\n var finalText;\n\n while (flag) {\n finalText = this.buildFinalText(documentData.t);\n currentHeight = 0;\n lineWidth = 0;\n len = finalText.length;\n trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n var lastSpaceIndex = -1;\n\n for (i = 0; i < len; i += 1) {\n charCode = finalText[i].charCodeAt(0);\n newLineFlag = false;\n\n if (finalText[i] === ' ') {\n lastSpaceIndex = i;\n } else if (charCode === 13 || charCode === 3) {\n lineWidth = 0;\n newLineFlag = true;\n currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n }\n\n if (fontManager.chars) {\n charData = fontManager.getCharData(finalText[i], fontData.fStyle, fontData.fFamily);\n cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n } else {\n // tCanvasHelper.font = documentData.s + 'px '+ fontData.fFamily;\n cLength = fontManager.measureText(finalText[i], documentData.f, documentData.finalSize);\n }\n\n if (lineWidth + cLength > boxWidth && finalText[i] !== ' ') {\n if (lastSpaceIndex === -1) {\n len += 1;\n } else {\n i = lastSpaceIndex;\n }\n\n currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n finalText.splice(i, lastSpaceIndex === i ? 1 : 0, '\\r'); // finalText = finalText.substr(0,i) + \"\\r\" + finalText.substr(i === lastSpaceIndex ? i + 1 : i);\n\n lastSpaceIndex = -1;\n lineWidth = 0;\n } else {\n lineWidth += cLength;\n lineWidth += trackingOffset;\n }\n }\n\n currentHeight += fontData.ascent * documentData.finalSize / 100;\n\n if (this.canResize && documentData.finalSize > this.minimumFontSize && boxHeight < currentHeight) {\n documentData.finalSize -= 1;\n documentData.finalLineHeight = documentData.finalSize * documentData.lh / documentData.s;\n } else {\n documentData.finalText = finalText;\n len = documentData.finalText.length;\n flag = false;\n }\n }\n }\n\n lineWidth = -trackingOffset;\n cLength = 0;\n var uncollapsedSpaces = 0;\n var currentChar;\n\n for (i = 0; i < len; i += 1) {\n newLineFlag = false;\n currentChar = documentData.finalText[i];\n charCode = currentChar.charCodeAt(0);\n\n if (charCode === 13 || charCode === 3) {\n uncollapsedSpaces = 0;\n lineWidths.push(lineWidth);\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n lineWidth = -2 * trackingOffset;\n val = '';\n newLineFlag = true;\n currentLine += 1;\n } else {\n val = currentChar;\n }\n\n if (fontManager.chars) {\n charData = fontManager.getCharData(currentChar, fontData.fStyle, fontManager.getFontByName(documentData.f).fFamily);\n cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n } else {\n // var charWidth = fontManager.measureText(val, documentData.f, documentData.finalSize);\n // tCanvasHelper.font = documentData.finalSize + 'px '+ fontManager.getFontByName(documentData.f).fFamily;\n cLength = fontManager.measureText(val, documentData.f, documentData.finalSize);\n } //\n\n\n if (currentChar === ' ') {\n uncollapsedSpaces += cLength + trackingOffset;\n } else {\n lineWidth += cLength + trackingOffset + uncollapsedSpaces;\n uncollapsedSpaces = 0;\n }\n\n letters.push({\n l: cLength,\n an: cLength,\n add: currentSize,\n n: newLineFlag,\n anIndexes: [],\n val: val,\n line: currentLine,\n animatorJustifyOffset: 0\n });\n\n if (anchorGrouping == 2) {\n // eslint-disable-line eqeqeq\n currentSize += cLength;\n\n if (val === '' || val === ' ' || i === len - 1) {\n if (val === '' || val === ' ') {\n currentSize -= cLength;\n }\n\n while (currentPos <= i) {\n letters[currentPos].an = currentSize;\n letters[currentPos].ind = index;\n letters[currentPos].extra = cLength;\n currentPos += 1;\n }\n\n index += 1;\n currentSize = 0;\n }\n } else if (anchorGrouping == 3) {\n // eslint-disable-line eqeqeq\n currentSize += cLength;\n\n if (val === '' || i === len - 1) {\n if (val === '') {\n currentSize -= cLength;\n }\n\n while (currentPos <= i) {\n letters[currentPos].an = currentSize;\n letters[currentPos].ind = index;\n letters[currentPos].extra = cLength;\n currentPos += 1;\n }\n\n currentSize = 0;\n index += 1;\n }\n } else {\n letters[index].ind = index;\n letters[index].extra = 0;\n index += 1;\n }\n }\n\n documentData.l = letters;\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n lineWidths.push(lineWidth);\n\n if (documentData.sz) {\n documentData.boxWidth = documentData.sz[0];\n documentData.justifyOffset = 0;\n } else {\n documentData.boxWidth = maxLineWidth;\n\n switch (documentData.j) {\n case 1:\n documentData.justifyOffset = -documentData.boxWidth;\n break;\n\n case 2:\n documentData.justifyOffset = -documentData.boxWidth / 2;\n break;\n\n default:\n documentData.justifyOffset = 0;\n }\n }\n\n documentData.lineWidths = lineWidths;\n var animators = data.a;\n var animatorData;\n var letterData;\n jLen = animators.length;\n var based;\n var ind;\n var indexes = [];\n\n for (j = 0; j < jLen; j += 1) {\n animatorData = animators[j];\n\n if (animatorData.a.sc) {\n documentData.strokeColorAnim = true;\n }\n\n if (animatorData.a.sw) {\n documentData.strokeWidthAnim = true;\n }\n\n if (animatorData.a.fc || animatorData.a.fh || animatorData.a.fs || animatorData.a.fb) {\n documentData.fillColorAnim = true;\n }\n\n ind = 0;\n based = animatorData.s.b;\n\n for (i = 0; i < len; i += 1) {\n letterData = letters[i];\n letterData.anIndexes[j] = ind;\n\n if (based == 1 && letterData.val !== '' || based == 2 && letterData.val !== '' && letterData.val !== ' ' || based == 3 && (letterData.n || letterData.val == ' ' || i == len - 1) || based == 4 && (letterData.n || i == len - 1)) {\n // eslint-disable-line eqeqeq\n if (animatorData.s.rn === 1) {\n indexes.push(ind);\n }\n\n ind += 1;\n }\n }\n\n data.a[j].s.totalChars = ind;\n var currentInd = -1;\n var newInd;\n\n if (animatorData.s.rn === 1) {\n for (i = 0; i < len; i += 1) {\n letterData = letters[i];\n\n if (currentInd != letterData.anIndexes[j]) {\n // eslint-disable-line eqeqeq\n currentInd = letterData.anIndexes[j];\n newInd = indexes.splice(Math.floor(Math.random() * indexes.length), 1)[0];\n }\n\n letterData.anIndexes[j] = newInd;\n }\n }\n }\n\n documentData.yOffset = documentData.finalLineHeight || documentData.finalSize * 1.2;\n documentData.ls = documentData.ls || 0;\n documentData.ascent = fontData.ascent * documentData.finalSize / 100;\n };\n\n TextProperty.prototype.updateDocumentData = function (newData, index) {\n index = index === undefined ? this.keysIndex : index;\n var dData = this.copyData({}, this.data.d.k[index].s);\n dData = this.copyData(dData, newData);\n this.data.d.k[index].s = dData;\n this.recalculate(index);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.recalculate = function (index) {\n var dData = this.data.d.k[index].s;\n dData.__complete = false;\n this.keysIndex = 0;\n this._isFirstFrame = true;\n this.getValue(dData);\n };\n\n TextProperty.prototype.canResizeFont = function (_canResize) {\n this.canResize = _canResize;\n this.recalculate(this.keysIndex);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.setMinimumFontSize = function (_fontValue) {\n this.minimumFontSize = Math.floor(_fontValue) || 1;\n this.recalculate(this.keysIndex);\n this.elem.addDynamicProperty(this);\n };\n\n var TextSelectorProp = function () {\n var max = Math.max;\n var min = Math.min;\n var floor = Math.floor;\n\n function TextSelectorPropFactory(elem, data) {\n this._currentTextLength = -1;\n this.k = false;\n this.data = data;\n this.elem = elem;\n this.comp = elem.comp;\n this.finalS = 0;\n this.finalE = 0;\n this.initDynamicPropertyContainer(elem);\n this.s = PropertyFactory.getProp(elem, data.s || {\n k: 0\n }, 0, 0, this);\n\n if ('e' in data) {\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0, this);\n } else {\n this.e = {\n v: 100\n };\n }\n\n this.o = PropertyFactory.getProp(elem, data.o || {\n k: 0\n }, 0, 0, this);\n this.xe = PropertyFactory.getProp(elem, data.xe || {\n k: 0\n }, 0, 0, this);\n this.ne = PropertyFactory.getProp(elem, data.ne || {\n k: 0\n }, 0, 0, this);\n this.sm = PropertyFactory.getProp(elem, data.sm || {\n k: 100\n }, 0, 0, this);\n this.a = PropertyFactory.getProp(elem, data.a, 0, 0.01, this);\n\n if (!this.dynamicProperties.length) {\n this.getValue();\n }\n }\n\n TextSelectorPropFactory.prototype = {\n getMult: function getMult(ind) {\n if (this._currentTextLength !== this.elem.textProperty.currentData.l.length) {\n this.getValue();\n }\n\n var x1 = 0;\n var y1 = 0;\n var x2 = 1;\n var y2 = 1;\n\n if (this.ne.v > 0) {\n x1 = this.ne.v / 100.0;\n } else {\n y1 = -this.ne.v / 100.0;\n }\n\n if (this.xe.v > 0) {\n x2 = 1.0 - this.xe.v / 100.0;\n } else {\n y2 = 1.0 + this.xe.v / 100.0;\n }\n\n var easer = BezierFactory.getBezierEasing(x1, y1, x2, y2).get;\n var mult = 0;\n var s = this.finalS;\n var e = this.finalE;\n var type = this.data.sh;\n\n if (type === 2) {\n if (e === s) {\n mult = ind >= e ? 1 : 0;\n } else {\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n }\n\n mult = easer(mult);\n } else if (type === 3) {\n if (e === s) {\n mult = ind >= e ? 0 : 1;\n } else {\n mult = 1 - max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n }\n\n mult = easer(mult);\n } else if (type === 4) {\n if (e === s) {\n mult = 0;\n } else {\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n\n if (mult < 0.5) {\n mult *= 2;\n } else {\n mult = 1 - 2 * (mult - 0.5);\n }\n }\n\n mult = easer(mult);\n } else if (type === 5) {\n if (e === s) {\n mult = 0;\n } else {\n var tot = e - s;\n /* ind += 0.5;\r\n mult = -4/(tot*tot)*(ind*ind)+(4/tot)*ind; */\n\n ind = min(max(0, ind + 0.5 - s), e - s);\n var x = -tot / 2 + ind;\n var a = tot / 2;\n mult = Math.sqrt(1 - x * x / (a * a));\n }\n\n mult = easer(mult);\n } else if (type === 6) {\n if (e === s) {\n mult = 0;\n } else {\n ind = min(max(0, ind + 0.5 - s), e - s);\n mult = (1 + Math.cos(Math.PI + Math.PI * 2 * ind / (e - s))) / 2; // eslint-disable-line\n }\n\n mult = easer(mult);\n } else {\n if (ind >= floor(s)) {\n if (ind - s < 0) {\n mult = max(0, min(min(e, 1) - (s - ind), 1));\n } else {\n mult = max(0, min(e - ind, 1));\n }\n }\n\n mult = easer(mult);\n } // Smoothness implementation.\n // The smoothness represents a reduced range of the original [0; 1] range.\n // if smoothness is 25%, the new range will be [0.375; 0.625]\n // Steps are:\n // - find the lower value of the new range (threshold)\n // - if multiplier is smaller than that value, floor it to 0\n // - if it is larger,\n // - subtract the threshold\n // - divide it by the smoothness (this will return the range to [0; 1])\n // Note: If it doesn't work on some scenarios, consider applying it before the easer.\n\n\n if (this.sm.v !== 100) {\n var smoothness = this.sm.v * 0.01;\n\n if (smoothness === 0) {\n smoothness = 0.00000001;\n }\n\n var threshold = 0.5 - smoothness * 0.5;\n\n if (mult < threshold) {\n mult = 0;\n } else {\n mult = (mult - threshold) / smoothness;\n\n if (mult > 1) {\n mult = 1;\n }\n }\n }\n\n return mult * this.a.v;\n },\n getValue: function getValue(newCharsFlag) {\n this.iterateDynamicProperties();\n this._mdf = newCharsFlag || this._mdf;\n this._currentTextLength = this.elem.textProperty.currentData.l.length || 0;\n\n if (newCharsFlag && this.data.r === 2) {\n this.e.v = this._currentTextLength;\n }\n\n var divisor = this.data.r === 2 ? 1 : 100 / this.data.totalChars;\n var o = this.o.v / divisor;\n var s = this.s.v / divisor + o;\n var e = this.e.v / divisor + o;\n\n if (s > e) {\n var _s = s;\n s = e;\n e = _s;\n }\n\n this.finalS = s;\n this.finalE = e;\n }\n };\n extendPrototype([DynamicPropertyContainer], TextSelectorPropFactory);\n\n function getTextSelectorProp(elem, data, arr) {\n return new TextSelectorPropFactory(elem, data, arr);\n }\n\n return {\n getTextSelectorProp: getTextSelectorProp\n };\n }();\n\n function TextAnimatorDataProperty(elem, animatorProps, container) {\n var defaultData = {\n propType: false\n };\n var getProp = PropertyFactory.getProp;\n var textAnimatorAnimatables = animatorProps.a;\n this.a = {\n r: textAnimatorAnimatables.r ? getProp(elem, textAnimatorAnimatables.r, 0, degToRads, container) : defaultData,\n rx: textAnimatorAnimatables.rx ? getProp(elem, textAnimatorAnimatables.rx, 0, degToRads, container) : defaultData,\n ry: textAnimatorAnimatables.ry ? getProp(elem, textAnimatorAnimatables.ry, 0, degToRads, container) : defaultData,\n sk: textAnimatorAnimatables.sk ? getProp(elem, textAnimatorAnimatables.sk, 0, degToRads, container) : defaultData,\n sa: textAnimatorAnimatables.sa ? getProp(elem, textAnimatorAnimatables.sa, 0, degToRads, container) : defaultData,\n s: textAnimatorAnimatables.s ? getProp(elem, textAnimatorAnimatables.s, 1, 0.01, container) : defaultData,\n a: textAnimatorAnimatables.a ? getProp(elem, textAnimatorAnimatables.a, 1, 0, container) : defaultData,\n o: textAnimatorAnimatables.o ? getProp(elem, textAnimatorAnimatables.o, 0, 0.01, container) : defaultData,\n p: textAnimatorAnimatables.p ? getProp(elem, textAnimatorAnimatables.p, 1, 0, container) : defaultData,\n sw: textAnimatorAnimatables.sw ? getProp(elem, textAnimatorAnimatables.sw, 0, 0, container) : defaultData,\n sc: textAnimatorAnimatables.sc ? getProp(elem, textAnimatorAnimatables.sc, 1, 0, container) : defaultData,\n fc: textAnimatorAnimatables.fc ? getProp(elem, textAnimatorAnimatables.fc, 1, 0, container) : defaultData,\n fh: textAnimatorAnimatables.fh ? getProp(elem, textAnimatorAnimatables.fh, 0, 0, container) : defaultData,\n fs: textAnimatorAnimatables.fs ? getProp(elem, textAnimatorAnimatables.fs, 0, 0.01, container) : defaultData,\n fb: textAnimatorAnimatables.fb ? getProp(elem, textAnimatorAnimatables.fb, 0, 0.01, container) : defaultData,\n t: textAnimatorAnimatables.t ? getProp(elem, textAnimatorAnimatables.t, 0, 0, container) : defaultData\n };\n this.s = TextSelectorProp.getTextSelectorProp(elem, animatorProps.s, container);\n this.s.t = animatorProps.s.t;\n }\n\n function TextAnimatorProperty(textData, renderType, elem) {\n this._isFirstFrame = true;\n this._hasMaskedPath = false;\n this._frameId = -1;\n this._textData = textData;\n this._renderType = renderType;\n this._elem = elem;\n this._animatorsData = createSizedArray(this._textData.a.length);\n this._pathData = {};\n this._moreOptions = {\n alignment: {}\n };\n this.renderedLetters = [];\n this.lettersChangedFlag = false;\n this.initDynamicPropertyContainer(elem);\n }\n\n TextAnimatorProperty.prototype.searchProperties = function () {\n var i;\n var len = this._textData.a.length;\n var animatorProps;\n var getProp = PropertyFactory.getProp;\n\n for (i = 0; i < len; i += 1) {\n animatorProps = this._textData.a[i];\n this._animatorsData[i] = new TextAnimatorDataProperty(this._elem, animatorProps, this);\n }\n\n if (this._textData.p && 'm' in this._textData.p) {\n this._pathData = {\n a: getProp(this._elem, this._textData.p.a, 0, 0, this),\n f: getProp(this._elem, this._textData.p.f, 0, 0, this),\n l: getProp(this._elem, this._textData.p.l, 0, 0, this),\n r: getProp(this._elem, this._textData.p.r, 0, 0, this),\n p: getProp(this._elem, this._textData.p.p, 0, 0, this),\n m: this._elem.maskManager.getMaskProperty(this._textData.p.m)\n };\n this._hasMaskedPath = true;\n } else {\n this._hasMaskedPath = false;\n }\n\n this._moreOptions.alignment = getProp(this._elem, this._textData.m.a, 1, 0, this);\n };\n\n TextAnimatorProperty.prototype.getMeasures = function (documentData, lettersChangedFlag) {\n this.lettersChangedFlag = lettersChangedFlag;\n\n if (!this._mdf && !this._isFirstFrame && !lettersChangedFlag && (!this._hasMaskedPath || !this._pathData.m._mdf)) {\n return;\n }\n\n this._isFirstFrame = false;\n var alignment = this._moreOptions.alignment.v;\n var animators = this._animatorsData;\n var textData = this._textData;\n var matrixHelper = this.mHelper;\n var renderType = this._renderType;\n var renderedLettersCount = this.renderedLetters.length;\n var xPos;\n var yPos;\n var i;\n var len;\n var letters = documentData.l;\n var pathInfo;\n var currentLength;\n var currentPoint;\n var segmentLength;\n var flag;\n var pointInd;\n var segmentInd;\n var prevPoint;\n var points;\n var segments;\n var partialLength;\n var totalLength;\n var perc;\n var tanAngle;\n var mask;\n\n if (this._hasMaskedPath) {\n mask = this._pathData.m;\n\n if (!this._pathData.n || this._pathData._mdf) {\n var paths = mask.v;\n\n if (this._pathData.r.v) {\n paths = paths.reverse();\n } // TODO: release bezier data cached from previous pathInfo: this._pathData.pi\n\n\n pathInfo = {\n tLength: 0,\n segments: []\n };\n len = paths._length - 1;\n var bezierData;\n totalLength = 0;\n\n for (i = 0; i < len; i += 1) {\n bezierData = bez.buildBezierData(paths.v[i], paths.v[i + 1], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[i + 1][0] - paths.v[i + 1][0], paths.i[i + 1][1] - paths.v[i + 1][1]]);\n pathInfo.tLength += bezierData.segmentLength;\n pathInfo.segments.push(bezierData);\n totalLength += bezierData.segmentLength;\n }\n\n i = len;\n\n if (mask.v.c) {\n bezierData = bez.buildBezierData(paths.v[i], paths.v[0], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[0][0] - paths.v[0][0], paths.i[0][1] - paths.v[0][1]]);\n pathInfo.tLength += bezierData.segmentLength;\n pathInfo.segments.push(bezierData);\n totalLength += bezierData.segmentLength;\n }\n\n this._pathData.pi = pathInfo;\n }\n\n pathInfo = this._pathData.pi;\n currentLength = this._pathData.f.v;\n segmentInd = 0;\n pointInd = 1;\n segmentLength = 0;\n flag = true;\n segments = pathInfo.segments;\n\n if (currentLength < 0 && mask.v.c) {\n if (pathInfo.tLength < Math.abs(currentLength)) {\n currentLength = -Math.abs(currentLength) % pathInfo.tLength;\n }\n\n segmentInd = segments.length - 1;\n points = segments[segmentInd].points;\n pointInd = points.length - 1;\n\n while (currentLength < 0) {\n currentLength += points[pointInd].partialLength;\n pointInd -= 1;\n\n if (pointInd < 0) {\n segmentInd -= 1;\n points = segments[segmentInd].points;\n pointInd = points.length - 1;\n }\n }\n }\n\n points = segments[segmentInd].points;\n prevPoint = points[pointInd - 1];\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n }\n\n len = letters.length;\n xPos = 0;\n yPos = 0;\n var yOff = documentData.finalSize * 1.2 * 0.714;\n var firstLine = true;\n var animatorProps;\n var animatorSelector;\n var j;\n var jLen;\n var letterValue;\n jLen = animators.length;\n var mult;\n var ind = -1;\n var offf;\n var xPathPos;\n var yPathPos;\n var initPathPos = currentLength;\n var initSegmentInd = segmentInd;\n var initPointInd = pointInd;\n var currentLine = -1;\n var elemOpacity;\n var sc;\n var sw;\n var fc;\n var k;\n var letterSw;\n var letterSc;\n var letterFc;\n var letterM = '';\n var letterP = this.defaultPropsArray;\n var letterO; //\n\n if (documentData.j === 2 || documentData.j === 1) {\n var animatorJustifyOffset = 0;\n var animatorFirstCharOffset = 0;\n var justifyOffsetMult = documentData.j === 2 ? -0.5 : -1;\n var lastIndex = 0;\n var isNewLine = true;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n if (animatorJustifyOffset) {\n animatorJustifyOffset += animatorFirstCharOffset;\n }\n\n while (lastIndex < i) {\n letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n lastIndex += 1;\n }\n\n animatorJustifyOffset = 0;\n isNewLine = true;\n } else {\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.t.propType) {\n if (isNewLine && documentData.j === 2) {\n animatorFirstCharOffset += animatorProps.t.v * justifyOffsetMult;\n }\n\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorJustifyOffset += animatorProps.t.v * mult[0] * justifyOffsetMult;\n } else {\n animatorJustifyOffset += animatorProps.t.v * mult * justifyOffsetMult;\n }\n }\n }\n\n isNewLine = false;\n }\n }\n\n if (animatorJustifyOffset) {\n animatorJustifyOffset += animatorFirstCharOffset;\n }\n\n while (lastIndex < i) {\n letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n lastIndex += 1;\n }\n } //\n\n\n for (i = 0; i < len; i += 1) {\n matrixHelper.reset();\n elemOpacity = 1;\n\n if (letters[i].n) {\n xPos = 0;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n currentLength = initPathPos;\n firstLine = false;\n\n if (this._hasMaskedPath) {\n segmentInd = initSegmentInd;\n pointInd = initPointInd;\n points = segments[segmentInd].points;\n prevPoint = points[pointInd - 1];\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n segmentLength = 0;\n }\n\n letterM = '';\n letterFc = '';\n letterSw = '';\n letterO = '';\n letterP = this.defaultPropsArray;\n } else {\n if (this._hasMaskedPath) {\n if (currentLine !== letters[i].line) {\n switch (documentData.j) {\n case 1:\n currentLength += totalLength - documentData.lineWidths[letters[i].line];\n break;\n\n case 2:\n currentLength += (totalLength - documentData.lineWidths[letters[i].line]) / 2;\n break;\n\n default:\n break;\n }\n\n currentLine = letters[i].line;\n }\n\n if (ind !== letters[i].ind) {\n if (letters[ind]) {\n currentLength += letters[ind].extra;\n }\n\n currentLength += letters[i].an / 2;\n ind = letters[i].ind;\n }\n\n currentLength += alignment[0] * letters[i].an * 0.005;\n var animatorOffset = 0;\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.p.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorOffset += animatorProps.p.v[0] * mult[0];\n } else {\n animatorOffset += animatorProps.p.v[0] * mult;\n }\n }\n\n if (animatorProps.a.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorOffset += animatorProps.a.v[0] * mult[0];\n } else {\n animatorOffset += animatorProps.a.v[0] * mult;\n }\n }\n }\n\n flag = true; // Force alignment only works with a single line for now\n\n if (this._pathData.a.v) {\n currentLength = letters[0].an * 0.5 + (totalLength - this._pathData.f.v - letters[0].an * 0.5 - letters[letters.length - 1].an * 0.5) * ind / (len - 1);\n currentLength += this._pathData.f.v;\n }\n\n while (flag) {\n if (segmentLength + partialLength >= currentLength + animatorOffset || !points) {\n perc = (currentLength + animatorOffset - segmentLength) / currentPoint.partialLength;\n xPathPos = prevPoint.point[0] + (currentPoint.point[0] - prevPoint.point[0]) * perc;\n yPathPos = prevPoint.point[1] + (currentPoint.point[1] - prevPoint.point[1]) * perc;\n matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -(alignment[1] * yOff) * 0.01);\n flag = false;\n } else if (points) {\n segmentLength += currentPoint.partialLength;\n pointInd += 1;\n\n if (pointInd >= points.length) {\n pointInd = 0;\n segmentInd += 1;\n\n if (!segments[segmentInd]) {\n if (mask.v.c) {\n pointInd = 0;\n segmentInd = 0;\n points = segments[segmentInd].points;\n } else {\n segmentLength -= currentPoint.partialLength;\n points = null;\n }\n } else {\n points = segments[segmentInd].points;\n }\n }\n\n if (points) {\n prevPoint = currentPoint;\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n }\n }\n }\n\n offf = letters[i].an / 2 - letters[i].add;\n matrixHelper.translate(-offf, 0, 0);\n } else {\n offf = letters[i].an / 2 - letters[i].add;\n matrixHelper.translate(-offf, 0, 0); // Grouping alignment\n\n matrixHelper.translate(-alignment[0] * letters[i].an * 0.005, -alignment[1] * yOff * 0.01, 0);\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.t.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); // This condition is to prevent applying tracking to first character in each line. Might be better to use a boolean \"isNewLine\"\n\n if (xPos !== 0 || documentData.j !== 0) {\n if (this._hasMaskedPath) {\n if (mult.length) {\n currentLength += animatorProps.t.v * mult[0];\n } else {\n currentLength += animatorProps.t.v * mult;\n }\n } else if (mult.length) {\n xPos += animatorProps.t.v * mult[0];\n } else {\n xPos += animatorProps.t.v * mult;\n }\n }\n }\n }\n\n if (documentData.strokeWidthAnim) {\n sw = documentData.sw || 0;\n }\n\n if (documentData.strokeColorAnim) {\n if (documentData.sc) {\n sc = [documentData.sc[0], documentData.sc[1], documentData.sc[2]];\n } else {\n sc = [0, 0, 0];\n }\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n fc = [documentData.fc[0], documentData.fc[1], documentData.fc[2]];\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.a.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n matrixHelper.translate(-animatorProps.a.v[0] * mult[0], -animatorProps.a.v[1] * mult[1], animatorProps.a.v[2] * mult[2]);\n } else {\n matrixHelper.translate(-animatorProps.a.v[0] * mult, -animatorProps.a.v[1] * mult, animatorProps.a.v[2] * mult);\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.s.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult[0], 1 + (animatorProps.s.v[1] - 1) * mult[1], 1);\n } else {\n matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult, 1 + (animatorProps.s.v[1] - 1) * mult, 1);\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (animatorProps.sk.propType) {\n if (mult.length) {\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult[0], animatorProps.sa.v * mult[1]);\n } else {\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult, animatorProps.sa.v * mult);\n }\n }\n\n if (animatorProps.r.propType) {\n if (mult.length) {\n matrixHelper.rotateZ(-animatorProps.r.v * mult[2]);\n } else {\n matrixHelper.rotateZ(-animatorProps.r.v * mult);\n }\n }\n\n if (animatorProps.ry.propType) {\n if (mult.length) {\n matrixHelper.rotateY(animatorProps.ry.v * mult[1]);\n } else {\n matrixHelper.rotateY(animatorProps.ry.v * mult);\n }\n }\n\n if (animatorProps.rx.propType) {\n if (mult.length) {\n matrixHelper.rotateX(animatorProps.rx.v * mult[0]);\n } else {\n matrixHelper.rotateX(animatorProps.rx.v * mult);\n }\n }\n\n if (animatorProps.o.propType) {\n if (mult.length) {\n elemOpacity += (animatorProps.o.v * mult[0] - elemOpacity) * mult[0];\n } else {\n elemOpacity += (animatorProps.o.v * mult - elemOpacity) * mult;\n }\n }\n\n if (documentData.strokeWidthAnim && animatorProps.sw.propType) {\n if (mult.length) {\n sw += animatorProps.sw.v * mult[0];\n } else {\n sw += animatorProps.sw.v * mult;\n }\n }\n\n if (documentData.strokeColorAnim && animatorProps.sc.propType) {\n for (k = 0; k < 3; k += 1) {\n if (mult.length) {\n sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult[0];\n } else {\n sc[k] += (animatorProps.sc.v[k] - sc[k]) * mult;\n }\n }\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n if (animatorProps.fc.propType) {\n for (k = 0; k < 3; k += 1) {\n if (mult.length) {\n fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult[0];\n } else {\n fc[k] += (animatorProps.fc.v[k] - fc[k]) * mult;\n }\n }\n }\n\n if (animatorProps.fh.propType) {\n if (mult.length) {\n fc = addHueToRGB(fc, animatorProps.fh.v * mult[0]);\n } else {\n fc = addHueToRGB(fc, animatorProps.fh.v * mult);\n }\n }\n\n if (animatorProps.fs.propType) {\n if (mult.length) {\n fc = addSaturationToRGB(fc, animatorProps.fs.v * mult[0]);\n } else {\n fc = addSaturationToRGB(fc, animatorProps.fs.v * mult);\n }\n }\n\n if (animatorProps.fb.propType) {\n if (mult.length) {\n fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult[0]);\n } else {\n fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult);\n }\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.p.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (this._hasMaskedPath) {\n if (mult.length) {\n matrixHelper.translate(0, animatorProps.p.v[1] * mult[0], -animatorProps.p.v[2] * mult[1]);\n } else {\n matrixHelper.translate(0, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n }\n } else if (mult.length) {\n matrixHelper.translate(animatorProps.p.v[0] * mult[0], animatorProps.p.v[1] * mult[1], -animatorProps.p.v[2] * mult[2]);\n } else {\n matrixHelper.translate(animatorProps.p.v[0] * mult, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n }\n }\n }\n\n if (documentData.strokeWidthAnim) {\n letterSw = sw < 0 ? 0 : sw;\n }\n\n if (documentData.strokeColorAnim) {\n letterSc = 'rgb(' + Math.round(sc[0] * 255) + ',' + Math.round(sc[1] * 255) + ',' + Math.round(sc[2] * 255) + ')';\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n letterFc = 'rgb(' + Math.round(fc[0] * 255) + ',' + Math.round(fc[1] * 255) + ',' + Math.round(fc[2] * 255) + ')';\n }\n\n if (this._hasMaskedPath) {\n matrixHelper.translate(0, -documentData.ls);\n matrixHelper.translate(0, alignment[1] * yOff * 0.01 + yPos, 0);\n\n if (this._pathData.p.v) {\n tanAngle = (currentPoint.point[1] - prevPoint.point[1]) / (currentPoint.point[0] - prevPoint.point[0]);\n var rot = Math.atan(tanAngle) * 180 / Math.PI;\n\n if (currentPoint.point[0] < prevPoint.point[0]) {\n rot += 180;\n }\n\n matrixHelper.rotate(-rot * Math.PI / 180);\n }\n\n matrixHelper.translate(xPathPos, yPathPos, 0);\n currentLength -= alignment[0] * letters[i].an * 0.005;\n\n if (letters[i + 1] && ind !== letters[i + 1].ind) {\n currentLength += letters[i].an / 2;\n currentLength += documentData.tr * 0.001 * documentData.finalSize;\n }\n } else {\n matrixHelper.translate(xPos, yPos, 0);\n\n if (documentData.ps) {\n // matrixHelper.translate(documentData.ps[0],documentData.ps[1],0);\n matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n }\n\n switch (documentData.j) {\n case 1:\n matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]), 0, 0);\n break;\n\n case 2:\n matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]) / 2, 0, 0);\n break;\n\n default:\n break;\n }\n\n matrixHelper.translate(0, -documentData.ls);\n matrixHelper.translate(offf, 0, 0);\n matrixHelper.translate(alignment[0] * letters[i].an * 0.005, alignment[1] * yOff * 0.01, 0);\n xPos += letters[i].l + documentData.tr * 0.001 * documentData.finalSize;\n }\n\n if (renderType === 'html') {\n letterM = matrixHelper.toCSS();\n } else if (renderType === 'svg') {\n letterM = matrixHelper.to2dCSS();\n } else {\n letterP = [matrixHelper.props[0], matrixHelper.props[1], matrixHelper.props[2], matrixHelper.props[3], matrixHelper.props[4], matrixHelper.props[5], matrixHelper.props[6], matrixHelper.props[7], matrixHelper.props[8], matrixHelper.props[9], matrixHelper.props[10], matrixHelper.props[11], matrixHelper.props[12], matrixHelper.props[13], matrixHelper.props[14], matrixHelper.props[15]];\n }\n\n letterO = elemOpacity;\n }\n\n if (renderedLettersCount <= i) {\n letterValue = new LetterProps(letterO, letterSw, letterSc, letterFc, letterM, letterP);\n this.renderedLetters.push(letterValue);\n renderedLettersCount += 1;\n this.lettersChangedFlag = true;\n } else {\n letterValue = this.renderedLetters[i];\n this.lettersChangedFlag = letterValue.update(letterO, letterSw, letterSc, letterFc, letterM, letterP) || this.lettersChangedFlag;\n }\n }\n };\n\n TextAnimatorProperty.prototype.getValue = function () {\n if (this._elem.globalData.frameId === this._frameId) {\n return;\n }\n\n this._frameId = this._elem.globalData.frameId;\n this.iterateDynamicProperties();\n };\n\n TextAnimatorProperty.prototype.mHelper = new Matrix();\n TextAnimatorProperty.prototype.defaultPropsArray = [];\n extendPrototype([DynamicPropertyContainer], TextAnimatorProperty);\n\n function ITextElement() {}\n\n ITextElement.prototype.initElement = function (data, globalData, comp) {\n this.lettersChangedFlag = true;\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.textProperty = new TextProperty(this, data.t, this.dynamicProperties);\n this.textAnimator = new TextAnimatorProperty(data.t, this.renderType, this);\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n this.initRenderable();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n this.createContent();\n this.hide();\n this.textAnimator.searchProperties(this.dynamicProperties);\n };\n\n ITextElement.prototype.prepareFrame = function (num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n\n if (this.textProperty._mdf || this.textProperty._isFirstFrame) {\n this.buildNewText();\n this.textProperty._isFirstFrame = false;\n this.textProperty._mdf = false;\n }\n };\n\n ITextElement.prototype.createPathShape = function (matrixHelper, shapes) {\n var j;\n var jLen = shapes.length;\n var pathNodes;\n var shapeStr = '';\n\n for (j = 0; j < jLen; j += 1) {\n if (shapes[j].ty === 'sh') {\n pathNodes = shapes[j].ks.k;\n shapeStr += buildShapeString(pathNodes, pathNodes.i.length, true, matrixHelper);\n }\n }\n\n return shapeStr;\n };\n\n ITextElement.prototype.updateDocumentData = function (newData, index) {\n this.textProperty.updateDocumentData(newData, index);\n };\n\n ITextElement.prototype.canResizeFont = function (_canResize) {\n this.textProperty.canResizeFont(_canResize);\n };\n\n ITextElement.prototype.setMinimumFontSize = function (_fontSize) {\n this.textProperty.setMinimumFontSize(_fontSize);\n };\n\n ITextElement.prototype.applyTextPropertiesToMatrix = function (documentData, matrixHelper, lineNumber, xPos, yPos) {\n if (documentData.ps) {\n matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n }\n\n matrixHelper.translate(0, -documentData.ls, 0);\n\n switch (documentData.j) {\n case 1:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]), 0, 0);\n break;\n\n case 2:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]) / 2, 0, 0);\n break;\n\n default:\n break;\n }\n\n matrixHelper.translate(xPos, yPos, 0);\n };\n\n ITextElement.prototype.buildColor = function (colorData) {\n return 'rgb(' + Math.round(colorData[0] * 255) + ',' + Math.round(colorData[1] * 255) + ',' + Math.round(colorData[2] * 255) + ')';\n };\n\n ITextElement.prototype.emptyProp = new LetterProps();\n\n ITextElement.prototype.destroy = function () {};\n\n var emptyShapeData = {\n shapes: []\n };\n\n function SVGTextLottieElement(data, globalData, comp) {\n this.textSpans = [];\n this.renderType = 'svg';\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], SVGTextLottieElement);\n\n SVGTextLottieElement.prototype.createContent = function () {\n if (this.data.singleShape && !this.globalData.fontManager.chars) {\n this.textContainer = createNS('text');\n }\n };\n\n SVGTextLottieElement.prototype.buildTextContents = function (textArray) {\n var i = 0;\n var len = textArray.length;\n var textContents = [];\n var currentTextContent = '';\n\n while (i < len) {\n if (textArray[i] === String.fromCharCode(13) || textArray[i] === String.fromCharCode(3)) {\n textContents.push(currentTextContent);\n currentTextContent = '';\n } else {\n currentTextContent += textArray[i];\n }\n\n i += 1;\n }\n\n textContents.push(currentTextContent);\n return textContents;\n };\n\n SVGTextLottieElement.prototype.buildNewText = function () {\n this.addDynamicProperty(this);\n var i;\n var len;\n var documentData = this.textProperty.currentData;\n this.renderedLetters = createSizedArray(documentData ? documentData.l.length : 0);\n\n if (documentData.fc) {\n this.layerElement.setAttribute('fill', this.buildColor(documentData.fc));\n } else {\n this.layerElement.setAttribute('fill', 'rgba(0,0,0,0)');\n }\n\n if (documentData.sc) {\n this.layerElement.setAttribute('stroke', this.buildColor(documentData.sc));\n this.layerElement.setAttribute('stroke-width', documentData.sw);\n }\n\n this.layerElement.setAttribute('font-size', documentData.finalSize);\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n if (fontData.fClass) {\n this.layerElement.setAttribute('class', fontData.fClass);\n } else {\n this.layerElement.setAttribute('font-family', fontData.fFamily);\n var fWeight = documentData.fWeight;\n var fStyle = documentData.fStyle;\n this.layerElement.setAttribute('font-style', fStyle);\n this.layerElement.setAttribute('font-weight', fWeight);\n }\n\n this.layerElement.setAttribute('aria-label', documentData.t);\n var letters = documentData.l || [];\n var usesGlyphs = !!this.globalData.fontManager.chars;\n len = letters.length;\n var tSpan;\n var matrixHelper = this.mHelper;\n var shapeStr = '';\n var singleShape = this.data.singleShape;\n var xPos = 0;\n var yPos = 0;\n var firstLine = true;\n var trackingOffset = documentData.tr * 0.001 * documentData.finalSize;\n\n if (singleShape && !usesGlyphs && !documentData.sz) {\n var tElement = this.textContainer;\n var justify = 'start';\n\n switch (documentData.j) {\n case 1:\n justify = 'end';\n break;\n\n case 2:\n justify = 'middle';\n break;\n\n default:\n justify = 'start';\n break;\n }\n\n tElement.setAttribute('text-anchor', justify);\n tElement.setAttribute('letter-spacing', trackingOffset);\n var textContent = this.buildTextContents(documentData.finalText);\n len = textContent.length;\n yPos = documentData.ps ? documentData.ps[1] + documentData.ascent : 0;\n\n for (i = 0; i < len; i += 1) {\n tSpan = this.textSpans[i].span || createNS('tspan');\n tSpan.textContent = textContent[i];\n tSpan.setAttribute('x', 0);\n tSpan.setAttribute('y', yPos);\n tSpan.style.display = 'inherit';\n tElement.appendChild(tSpan);\n\n if (!this.textSpans[i]) {\n this.textSpans[i] = {\n span: null,\n glyph: null\n };\n }\n\n this.textSpans[i].span = tSpan;\n yPos += documentData.finalLineHeight;\n }\n\n this.layerElement.appendChild(tElement);\n } else {\n var cachedSpansLength = this.textSpans.length;\n var charData;\n\n for (i = 0; i < len; i += 1) {\n if (!this.textSpans[i]) {\n this.textSpans[i] = {\n span: null,\n childSpan: null,\n glyph: null\n };\n }\n\n if (!usesGlyphs || !singleShape || i === 0) {\n tSpan = cachedSpansLength > i ? this.textSpans[i].span : createNS(usesGlyphs ? 'g' : 'text');\n\n if (cachedSpansLength <= i) {\n tSpan.setAttribute('stroke-linecap', 'butt');\n tSpan.setAttribute('stroke-linejoin', 'round');\n tSpan.setAttribute('stroke-miterlimit', '4');\n this.textSpans[i].span = tSpan;\n\n if (usesGlyphs) {\n var childSpan = createNS('g');\n tSpan.appendChild(childSpan);\n this.textSpans[i].childSpan = childSpan;\n }\n\n this.textSpans[i].span = tSpan;\n this.layerElement.appendChild(tSpan);\n }\n\n tSpan.style.display = 'inherit';\n }\n\n matrixHelper.reset();\n matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n\n if (singleShape) {\n if (letters[i].n) {\n xPos = -trackingOffset;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n firstLine = false;\n }\n\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n xPos += letters[i].l || 0; // xPos += letters[i].val === ' ' ? 0 : trackingOffset;\n\n xPos += trackingOffset;\n }\n\n if (usesGlyphs) {\n charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n var glyphElement;\n\n if (charData.t === 1) {\n glyphElement = new SVGCompElement(charData.data, this.globalData, this);\n } else {\n var data = emptyShapeData;\n\n if (charData.data && charData.data.shapes) {\n data = charData.data;\n }\n\n glyphElement = new SVGShapeElement(data, this.globalData, this);\n }\n\n this.textSpans[i].glyph = glyphElement;\n glyphElement._debug = true;\n glyphElement.prepareFrame(0);\n glyphElement.renderFrame();\n this.textSpans[i].childSpan.appendChild(glyphElement.layerElement);\n this.textSpans[i].childSpan.setAttribute('transform', 'scale(' + documentData.finalSize / 100 + ',' + documentData.finalSize / 100 + ')');\n } else {\n if (singleShape) {\n tSpan.setAttribute('transform', 'translate(' + matrixHelper.props[12] + ',' + matrixHelper.props[13] + ')');\n }\n\n tSpan.textContent = letters[i].val;\n tSpan.setAttributeNS('http://www.w3.org/XML/1998/namespace', 'xml:space', 'preserve');\n } //\n\n }\n\n if (singleShape && tSpan) {\n tSpan.setAttribute('d', shapeStr);\n }\n }\n\n while (i < this.textSpans.length) {\n this.textSpans[i].span.style.display = 'none';\n i += 1;\n }\n\n this._sizeChanged = true;\n };\n\n SVGTextLottieElement.prototype.sourceRectAtTime = function () {\n this.prepareFrame(this.comp.renderedFrame - this.data.st);\n this.renderInnerContent();\n\n if (this._sizeChanged) {\n this._sizeChanged = false;\n var textBox = this.layerElement.getBBox();\n this.bbox = {\n top: textBox.y,\n left: textBox.x,\n width: textBox.width,\n height: textBox.height\n };\n }\n\n return this.bbox;\n };\n\n SVGTextLottieElement.prototype.getValue = function () {\n var i;\n var len = this.textSpans.length;\n var glyphElement;\n this.renderedFrame = this.comp.renderedFrame;\n\n for (i = 0; i < len; i += 1) {\n glyphElement = this.textSpans[i].glyph;\n\n if (glyphElement) {\n glyphElement.prepareFrame(this.comp.renderedFrame - this.data.st);\n\n if (glyphElement._mdf) {\n this._mdf = true;\n }\n }\n }\n };\n\n SVGTextLottieElement.prototype.renderInnerContent = function () {\n if (!this.data.singleShape || this._mdf) {\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n if (this.lettersChangedFlag || this.textAnimator.lettersChangedFlag) {\n this._sizeChanged = true;\n var i;\n var len;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter;\n var textSpan;\n var glyphElement;\n\n for (i = 0; i < len; i += 1) {\n if (!letters[i].n) {\n renderedLetter = renderedLetters[i];\n textSpan = this.textSpans[i].span;\n glyphElement = this.textSpans[i].glyph;\n\n if (glyphElement) {\n glyphElement.renderFrame();\n }\n\n if (renderedLetter._mdf.m) {\n textSpan.setAttribute('transform', renderedLetter.m);\n }\n\n if (renderedLetter._mdf.o) {\n textSpan.setAttribute('opacity', renderedLetter.o);\n }\n\n if (renderedLetter._mdf.sw) {\n textSpan.setAttribute('stroke-width', renderedLetter.sw);\n }\n\n if (renderedLetter._mdf.sc) {\n textSpan.setAttribute('stroke', renderedLetter.sc);\n }\n\n if (renderedLetter._mdf.fc) {\n textSpan.setAttribute('fill', renderedLetter.fc);\n }\n }\n }\n }\n }\n };\n\n function ISolidElement(data, globalData, comp) {\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([IImageElement], ISolidElement);\n\n ISolidElement.prototype.createContent = function () {\n var rect = createNS('rect'); /// /rect.style.width = this.data.sw;\n /// /rect.style.height = this.data.sh;\n /// /rect.style.fill = this.data.sc;\n\n rect.setAttribute('width', this.data.sw);\n rect.setAttribute('height', this.data.sh);\n rect.setAttribute('fill', this.data.sc);\n this.layerElement.appendChild(rect);\n };\n\n function NullElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initFrame();\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n }\n\n NullElement.prototype.prepareFrame = function (num) {\n this.prepareProperties(num, true);\n };\n\n NullElement.prototype.renderFrame = function () {};\n\n NullElement.prototype.getBaseElement = function () {\n return null;\n };\n\n NullElement.prototype.destroy = function () {};\n\n NullElement.prototype.sourceRectAtTime = function () {};\n\n NullElement.prototype.hide = function () {};\n\n extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement], NullElement);\n\n function SVGRendererBase() {}\n\n extendPrototype([BaseRenderer], SVGRendererBase);\n\n SVGRendererBase.prototype.createNull = function (data) {\n return new NullElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createShape = function (data) {\n return new SVGShapeElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createText = function (data) {\n return new SVGTextLottieElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createImage = function (data) {\n return new IImageElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.createSolid = function (data) {\n return new ISolidElement(data, this.globalData, this);\n };\n\n SVGRendererBase.prototype.configAnimation = function (animData) {\n this.svgElement.setAttribute('xmlns', 'http://www.w3.org/2000/svg');\n\n if (this.renderConfig.viewBoxSize) {\n this.svgElement.setAttribute('viewBox', this.renderConfig.viewBoxSize);\n } else {\n this.svgElement.setAttribute('viewBox', '0 0 ' + animData.w + ' ' + animData.h);\n }\n\n if (!this.renderConfig.viewBoxOnly) {\n this.svgElement.setAttribute('width', animData.w);\n this.svgElement.setAttribute('height', animData.h);\n this.svgElement.style.width = '100%';\n this.svgElement.style.height = '100%';\n this.svgElement.style.transform = 'translate3d(0,0,0)';\n this.svgElement.style.contentVisibility = this.renderConfig.contentVisibility;\n }\n\n if (this.renderConfig.className) {\n this.svgElement.setAttribute('class', this.renderConfig.className);\n }\n\n if (this.renderConfig.id) {\n this.svgElement.setAttribute('id', this.renderConfig.id);\n }\n\n if (this.renderConfig.focusable !== undefined) {\n this.svgElement.setAttribute('focusable', this.renderConfig.focusable);\n }\n\n this.svgElement.setAttribute('preserveAspectRatio', this.renderConfig.preserveAspectRatio); // this.layerElement.style.transform = 'translate3d(0,0,0)';\n // this.layerElement.style.transformOrigin = this.layerElement.style.mozTransformOrigin = this.layerElement.style.webkitTransformOrigin = this.layerElement.style['-webkit-transform'] = \"0px 0px 0px\";\n\n this.animationItem.wrapper.appendChild(this.svgElement); // Mask animation\n\n var defs = this.globalData.defs;\n this.setupGlobalData(animData, defs);\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n this.data = animData;\n var maskElement = createNS('clipPath');\n var rect = createNS('rect');\n rect.setAttribute('width', animData.w);\n rect.setAttribute('height', animData.h);\n rect.setAttribute('x', 0);\n rect.setAttribute('y', 0);\n var maskId = createElementID();\n maskElement.setAttribute('id', maskId);\n maskElement.appendChild(rect);\n this.layerElement.setAttribute('clip-path', 'url(' + getLocationHref() + '#' + maskId + ')');\n defs.appendChild(maskElement);\n this.layers = animData.layers;\n this.elements = createSizedArray(animData.layers.length);\n };\n\n SVGRendererBase.prototype.destroy = function () {\n if (this.animationItem.wrapper) {\n this.animationItem.wrapper.innerText = '';\n }\n\n this.layerElement = null;\n this.globalData.defs = null;\n var i;\n var len = this.layers ? this.layers.length : 0;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.destroyed = true;\n this.animationItem = null;\n };\n\n SVGRendererBase.prototype.updateContainerSize = function () {};\n\n SVGRendererBase.prototype.buildItem = function (pos) {\n var elements = this.elements;\n\n if (elements[pos] || this.layers[pos].ty === 99) {\n return;\n }\n\n elements[pos] = true;\n var element = this.createItem(this.layers[pos]);\n elements[pos] = element;\n\n if (getExpressionsPlugin()) {\n if (this.layers[pos].ty === 0) {\n this.globalData.projectInterface.registerComposition(element);\n }\n\n element.initExpressions();\n }\n\n this.appendElementInPos(element, pos);\n\n if (this.layers[pos].tt) {\n if (!this.elements[pos - 1] || this.elements[pos - 1] === true) {\n this.buildItem(pos - 1);\n this.addPendingElement(element);\n } else {\n element.setMatte(elements[pos - 1].layerId);\n }\n }\n };\n\n SVGRendererBase.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n\n if (element.data.tt) {\n var i = 0;\n var len = this.elements.length;\n\n while (i < len) {\n if (this.elements[i] === element) {\n element.setMatte(this.elements[i - 1].layerId);\n break;\n }\n\n i += 1;\n }\n }\n }\n };\n\n SVGRendererBase.prototype.renderFrame = function (num) {\n if (this.renderedFrame === num || this.destroyed) {\n return;\n }\n\n if (num === null) {\n num = this.renderedFrame;\n } else {\n this.renderedFrame = num;\n } // console.log('-------');\n // console.log('FRAME ',num);\n\n\n this.globalData.frameNum = num;\n this.globalData.frameId += 1;\n this.globalData.projectInterface.currentFrame = num;\n this.globalData._mdf = false;\n var i;\n var len = this.layers.length;\n\n if (!this.completeLayers) {\n this.checkLayers(num);\n }\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(num - this.layers[i].st);\n }\n }\n\n if (this.globalData._mdf) {\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n }\n };\n\n SVGRendererBase.prototype.appendElementInPos = function (element, pos) {\n var newElement = element.getBaseElement();\n\n if (!newElement) {\n return;\n }\n\n var i = 0;\n var nextElement;\n\n while (i < pos) {\n if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement()) {\n nextElement = this.elements[i].getBaseElement();\n }\n\n i += 1;\n }\n\n if (nextElement) {\n this.layerElement.insertBefore(newElement, nextElement);\n } else {\n this.layerElement.appendChild(newElement);\n }\n };\n\n SVGRendererBase.prototype.hide = function () {\n this.layerElement.style.display = 'none';\n };\n\n SVGRendererBase.prototype.show = function () {\n this.layerElement.style.display = 'block';\n };\n\n function ICompElement() {}\n\n extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement, RenderableDOMElement], ICompElement);\n\n ICompElement.prototype.initElement = function (data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initTransform(data, globalData, comp);\n this.initRenderable();\n this.initHierarchy();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n\n if (this.data.xt || !globalData.progressiveLoad) {\n this.buildAllItems();\n }\n\n this.hide();\n };\n /* ICompElement.prototype.hide = function(){\r\n if(!this.hidden){\r\n this.hideElement();\r\n var i,len = this.elements.length;\r\n for( i = 0; i < len; i+=1 ){\r\n if(this.elements[i]){\r\n this.elements[i].hide();\r\n }\r\n }\r\n }\r\n }; */\n\n\n ICompElement.prototype.prepareFrame = function (num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n\n if (!this.isInRange && !this.data.xt) {\n return;\n }\n\n if (!this.tm._placeholder) {\n var timeRemapped = this.tm.v;\n\n if (timeRemapped === this.data.op) {\n timeRemapped = this.data.op - 1;\n }\n\n this.renderedFrame = timeRemapped;\n } else {\n this.renderedFrame = num / this.data.sr;\n }\n\n var i;\n var len = this.elements.length;\n\n if (!this.completeLayers) {\n this.checkLayers(this.renderedFrame);\n } // This iteration needs to be backwards because of how expressions connect between each other\n\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(this.renderedFrame - this.layers[i].st);\n\n if (this.elements[i]._mdf) {\n this._mdf = true;\n }\n }\n }\n };\n\n ICompElement.prototype.renderInnerContent = function () {\n var i;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n };\n\n ICompElement.prototype.setElements = function (elems) {\n this.elements = elems;\n };\n\n ICompElement.prototype.getElements = function () {\n return this.elements;\n };\n\n ICompElement.prototype.destroyElements = function () {\n var i;\n var len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n };\n\n ICompElement.prototype.destroy = function () {\n this.destroyElements();\n this.destroyBaseElement();\n };\n\n function SVGCompElement(data, globalData, comp) {\n this.layers = data.layers;\n this.supports3d = true;\n this.completeLayers = false;\n this.pendingElements = [];\n this.elements = this.layers ? createSizedArray(this.layers.length) : [];\n this.initElement(data, globalData, comp);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n extendPrototype([SVGRendererBase, ICompElement, SVGBaseElement], SVGCompElement);\n\n SVGCompElement.prototype.createComp = function (data) {\n return new SVGCompElement(data, this.globalData, this);\n };\n\n function SVGRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.svgElement = createNS('svg');\n var ariaLabel = '';\n\n if (config && config.title) {\n var titleElement = createNS('title');\n var titleId = createElementID();\n titleElement.setAttribute('id', titleId);\n titleElement.textContent = config.title;\n this.svgElement.appendChild(titleElement);\n ariaLabel += titleId;\n }\n\n if (config && config.description) {\n var descElement = createNS('desc');\n var descId = createElementID();\n descElement.setAttribute('id', descId);\n descElement.textContent = config.description;\n this.svgElement.appendChild(descElement);\n ariaLabel += ' ' + descId;\n }\n\n if (ariaLabel) {\n this.svgElement.setAttribute('aria-labelledby', ariaLabel);\n }\n\n var defs = createNS('defs');\n this.svgElement.appendChild(defs);\n var maskElement = createNS('g');\n this.svgElement.appendChild(maskElement);\n this.layerElement = maskElement;\n this.renderConfig = {\n preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n contentVisibility: config && config.contentVisibility || 'visible',\n progressiveLoad: config && config.progressiveLoad || false,\n hideOnTransparent: !(config && config.hideOnTransparent === false),\n viewBoxOnly: config && config.viewBoxOnly || false,\n viewBoxSize: config && config.viewBoxSize || false,\n className: config && config.className || '',\n id: config && config.id || '',\n focusable: config && config.focusable,\n filterSize: {\n width: config && config.filterSize && config.filterSize.width || '100%',\n height: config && config.filterSize && config.filterSize.height || '100%',\n x: config && config.filterSize && config.filterSize.x || '0%',\n y: config && config.filterSize && config.filterSize.y || '0%'\n }\n };\n this.globalData = {\n _mdf: false,\n frameNum: -1,\n defs: defs,\n renderConfig: this.renderConfig\n };\n this.elements = [];\n this.pendingElements = [];\n this.destroyed = false;\n this.rendererType = 'svg';\n }\n\n extendPrototype([SVGRendererBase], SVGRenderer);\n\n SVGRenderer.prototype.createComp = function (data) {\n return new SVGCompElement(data, this.globalData, this);\n };\n\n registerRenderer('svg', SVGRenderer); // Registering shape modifiers\n\n ShapeModifiers.registerModifier('tm', TrimModifier);\n ShapeModifiers.registerModifier('pb', PuckerAndBloatModifier);\n ShapeModifiers.registerModifier('rp', RepeaterModifier);\n ShapeModifiers.registerModifier('rd', RoundCornersModifier);\n\n return lottie;\n\n}));\n", "/**\n * Element.closest() polyfill\n * https://developer.mozilla.org/en-US/docs/Web/API/Element/closest#Polyfill\n */\n if (!Element.prototype.matches) {\n Element.prototype.matches =\n Element.prototype.msMatchesSelector ||\n Element.prototype.webkitMatchesSelector;\n}\n\nif (!Element.prototype.closest) {\n Element.prototype.closest = function(s) {\n var el = this;\n\n do {\n if (Element.prototype.matches.call(el, s)) return el;\n el = el.parentElement || el.parentNode;\n } while (el !== null && el.nodeType === 1);\n return null;\n };\n}\n\nif(window.NodeList && !NodeList.prototype.forEach) {\n NodeList.prototype.forEach = Array.prototype.forEach;\n}\nif(window.HTMLCollection && !HTMLCollection.prototype.forEach) {\n HTMLCollection.prototype.forEach = Array.prototype.forEach;\n}", "/*\nDetails Element Polyfill 2.4.0\nCopyright \u00A9 2019 Javan Makhmali\n */\n(function() {\n \"use strict\";\n var element = document.createElement(\"details\");\n var elementIsNative = typeof HTMLDetailsElement != \"undefined\" && element instanceof HTMLDetailsElement;\n var support = {\n open: \"open\" in element || elementIsNative,\n toggle: \"ontoggle\" in element\n };\n var styles = '\\ndetails, summary {\\n display: block;\\n}\\ndetails:not([open]) > *:not(summary) {\\n display: none;\\n}\\nsummary::before {\\n content: \"\u25BA\";\\n padding-right: 0.3rem;\\n font-size: 0.6rem;\\n cursor: default;\\n}\\n[open] > summary::before {\\n content: \"\u25BC\";\\n}\\n';\n var _ref = [], forEach = _ref.forEach, slice = _ref.slice;\n if (!support.open) {\n polyfillStyles();\n polyfillProperties();\n polyfillToggle();\n polyfillAccessibility();\n }\n if (support.open && !support.toggle) {\n polyfillToggleEvent();\n }\n function polyfillStyles() {\n document.head.insertAdjacentHTML(\"afterbegin\", \"\");\n }\n function polyfillProperties() {\n var prototype = document.createElement(\"details\").constructor.prototype;\n var setAttribute = prototype.setAttribute, removeAttribute = prototype.removeAttribute;\n var open = Object.getOwnPropertyDescriptor(prototype, \"open\");\n Object.defineProperties(prototype, {\n open: {\n get: function get() {\n if (this.tagName == \"DETAILS\") {\n return this.hasAttribute(\"open\");\n } else {\n if (open && open.get) {\n return open.get.call(this);\n }\n }\n },\n set: function set(value) {\n if (this.tagName == \"DETAILS\") {\n return value ? this.setAttribute(\"open\", \"\") : this.removeAttribute(\"open\");\n } else {\n if (open && open.set) {\n return open.set.call(this, value);\n }\n }\n }\n },\n setAttribute: {\n value: function value(name, _value) {\n var _this = this;\n var call = function call() {\n return setAttribute.call(_this, name, _value);\n };\n if (name == \"open\" && this.tagName == \"DETAILS\") {\n var wasOpen = this.hasAttribute(\"open\");\n var result = call();\n if (!wasOpen) {\n var summary = this.querySelector(\"summary\");\n if (summary) summary.setAttribute(\"aria-expanded\", true);\n triggerToggle(this);\n }\n return result;\n }\n return call();\n }\n },\n removeAttribute: {\n value: function value(name) {\n var _this2 = this;\n var call = function call() {\n return removeAttribute.call(_this2, name);\n };\n if (name == \"open\" && this.tagName == \"DETAILS\") {\n var wasOpen = this.hasAttribute(\"open\");\n var result = call();\n if (wasOpen) {\n var summary = this.querySelector(\"summary\");\n if (summary) summary.setAttribute(\"aria-expanded\", false);\n triggerToggle(this);\n }\n return result;\n }\n return call();\n }\n }\n });\n }\n function polyfillToggle() {\n onTogglingTrigger(function(element) {\n element.hasAttribute(\"open\") ? element.removeAttribute(\"open\") : element.setAttribute(\"open\", \"\");\n });\n }\n function polyfillToggleEvent() {\n if (window.MutationObserver) {\n new MutationObserver(function(mutations) {\n forEach.call(mutations, function(mutation) {\n var target = mutation.target, attributeName = mutation.attributeName;\n if (target.tagName == \"DETAILS\" && attributeName == \"open\") {\n triggerToggle(target);\n }\n });\n }).observe(document.documentElement, {\n attributes: true,\n subtree: true\n });\n } else {\n onTogglingTrigger(function(element) {\n var wasOpen = element.getAttribute(\"open\");\n setTimeout(function() {\n var isOpen = element.getAttribute(\"open\");\n if (wasOpen != isOpen) {\n triggerToggle(element);\n }\n }, 1);\n });\n }\n }\n function polyfillAccessibility() {\n setAccessibilityAttributes(document);\n if (window.MutationObserver) {\n new MutationObserver(function(mutations) {\n forEach.call(mutations, function(mutation) {\n forEach.call(mutation.addedNodes, setAccessibilityAttributes);\n });\n }).observe(document.documentElement, {\n subtree: true,\n childList: true\n });\n } else {\n document.addEventListener(\"DOMNodeInserted\", function(event) {\n setAccessibilityAttributes(event.target);\n });\n }\n }\n function setAccessibilityAttributes(root) {\n findElementsWithTagName(root, \"SUMMARY\").forEach(function(summary) {\n var details = findClosestElementWithTagName(summary, \"DETAILS\");\n summary.setAttribute(\"aria-expanded\", details.hasAttribute(\"open\"));\n if (!summary.hasAttribute(\"tabindex\")) summary.setAttribute(\"tabindex\", \"0\");\n if (!summary.hasAttribute(\"role\")) summary.setAttribute(\"role\", \"button\");\n });\n }\n function eventIsSignificant(event) {\n return !(event.defaultPrevented || event.ctrlKey || event.metaKey || event.shiftKey || event.target.isContentEditable);\n }\n function onTogglingTrigger(callback) {\n addEventListener(\"click\", function(event) {\n if (eventIsSignificant(event)) {\n if (event.which <= 1) {\n var element = findClosestElementWithTagName(event.target, \"SUMMARY\");\n if (element && element.parentNode && element.parentNode.tagName == \"DETAILS\") {\n callback(element.parentNode);\n }\n }\n }\n }, false);\n addEventListener(\"keydown\", function(event) {\n if (eventIsSignificant(event)) {\n if (event.keyCode == 13 || event.keyCode == 32) {\n var element = findClosestElementWithTagName(event.target, \"SUMMARY\");\n if (element && element.parentNode && element.parentNode.tagName == \"DETAILS\") {\n callback(element.parentNode);\n event.preventDefault();\n }\n }\n }\n }, false);\n }\n function triggerToggle(element) {\n var event = document.createEvent(\"Event\");\n event.initEvent(\"toggle\", false, false);\n element.dispatchEvent(event);\n }\n function findElementsWithTagName(root, tagName) {\n return (root.tagName == tagName ? [ root ] : []).concat(typeof root.getElementsByTagName == \"function\" ? slice.call(root.getElementsByTagName(tagName)) : []);\n }\n function findClosestElementWithTagName(element, tagName) {\n if (typeof element.closest == \"function\") {\n return element.closest(tagName);\n } else {\n while (element) {\n if (element.tagName == tagName) {\n return element;\n } else {\n element = element.parentNode;\n }\n }\n }\n }\n})();\n", "// The imports will be hosted to the root \"node_modules\",\n// and this package is under \"@collections/accordion\".\nimport \"../../../../node_modules/details-element-polyfill/dist/details-element-polyfill.js\";\n\n/**\n * Handles keyboard navigations on the \n *\n * * Down Arrow: moves focus to next `` in the accordion,\n * or the first ``.\n * * Up Arrow: moves focus to previous `` in the accordion,\n * or the last ``.\n * * Home : moves focus to the first accordion header.\n * * End : moves focus to the last accordion header.\n * @param {KeyboardEvent} event\n */\nfunction onKeyDownOnAccordion(event) {\n const target = /** @type {HTMLElement} */(event.target);\n const key = event.key;\n\n // Ignores if event is not coming from an accordion header.\n if (target.tagName !== \"SUMMARY\") {\n return;\n }\n\n // Ignore other keys\n if ([\"Down\", \"ArrowDown\", \"Up\", \"ArrowUp\", \"Home\", \"End\"].indexOf(key) === -1) {\n return;\n }\n\n const accordion = target.closest(\".accordion\");\n const triggers = Array.from(accordion.querySelectorAll(\"summary\"));\n const length = triggers.length;\n const index = triggers.indexOf(target);\n let newIndex;\n\n switch (key) {\n case \"Down\": // IE/Edge specific value\n case \"ArrowDown\":\n newIndex = (index + length + 1) % length;\n break;\n case \"Up\": // IE/Edge specific value\n case \"ArrowUp\":\n newIndex = (index + length -1) % length;\n break;\n case \"Home\":\n // Go to first accordion\n newIndex = 0;\n break;\n case \"End\":\n // Go to last accordion\n newIndex = length - 1;\n break;\n }\n\n triggers[newIndex].focus();\n event.preventDefault();\n}\n\ndocument.querySelectorAll(\".accordion\").forEach((accordion) => {\n accordion.addEventListener(\"keydown\", onKeyDownOnAccordion);\n});\n", "/* a11y-slider - v0.4.9\n* https://github.com/mmahandev/a11y-slider\n* Copyright (c) 2021 mmahandev. Licensed MIT */\nvar e=\"undefined\"!=typeof globalThis?globalThis:\"undefined\"!=typeof window?window:\"undefined\"!=typeof global?global:\"undefined\"!=typeof self?self:{};function t(e,t){return e(t={exports:{}},t.exports),t.exports}var i=function(e){return e&&e.Math==Math&&e},n=i(\"object\"==typeof globalThis&&globalThis)||i(\"object\"==typeof window&&window)||i(\"object\"==typeof self&&self)||i(\"object\"==typeof e&&e)||Function(\"return this\")(),r=function(e){try{return!!e()}catch(e){return!0}},s=!r((function(){return 7!=Object.defineProperty({},1,{get:function(){return 7}})[1]})),o={}.propertyIsEnumerable,a=Object.getOwnPropertyDescriptor,l={f:a&&!o.call({1:2},1)?function(e){var t=a(this,e);return!!t&&t.enumerable}:o},u=function(e,t){return{enumerable:!(1&e),configurable:!(2&e),writable:!(4&e),value:t}},c={}.toString,d=function(e){return 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